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11-23-20, 05:09 PM | #1 |
Born to Run Silent
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Modern Naval Warfare - Best control room ever
In which we examined and compared the control room schemes between older nuke subsims and Modern Naval Warfare, the first candidate to replace Dangerous Waters in 15 years.
Modern Naval Warfare - Best control room ever |
11-24-20, 09:09 AM | #2 |
Loader
Join Date: Mar 2010
Location: Magdeburg, Germany
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This video looks very very promising.
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11-24-20, 01:32 PM | #3 |
Fleet Admiral
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it looks very interesting.
A critical comment. When I saw the title Modern Naval warfare I presumed it contained not only subs but also surface ships. And that you, as the player, could chose which one depending on mission or campaign. Like in Dangerous Waters. Markus |
11-24-20, 09:15 PM | #4 |
Admiral
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This is definitely a game that will launch sub simulations forward into a new frontier.
Modern sub games are lacking and I think this will bring the genre into new territory! It looks so smooth... and the photonics mast marks it officially a present day sub game. I hope to get my hands on a demo. But I will be purchasing this beauty! Guarantee it.
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11-25-20, 03:52 PM | #5 |
Planesman
Join Date: Aug 2005
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Love the concept, thank you for making this real.
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11-26-20, 03:48 AM | #6 |
Watch
Join Date: Feb 2012
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very instructive video, thanks !
it looks beautiful nethertheless, I have doubts. I might be wrong, I hope to be wrong. Let me try to explain my idea. By the availables videos, It seems they are aiming at some kind of Wolfpack gameplay but in a modern sub. The concept is awesome in term of gameplay experience, it works very well for Uboot simulation juged by the sucess in popularity of the wolfpack game. But I think it wont work for modern subsim, let me explain. I think the sucess of a modern subsim that could succeed DW is based on two major things : realism and choice of playable units. DW have a great success still cause it is really deep in term of simulation and because you have a great choice in terms of units, in the base game and thanks to mods. (by the way i think those two points make the success of CMO aswell, their huge database of units, weapons etc..is their major argument). Thats where my doubt arise, even if they achieve a level of system depth that wil satisfy the more hardcore DW players, it will be very difficult to achieve the variability in terms of units. cause modders/dev will have to model the whole damn sub interior, consoles etc.. in 3D ! it will be too much of work to see real variability and choice arising. Thats why I think if they go for some kind of Wolfpack gameplay with one or two subs really well designed (but only a few) it will have success but not as much as DW. IMHO I think they should have or maybe make it possible to have units only with exterior 3D + 2D panels, so modders can create hell lot of units. So players can have realisme+choice that are the key for the success and longevity in modern warfare naval sims. Simply said creating not only a game but a platform. |
11-30-20, 11:50 PM | #7 | |
MNW Dev
Join Date: May 2020
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Quote:
Hi Markus, the idea is this. We want to reach the point of commanding surface ships (frigates, destroyers) but they will eventually come in later DLCs. Hence the name and your critical comment.
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