SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
11-19-11, 10:27 AM | #1 |
Samurai Navy
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
|
ideas on how to design a mission around a major surface engagement
I would love to design a mission around a major surface engagement mostly to observe the battle not to inetrevene - how best can I start the process or is there a good one out there already? I find it fascinating to watch! Almost a whole new sim!
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
12-02-11, 08:24 PM | #2 |
Samurai Navy
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
|
Ok, let me ask this ... how stable is the mission editor, how long would it take to master the nuances and protocols. I have made missions in the past with other mission editors (happily too) and think I would like to try this one ... maybe! Thoughts???
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
12-05-11, 10:45 AM | #3 |
Planesman
Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
Uploads: 0
|
The Mission Editor is alot of fun. I create a mod folder and copy and place the data/campaign files in it. There are tutorials about creating custom missions. But you can edit the campaign files without having to create a new mission. The changes would be visible in a normal career. There are three files types: LND - Land: Bases, airbases, coastal guns; RND - Random Layer: Randomly spawned ship traffic; SCR-Scripted layer: Similar to the random layer. Scripting warships should probably be in this layer.
If you open the stock scripted layer you can select and drag units from the explorer window to the map. You can change the properties of units and groups and can run the simulator from the Mission Editor to time the units so they appear where and when you want them to.
__________________
|
12-09-11, 07:34 PM | #4 |
Samurai Navy
Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
|
Thanks mate ... I will be giving it a try!
__________________
DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
12-09-11, 08:10 PM | #5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I think I may have BBW's (BigBoyWooly) guide saved somewhere.
It's probably the best guide I've even seen. |
12-30-11, 09:11 AM | #6 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
^^ Would be Interested in this too
|
|
|