SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-20-19, 08:45 AM | #1 |
UBOOT Dev
Join Date: Oct 2016
Posts: 39
Downloads: 1
Uploads: 0
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UBOAT Inspector
Hello, UBOAT Inspector is a modding tool that can export resources from the game and inspect game's state when it runs. If you want to mod UBOAT, you may find this tool useful. Download link: https://1drv.ms/u/s!Atpx7H7m5qiwmtdE...EAaPQ?e=BpY03G Installation 1. Extract the archive to the folder below: C:\Users\[username]\AppData\LocalLow\Deep Water Studio\UBOAT\Mods\[mod_name]\[all files should go there] 2. Enable this mod in the game's launcher. Warning: This mod works only with B125 and later versions of the game! Last edited by nihilcat; 11-22-19 at 07:34 AM. |
11-20-19, 11:04 AM | #2 |
Born to Run Silent
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Very cool!
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SUBSIM - 26 Years on the Web |
11-22-19, 07:35 AM | #3 |
UBOOT Dev
Join Date: Oct 2016
Posts: 39
Downloads: 1
Uploads: 0
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This mod was updated to version 1.0.1.
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01-21-20, 05:17 PM | #4 |
Nub
Join Date: Aug 2015
Posts: 3
Downloads: 17
Uploads: 0
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I think, there is any bug with the Inspector. For example, i extract a png "Images\Decorations\Iron Cross 2nd Class Miniature.png" and create a mod template via launcher and i will copy this texture in the correct folder, so the texture size is automatically changing to 146x146 (from original 160x128). Ok, for the first i found a solution and using DXT5 textures, but now the ingame bug:
In the Inspector window, i see my new texture. But ingame i have only a complete white texture. Most of the textures that using by the gui/2D and not for models, i have this problem. I think, Inspector writes wrong meta files. Or is there another solution for this problem? |
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