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Old 08-03-10, 03:41 PM   #1
reaper7
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Join Date: Jun 2007
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Default [REL] Ui-Boat V5.xx

Ui-Boat V5.02




Here's a few screenshots of the Included Features in Ui-Boat:


Slideout Charts


Replica TDC


Periscopes come with 2 filters these can also be used together to give 3 filter selections:


Scopes now feature Historic FOV's for both Attack and Obs scope. Also proper and Accurate Graticules are now included for both scopes and RAOBF.
New Graphics for the Attack Scope, Observation Scope and RAOBF.



Recon Manual


This in conjunction with the Included fixes to the Recognition Manual Stats (Thank you toniloCoyote) now allow 100% Accurate Manual Targeting .

Navigation Map


TriRing Compass


Stopwatch and Clock


Attack Disc


Draggable Order Screens



I hope you enjoy this replacement UI for Stoch SH5, Included many fixes for a more enjoyable experience.


I recommend the use of SteelVikings Interior Mod V1.2 with this UI Mod.
For the perfect VII-A/B/C experience.
http://www.subsim.com/radioroom/show...t=steelvikings



To download this UI Mod, just follow this link:


Beta version of my latest UI V5.02

Download: http://www.subsim.com/radioroom/down...o=file&id=3488

Changes From 5.01
  • TDC is 100% complete (Proper Glass on Gauges)
  • RedLight Masks for TDC and Fat/Lut Panels complete
  • Lightened colour in MessageBox so Text is more readable
  • Added Rotatable handels in Fat/Lut to move Dial Needles
  • Fixed Crew Orders Clipboard so its selectable
  • Removed 2nd Knob (non functioning) from the Torpedo Speed Dial in TDC


Older Versions

V3.1 (Ui-Boat)

http://www.subsim.com/radioroom/downloads.php?do=file&id=2868

V4.14 (Ui-Boat) (V3.1 Not required to Install V4.0)

http://www.subsim.com/radioroom/downloads.php?do=file&id=3171



Credits to all who helped me along the way Including:

karamazovnew - For his insperation with his KIUB Mod for SH4
SteelViking - Numerous Graphics Rework
Bigreg - Hydrophone fix
Capt. Teach's - Color Icons
Connus00 - Flag Chart
Skasjer - Digital Clock
KarlKoch - Soundfiles Mod for the Commands.cfg
Capt. Teach - Colour Order Icons
Makman94 - Info and Technical Advice on setting up the Scopes
toniloCoyote - Corrected Ship Stats
RibaR - 1 Degree Bearing dial

If I've left anybody out, and I most likely have (Bad housekeeping ) please let me know to give the credit deserved.
Thanks everybody.

Last edited by reaper7; 02-11-12 at 01:33 AM. Reason: V5.0 Beta Link added:
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Old 08-03-10, 03:41 PM   #2
reaper7
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Default

RAOBF for Ui-Boat by Luken

Hello, I want to present you an alternative RAOBF for fans of that great tool .
RAOBF for Ui-Boat by Luken

JSGME ready.

Just install after Ui-Boat.



Licence:
You can do everything you want with these graphics, but it would be NICE (not necessary) to give me a credit, and inform me how are you going to use it (eg. by PM - not necessary however - I'm just interested) .

Download:

http://www.subsim.com/radioroom/downloads.php?do=file&id=3500



Replacement Clock by Mithrandirs

Alternative Clock by Mithrandirs.
Simply extract using JGSME and select ok to overwrite the existing files.




Download:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1916



Das Boot Crew Icons

Alternative Das Boot Crew Icons by Illyustrator.
Simply extract using JGSME and select ok to overwrite the existing files.




Download:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2772

Last edited by reaper7; 02-20-12 at 03:33 PM.
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Old 08-03-10, 03:42 PM   #3
reaper7
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Default

Reserved for Video's and Tutorials

Last edited by reaper7; 02-17-11 at 06:17 PM.
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Old 08-03-10, 04:21 PM   #4
SteelViking
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I must say reaper7, your UI is absolutely stunning, and it brings back a lot if not all of the functionality and immersion that we had with the UIs of SHIII. I can't wait for the redone scopes

Oh, and thanks for the compliment/reference to my interior mod, our two mods do go really well together IMHO.
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Old 09-07-10, 08:56 PM   #5
nodlew
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Sorry you are having so much trouble, but a quick look at these forums should assure you that this game has been "troubled" from the very beginning. The Silent Hunter community (and that includes you) has a right to be pissed off at the quantity of literally game-breaking bugs, errors, and inaccuracies that this game was released with. Most of these have been either corrected or mitigated by mods or the patches. There remain some deficiencies. For instance, although patched to 1.2 with mods (like the U-boat Historical Specifications 1.4 mod which I use) it is possible now to make a Decks Awash attack (crew remains on deck, hatch remains open so you can get below, diesel engines now remain operational) it's not perfect. At decks awash, I cannot use my binoculars, and if I go below, the hatch closes behind me and without teleport (no teleport in Reaper's mod) I cannot get back to the TBT station.
The sloppiness of some things is damn near unforgivable. To give a submarine gamer a stadimeter that does not work out of the box is tantamount to ripping him off, taking money for a product that cannot deliver as advertised. Ship recog manual innacuracies--removing neutral countries from having any relevance to gameplay...I could go on.
But, for all it's warts, the game has something going for it, or else I wouldn't be playing it.
Without the work of people like Darkwraith and Reaper I would long ago have forgotten this game exists.

Correction: The actual latest patch version is 1.2, not 2.0. Sorry.
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Old 09-07-10, 09:02 PM   #6
SashaKA001
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Quote:
Originally Posted by nodlew View Post
Without the work of people like Darkwraith and Reaper I would long ago have forgotten this game exists.
I understand thank you for your understanding, and good luck in hunting.
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Old 09-09-10, 12:08 PM   #7
nodlew
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Default Obs. Peri. RAOBF Bug?

Reaper...

I noticed last night that I can't turn the middle dial of the RAOBF at the obs. periscope. I have made some changes of my own to the mod, but they should be unrelated.

Scripting bug?

I want to reiterate my question about the missing geographic coordinates on the Nav Map. I've asked twice, but apparently the request for info has got lost in the shuffle. The question is: Is there any way that I can restore the geographic coordinates (long/lat) to the Nav Map? I play at full realism and there are no updated map contacts for ship/convoy sightings. And now there is no information when I mouse over the contacts on the map regarding time of ship sighting, ship's heading, or speed. Convoys do not appear at all. The only hope I have of intercepting a convoy by radio contact report is to use the geographic coordinates in the report to locate the sighted ship, convoy, and work out an intercept course. I have tried on my own to resolve the issue without success.

Reaper7, come in Reaper7, please respond...
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Old 08-03-10, 04:32 PM   #8
PL_Andrev
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Quote:
Originally Posted by reaper7 View Post
What does it mean:
Time to end & Range to end?
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Old 08-03-10, 04:34 PM   #9
Nisgeis
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Distance and Time to next waypoint?
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Old 08-03-10, 04:37 PM   #10
SteelViking
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Quote:
Originally Posted by Nisgeis View Post
Distance and Time to next waypoint?
No, that means to the end of the currently plotted course.
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Old 08-03-10, 06:31 PM   #11
Sepp von Ch.
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Looks really great! Lovely mod! Is this mod compatible with TDC by The Dark Wraith (currently version 3.9.2) please?


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Old 08-03-10, 07:06 PM   #12
clayman
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Holy Cow ... stunning work!

You just keep throwing the immersion factor through the roof!

Thank you
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Old 08-03-10, 08:52 PM   #13
b3rnard0c
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A tip: delete all files "thumbs.db"... 118 files occupying 6.5MB.

Your mod: 20.5 mb --> 14.0 mb

The images are very impressive. Good work.
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Old 08-03-10, 08:59 PM   #14
trebby
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Wow!

Very impressive sir!
Thanks for sharing ur work...
This is what I was lookin for.


All the best, Trebb.


Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?
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Last edited by trebby; 08-03-10 at 10:15 PM. Reason: Hi Res
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Old 08-03-10, 11:09 PM   #15
DavyJonesFootlocker
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Wow! Gonna try this one out.
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