SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
04-07-17, 09:12 PM | #1 |
Engineer
Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
|
Question? Dead in the Water Mod? Too Tired to Fight, Suggestions what I Missed?
I am behind in starting WIP treads, I am very behind in any Releases!!!
There is a Method to my Madness. The Playable Type IIb is nearly complete, ( 4 Turms left to Customize ) and the Black Sea needs a little Attention I feel. Long Lost Patrols with very Little, or no Influence by BDU, as the U-Boats were delegated to local Command and Control are my favorite Patrols. The Underdog of the Underdogs. So moving at a fast pace I took a week off to make this Vessel ( more of these small important types will be coming ) But in Beta Tests , I messed up in the .Sim, or something. Just sits there in a Single Mission, No Motion of being in the water, engines are running but no movement, weapons lifeless, engaging with Flak Guns do nothing. Ramming it causes CTD. I know it is simple but I need a break from every file involved in this mod!!! P.S. many details yet to add. Ship Type: Patrol Craft of the Project 1124 Armed River Gunboats. Armed with Two T-34/76 Turrets, and one T-28/MG Turret wit Twin 12.7mm Dshka's. Crew 10. Mission Types: River Patrol, Coastal Patrol, Special Warfare Ops ( Bridge and Installation Destruction, Landing Small Parties behind enemy lines with Silent Exhaust routed to underwater ) Harassment and Interdiction. Top Speed 18 knots. Currently Top Speed = 0 Still very much a Wip ( some parts are place holders until actual parts are ready ) |
04-08-17, 05:29 AM | #2 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
|
There are several possible causes for that behaviour. Send the files and I'll have a look into them.
What was the parent unit you used to create tihis new one? |
04-08-17, 10:07 AM | #3 |
Engineer
Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
|
It was NMSR r boat
|
04-08-17, 11:44 PM | #4 |
Engineer
Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
|
@ the_frog I fixed it. The question you asked and my answer made me just restart with an all new folder NMSR. I ad some .zon issue. so now I can do some fine tuning and add the rest of the parts and finish this and go back to other projects!
note: 4 WIP Project 1124 vs 6 S-Boot |
04-09-17, 04:01 AM | #5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Funny little boat !
No more so funny when we will encounter them with our Type II submarine ! |
04-09-17, 05:51 AM | #6 | |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
|
So, the files work now. Very good.
Gun boat vs. torpedo boat fights in SH3 tend to be a bit one-sided since there are no working surface combatant torpedos. Quote:
|
|
|
|