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Old 08-20-11, 09:26 AM   #1
aergistal
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An online tool that allows you to track your (and other player's) campaign status in real-time, on an interactive map, and provides a visual way of downloading custom missions.

Status: brainstorming, specifications

Some features I'm looking forward to implement:
- integration with TDW's UI mod (eg: sending in-game report to BdU updates your position on the map and the details of the patrol so far)
- integration with SubSim forum
- historical patrol report generator
- download custom missions via map
- implement a custom google map based on a world-wide Kriegsmarine map if possible (will require a high resolution kriegsmarine world map)
- given the asynchronous player experience: adding a time-frame selector

-any other thing you think should make it in, post away

Last edited by aergistal; 08-23-11 at 02:15 AM.
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Old 08-20-11, 09:56 AM   #2
0rpheus
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Sounds like a brilliant idea, being able to track our careers on a global subsim map! Look forward to seeing it in action
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Old 08-20-11, 11:38 PM   #3
ETsd4
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+Automatic in-game report to BdU with the possiblity to make manual inputs like ...
- position
- Art of positioning (DR, Celestial Fix, Coastal-Fix, ...)
- Remarks


+ Using the international notation conventions for course-plotting like


Last edited by ETsd4; 08-21-11 at 12:39 AM.
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Old 08-21-11, 12:58 AM   #4
Sgtmonkeynads
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This could open up a massive side game, if someone would would like try it. They could be bdu. Send players orders, and have thhe players send back position reports and such. That would be interesting.
I look forward to your progress.
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Old 08-21-11, 04:55 AM   #5
Stormfly
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i dont know how far the scripting possibilitys inside the engine are, but would`nt it be possible to spawn groups on the fly, using downloaded orders/information in the background while playing ?

would it also be possible (but this is only a dream) connecting a multiplayer game based on this on the fly exchangeable informations while playing the campaign game ?

i would love having a campaign where iam able to invite other campaign players via a BDU position message to form some kind of "wolf pack online"
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Old 08-21-11, 10:32 AM   #6
mia389
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Awesome! Great ideas!
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Old 08-21-11, 02:14 PM   #7
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sounds interesting! any pics?
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Old 08-21-11, 02:16 PM   #8
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
i dont know how far the scripting possibilitys inside the engine are, but would`nt it be possible to spawn groups on the fly, using downloaded orders/information in the background while playing ?
There is a command that supposedly let's you spawn units but I never can get it to work. Dan (dev) was supposed to look into it and get back to me but I never heard anything back from him.

He also mentioned that there's possibly another way it can be done (something about the campaign files - editing them while the game is running because they are read when needed) but again he never got back to me.
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Old 08-21-11, 03:46 PM   #9
Stormfly
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Quote:
Originally Posted by TheDarkWraith View Post
There is a command that supposedly let's you spawn units but I never can get it to work. Dan (dev) was supposed to look into it and get back to me but I never heard anything back from him.

He also mentioned that there's possibly another way it can be done (something about the campaign files - editing them while the game is running because they are read when needed) but again he never got back to me.

...you mean triggerable campaign layer`s (or triggerable scripted layers), which will be read from the engine when triggered ?

well... if i renember correctly, the campaign should be dynamic allready, like spawning hunter/killer groups if you hunted to much in an area... the question is then, how and where those "dynamic layers" are triggered

...then, if a another human player moved into the transmitted active operating area, a layer could be generated using a german ai sub, including fitting coordinates and course, spawning close enough beeing able to pick up the enemy and engage.
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Old 08-23-11, 01:06 AM   #10
aergistal
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Status update: development snapshot

I went with the KM look and feel and geo-referenced the KM grid map on top of Google Maps. I noticed some errors with the KM map in the Canada - Southampton Island, Hudson Bay area. Either the original map has some errors or the ocean level has raised. Or both.

To enable / disable the grid click on the Planquadrat

Quote:
Originally Posted by Stormfly View Post
would it also be possible (but this is only a dream) connecting a multiplayer game based on this on the fly exchangeable informations while playing the campaign game ?
This was my exactly my original idea for SH4's ComSubPac. I thought of coding an online mission generator, that will allow you to download missions on the fly, based on parameters like orders etc. Maybe someone else can look into it too and lend a hand. I can do standalone coding as well or help port it to a server environment.

Quote:
Originally Posted by urfisch View Post
sounds interesting! any pics?
See the link in this post for a very early version.

Quote:
Originally Posted by TheDarkWraith View Post
There is a command that supposedly let's you spawn units but I never can get it to work. Dan (dev) was supposed to look into it and get back to me but I never heard anything back from him.

He also mentioned that there's possibly another way it can be done (something about the campaign files - editing them while the game is running because they are read when needed) but again he never got back to me.
Do you really have to use a command to spawn units? Maybe we can code our own version of a mission generator that inserts the groups directly into the mission file. I will have to check, but I was pretty sure the mission files are text-based.

The journal map looks very good! Can you overlay the grid and other info like ports etc?

Last edited by aergistal; 08-23-11 at 01:22 AM.
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Old 08-23-11, 02:12 AM   #11
urfisch
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this looks really nice, man! great idea and great conversion! respect for this...
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Old 08-22-11, 11:44 PM   #12
Sailor Steve
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Quote:
Originally Posted by Sgtmonkeynads View Post
This could open up a massive side game, if someone would would like try it. They could be bdu. Send players orders, and have thhe players send back position reports and such. That would be interesting.
I look forward to your progress.
As do I. Something similar has been going on with SH3 for several years now.
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Old 09-17-11, 10:28 AM   #13
TheDarkWraith
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Quote:
Originally Posted by aergistal View Post
Project link (development snapshot)



An online tool that allows you to track your (and other player's) campaign status in real-time, on an interactive map...
Starting with v6.8.0 of my UIs mod I encode information related to the player's sub (speed, depth, CO2, O2, fuel, battery, position, etc.) into their ship's journal every hour (hour is the default value in the options file). How can we use this information for your idea posted above? Do you need the information in a specific format or

If others have ideas as to using this information I'm encoding in the ship's journal for something please post your ideas in my UIs mod thread.
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Old 09-17-11, 08:50 PM   #14
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New here but would it be possible to do a vatsim type server probably already been answered
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Old 09-18-11, 02:00 AM   #15
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Quote:
Originally Posted by sealion View Post
New here but would it be possible to do a vatsim type server probably already been answered
lol.....had a VA on vatsim, Stormchaser cargo. Ended up in a heatet debate with a "tower" dude was awsome lol......
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