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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Dear Subsim community,
The time to release the early access version of Destroyer draws near. As you know very well, we are making this game for genuine fans of (anti-)submarine warfare, and it is not an overstatement to say that we value and trust your opinion more than our own. Therefore, we would like to ask those of you who would like to participate in a closed beta to send an email to destroyer@ironwolfstudio.com. Those of you who do so will receive access to the beta and will be asked to fill in a feedback form so that we know how to best adjust the game to your preferences. We will be starting the beta shortly, as soon as we manage to implement a few essential 'quality of life' improvements (such as the ability to save your games). If all goes well, we will be able to start the beta next week. If you have any questions, suggestions, or anything else that you would like to let us know about, then please do so here. Once the beta starts, we will be very happy to receive feedback through the online form that you will receive access to together with the beta. |
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#2 |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#3 |
Surface Shepherd
Join Date: Mar 2001
Posts: 216
Downloads: 94
Uploads: 0
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I am clearly interested. E-mail sent!
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Peace and freedom are not free. |
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#4 |
Torpedoman
![]() Join Date: Aug 2004
Location: Boston. MA
Posts: 115
Downloads: 66
Uploads: 0
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Interested too. email sent
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#5 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Hello everyone,
I just wanted to let you know that we have received your emails and that we will be contacting you very soon about the beta. We were supposed to start last week, but there has been so much going on that we had to move it to this week instead. We are currently finishing most of we wanted to get ready for you for the beta, and we are currently looking at Wednesday the 8th of September as the starting date. We hope that you will enjoy the beta in spite of the delay and we are very much looking forward to your feedback once it goes hot. Thank you very much for the response and we will definitely keep you posted regarding any and all developments. |
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#6 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Hi,
I just wanted to check whether everything is working fine for you and if you have any first impressions. It would be best if we could get at least some early balancing feedback before the 12th of September, because after that the EA version will be released to influencers and the press. Even more importantly, we would really appreciate the above feedback before the 19th of September, which would leave us a week to digest your feedback and introduce the necessary changes before the EA release happening on September the 28th. Thank you very much once again for your participation. |
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#7 |
Bilge Rat
![]() Join Date: Sep 2022
Posts: 1
Downloads: 0
Uploads: 0
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September 28, 2022. Destroyer: the U-Boat Hunter is an interactive war thriller which seamlessly blends realistic WW2 anti-submarine warfare simulation with immersive tactical gameplay. Take command of a Fletcher-class destroyer and lead your escort group against German U-boats in the Battle of the Atlantic!
krnt.run indigocard.ltd Last edited by Sunnydas1; 09-17-22 at 01:14 AM. |
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#8 |
Gefallen Engel U-666
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Sunnydas¹!
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#9 |
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 104
Uploads: 3
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More feedback:
- I hit a u-boat with depth charges, and my lookout reported an oil slick, but the sub was still alive and operational. I'm no expert, but if the sub is leaking oil that means it has a hole in it. I don't see how it can remain at 100% combat effectiveness if there's oil floating on the surface - was the submerged speed changed for u-boats? They still seem like they're going too fast and are able to dodge a depth charge drop almost every single time. It doesn't matter if I go at them head on or if I plan my approach and try to come at them from their stern. They will make a hard turn and I can never get the charges to land exactly on him (except for one time, which I already explained above...oil slick but no kill) - to add on to the last point, my escorts also have the same trouble sinking a u-boat. I've heard them make depth charge run after run with the same results I usually have, which is not hitting the target or getting a report of oil and debris but the target isn't sunk. Are the u-boats invincible in this closed-beta build? - the sonar indicator will go in the opposite direction of what you've set the circular arrow button on the right to be. I find I have to click that button twice to get the indicator to match the direction of what the button shows if you leave the sonar screen and come back, especially after contact has been lost (usually during a depth charge drop) - I've seen the periscope briefly using the lookout station, but then it suddenly disappears even though the automated lookout is still calling out they can see a periscope feather. I point right at the bearing with binocs but still can't see it, even after shooting star shells. It seems to be a graphical glitch - If you load starshells, sometimes you can't unload them or switch back to normal shells after firing a starshell burst - Sometimes you can't unclick the "radar track" button for the gun if you previously clicked it but the sub submerged and you lost the track. This results in the player unable to manually rotate the gun turret - When tracking a sub and you lose contact, if there is another sub nearby that an escort is tracking and giving you bearings for, that new sub will automatically switch to be the new target even though you're still maneuvering and trying to find the original target. This can result in the sonar snapping to the new target and making it harder to find where the cursor originally was to attempt to switch back to the old target to track it using the sonar In all, combined with my first feedback report, I don't think this closed-beta build is ready for an early access release, especially if the u-boats are somehow set to be invulnerable. |
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#10 | |||||
Born to Run Silent
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That's good feedback
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Also, would love to have the DRT retain the last one or two markings when switching from 1000 to 100. Quote:
![]() Also, the u-boats in the game always give away their position by being on the surface at the beginning of the game. Have you played a mission yet where they are quietly submerged and they torpedo a ship before you know they are there? Sounds like that should happen at the Hard difficulty setting... you get no indication other than possible hydrophone contact or scope visual detection -- IF you happen to be in the right place. Thanks for the input, glad our notes compare.
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SUBSIM - 26 Years on the Web |
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#11 | ||
Helmsman
![]() Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 104
Uploads: 3
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And about W,A,S,D, personally I would like the ability to move the ship wheel using A and D (instead of click and hold dragging) and W and S to make speed changes without having to confirm them. Sometimes I like doing direct control during the final moments right before a drop and finding the click spot for the wheel, waiting for it to highlight green, and then holding and dragging is sometimes tedious. Quote:
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#12 |
Surface Shepherd
Join Date: Mar 2001
Posts: 216
Downloads: 94
Uploads: 0
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I have played around 6 hours so far in (4 one hour and 1 time a 2 hours scenario)
I have already sent my feedback form as requested. From what I have read here, the developers are also encouraging us to provide feedback here so I will share it here as well. I have been Betat tester in a number of simulations and games, Dangerous Waters among others and one thing I have learned is that the most useful support to provide to the developement team besides effectively identifying busg is "constructive criticism". So since I wish the very best for this tittle and I am excited to finally having a "modern software" Destroyer Simulator ![]() Those of you interested in my feedback, open the spoiler. It is a long text.
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Peace and freedom are not free. Last edited by Furia; 09-12-22 at 04:21 PM. |
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#13 |
Machinist's Mate
![]() Join Date: Jul 2004
Posts: 124
Downloads: 77
Uploads: 0
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in knowing how the dd does what it does will help me be a better sub capt
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