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#1 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
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Map incorrect at near full zoom!!
Hi all.
Just noticed a glitch with the map. I'm running RFB 1.5 with RSRDC RFBv15 + MONSUN v200 + PE 3.3 + ROW PE3 plus a few other small compatible mods, my problem is this: When I zoom in to a enemy port, the map alters position slightly and the port changes location slightly. I wouldn't be worried about this normally but it actually has a physical affect in the game world. I was approaching a harbour south of tokyo under silent running, popped up the scope to see a nice bunch of nice juicy tankers to play with. ![]() I had a good 2000 yards of shallow water around me but when I zoomed in on the map to plot ship positions the mass of land altered and the base shifted in position. Next thing I know I'm hearing crashing sounds and MEDIC!!! being shouted. I go to my conning tower to find that I've run aground to the extreme!!!! Game Over!!! ![]() Anybody experience anything similar and if so, are there any correction mods available?? Thanks in advance, exponent. |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
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Could you say how far the land mass had moved.
There are 2 maps in the SH3/4 series, One a World map for looking at from 'space' and is fairly low res, and the other is for 'close-in' work. When zooming you might have crossed the boundary where the game changes the map it uses. This is seamless, but you'll notice it at about 8x (I think) when zooming in, the blocky map suddenly gets a lot more finer detail, and visa versa. I've always used this finer map for creeping along the coastline and have no problems yet. Other than this maybe it is a problem for the area you're in. ![]() |
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#3 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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I have noticed on some close zooms land masses shift. Piers will be drawn out away from land or sometimes appear to be surrounded by land. Thankfully it has never resulted in a grounding. In the end it doesn't matter. No matter what the captain is always at fault!
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#4 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I think in those cases if you open the appropriate campaign layer in
mission editor and then hit render accurate shoreline then save it again this problem may be solved. I dont know for sure but I would suspect so. M |
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#5 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
Uploads: 0
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Captains fault??? If the entire country of Japan shifts slightly to the right by half a mile how can it be my fault??:rotfl: :rotfl:
I'm jokin of course. Nah, must be a game fault. Its no big deal. Just thought I would bring it up I guess incase there was a quick fix. Mush Martin - I have never used any kind of editor so I wouldn't knoiw where to start mate! Thanks anyway. ![]() I think Rip's explanation of the land shift pretty much has it nailed. As far as by how much movement, its hard to say to be honest, its not "miles" but it was just unfortunate that I was a "little too close to land" when I zoomed in!! ![]() |
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#6 |
Stowaway
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bump - any solutions ?
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