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Old 04-06-07, 07:10 PM   #1
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default [TEC] Observation about zones.cfg

I was mapping zones.cfg compartments by tagging items with unique Crit Floation values and made an interesting discovery....

It seems that a given sub will get ALL of its compartments criticalfloation values from a single piece of equipment in zones.cfg.

I have to leave for the weekend, and only had time to load and save 4 subs, but if someone else get curious... I am loading a sub, and immediately saving it, then looking at the ActiveUserPlayerUnits.upc file in the new save directory.


-- snip from zones.cfg --
;************************************************* ******
;UBoat Items
;************************************************* ******

[TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=15
Critic Flotation=0.231001
Critical=No
FloodingTime=59.999996
CargoType=None

[PeriscopeAttack]
; this maps to the criticalfloatation=0.231002 of all S-class compartments
; this maps to the criticalfloatation=0.231002 of all Porpoise compartments
; this maps to the criticalfloatation=0.231002 of all Salmon compartments
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.231002
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[PeriscopeObservation]
; this maps to the criticalfloatation=0.231003 of all Gato compartments
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.231003
Critical=No
FloodingTime=59.999996
CargoType=None
Father=31

Last edited by U-Bones; 04-06-07 at 07:30 PM.
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