![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]()
I was mapping zones.cfg compartments by tagging items with unique Crit Floation values and made an interesting discovery....
It seems that a given sub will get ALL of its compartments criticalfloation values from a single piece of equipment in zones.cfg. I have to leave for the weekend, and only had time to load and save 4 subs, but if someone else get curious... I am loading a sub, and immediately saving it, then looking at the ActiveUserPlayerUnits.upc file in the new save directory. -- snip from zones.cfg -- ;************************************************* ****** ;UBoat Items ;************************************************* ****** [TowerWatch] Multiplier=1.000000 Flotability=0.000000 HitPoints=200 Destructible=No Armor Level=15 Critic Flotation=0.231001 Critical=No FloodingTime=59.999996 CargoType=None [PeriscopeAttack] ; this maps to the criticalfloatation=0.231002 of all S-class compartments ; this maps to the criticalfloatation=0.231002 of all Porpoise compartments ; this maps to the criticalfloatation=0.231002 of all Salmon compartments Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=13 Critic Flotation=0.231002 Critical=No Father=31 FloodingTime=59.999996 CargoType=None [PeriscopeObservation] ; this maps to the criticalfloatation=0.231003 of all Gato compartments Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=No Armor Level=13 Critic Flotation=0.231003 Critical=No FloodingTime=59.999996 CargoType=None Father=31 Last edited by U-Bones; 04-06-07 at 07:30 PM. |
![]() |
![]() |
|
|