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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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WB, I tried this mod 2 days ago thinking I could go to a Type XXI in the future, when I wanted to (I'm currently in base January 1941). But, what I found is I no longer have the ability to set my Type VIIC torpedo loadout. I change all forward torps to T2's but once I start the patrol my loadout reverts to the "default"...mostly T1's. Here's the unfortunate part...unactivating the mod in JSGME does NOT correct this behavior? Now I have no ability to set my loadout and it appears that only a clean install will correct this issue
![]() Can you comment on this please? Vic |
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#107 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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XXI 1939 overwrites the basic.cfg file so it will change your amended torpedo layout to the standard one. When you deactivated the mod it should have changed back, but it obviously hasn't.
If something has gone wrong, the easiest way to change your torpedo layout again is to use WolfiesTweekPak, which will save you the hassle of a reinstall.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#108 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Wolfie's tweek pak gives an error message:
"missing: E:\Ubisoft\SilentHunterIII\SH3.EXEdata\Cfg\Basic.cfg" I have never seen a folder called "SH3.EXEdata" ![]() |
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#109 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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I decided to just run the next patrol with the default torp loadout. I completed the patrol and started the next one and I can now change the loadout...and it stays changed
![]() So now I'm left to wonder what really happened. Would the last patrol starting in early January of 1941 have had the problem with loadouts anyway? Is it just a coincidence that I had tried the 1939 XXI mod at that time? I have no idea but...it's working on the latest patrol so...go figure! |
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#110 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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There can sometimes be issues around the start of a new year as SH3 will give you the 1940 loadout if you're in port in Dec 40, even though you set sail in Jan 41. This happens because it applies the extra days 'in port' between you pressing the mission button and the loading bar appearing.
I got seriously fooled by this when I was testing some of my mods and couldn't understand why it was happening - I think it was jimbuna who finally sorted me out.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#111 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Well then...let me offer apologies. It seems pretty obvious at this point that the 1939 XXI mod had nothing to do with the loadout issue i had but, as you have pointed out, was probably related to a year end patrol issue.
Although I feel a bit stupid, I am quite happy that the mod was NOT the problem. I'd rather be wrong when it comes to reporting mod errors ![]() As always, WB...thank you. |
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#112 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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You're welcome, and I'm glad you're problem is solved
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#113 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 7
Uploads: 0
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Is there any way you can re-post your mod, cause its no longer available in filefront nor bts?! Thanks!!!
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#114 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#115 | |
Silent Hunter
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#116 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Quote:
Good hunting!
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#117 |
Swabbie
![]() Join Date: Apr 2011
Location: FL, USA
Posts: 5
Downloads: 14
Uploads: 0
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I've uninstalled this mod but for some reason I'm still starting with a type XXI. Any ideas?
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#118 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I'm not entirely sure, but try reinstalling through JSGME then uninstalling again. I've had problems like this in the past and the reinstall/uninstall has cleared them up.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#119 |
Watch
![]() Join Date: Dec 2005
Posts: 23
Downloads: 42
Uploads: 0
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Sorry for necroing this thread, but I'm having a problem with this mod. Trying to run it with GWX 3, but I keep getting the wrong conning tower on the boat. Any help?
Edit: never mind. It turns out that forgetting to roll back SH3 commander has interesting effects, lol. Cheers Bruce Last edited by brucesim2003; 11-25-13 at 12:10 AM. |
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#120 |
Swabbie
![]() Join Date: Dec 2014
Location: Buckholts, Texas
Posts: 12
Downloads: 48
Uploads: 0
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i like what i read about the mod but do i need a media fire account to download the mod ?
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[SIGPIC][/SIGPIC]"Does the government fear us? Or do we fear the government? When the people fear the government, tyranny has found victory. The federal government is our servant, not our master!" -Thomas Jefferson |
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