![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Before anyone gets all upset with me, this is NOT a bash of S3D!
It's about how they can be used, hand-in-hand, to reach a goal. I started a new 3D model for the Large Lifeboat. The one in Game is rather, lacking, shall we say? ![]() I noticed the oars the rowers have were color screwed! I want this corrected now! So I export with S3D and change UV's for the oars. Then import with S3D. Now S3D does some animations but not SH4 animations. So I get a Blob rowing the Lifeboat. BUT! The oars are not whacked! So I started digging by looking at the exported obj files in Notepad. I saw that there were several breakdowns of the faces. Which means that several textures were used for some reason, but not included in the dat. Or not assigned in the dat. I need to fix that issue in the lest intrusive way I can come up with. Here is where Hex work and S3D work together! More to follow if anyone is interested. ![]() |
![]() |
|
|