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Old 09-16-05, 03:02 PM   #1
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default Wolfpack mod

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I succeeded to make a German sub which moves at the periscope depth and attacks Allied shipping with "virtual" torpedoes. The "virtual" torpedoes are invisible 14-inch guns. Unfortunately, I could not get rid of the flash/smoke/traces when guns are firing but it is not really noticable or understandable what is going on, especially when DDs/escorts are attacking submerged AI subs.Since it was not pissible to limit the ammo amount, the gun rotation/elevation is greatly limited and the sub can fire only directly ahead. The sub can be used for creating wolfpacks.

Instructions for use in missions/campaign:

1. The Height value in the unit section, describing the sub in MIS file, should be set to zero. The sub will not move at negative Heights. The sub can not change the depth, i.e. can not dive or surface.

2. It is essential to set the highest speed for the sub to minimize firing time at the target, since it was not possible to limit the ammo amount or firing rate for the guns.Furthermore, DDs/escorts somewhat easy detect the sub and it will not have many chances to survive at low speeds.Note! Since the game somehow subtracts 3 knots from the specified speed in the MIS file, the maximum speed should be set to 11 knots. Then the sub will have 8 knots speed, which is in accord with technical specifications.

I have enclosed a single mission to test wolfpack action.Five AI subs are attacking a convoy with four escorts. The convoy is coming from the player's right-hand side and AI subs are on the right-hand side as well. The mission is rather for observation than for playing. I usually set the speed to one third and switch to AI sub with F12. It is actually interesting to see the difference in attacing efficiency of various DDs.

Unfortunately, Devs has set too high surviving ability for subs. However, when I took it down to the realistic level, the subs were not able to get through the escort screen to the convoy at all. I had to increase it a bit. Nevertheless, the outcome of the mission is very different every time. Sometimes the subs do get to the convoy, sometimes they do not.









Download is available on my site.
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