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#46 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Just tried the included mission that comes with TDW's AI script Mod V0.15, and there's only one word for it WOLFPACKS
![]() http://www.subsim.com/radioroom/showthread.php?t=171973 Following pics are from the AI ingame (I just observed). All the AI subs attacked the Merchants and launched torps at the merchants. After merchants were sent to the bottom they turned there attention on the Escort - with less sucess ![]() ![]() ![]() ![]() Now one thing I noticed that when the AI subs were killed they just surfaced to decks-awash and sat there, they were also ignored by the AI after this. Still only a minor issue compared to the Wolpacks now functioning. And this is just the first release ![]() ![]() |
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#47 |
Black Magic
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#48 | |
Watch
![]() Join Date: Aug 2009
Posts: 29
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Very nice mod! I tried a wolfpack attack, and it worked like a charm. The wolfpack was on an interception course with the convoy, so I didn't really have to radio them when I sighted the convoy. When contact was made, the AI subs turned towards the convoy, still running at 14 knots. After getting shot at by merchantmen and escorts, they dived and proceeded at max speed. This particular convoy had only 2 escorts, so the AI subs were able to fire quite a lot of torpedoes, and they were able to sink at least 3 ships and damage 5 more (which I helped to send to the bottom!). NICE!!!! ![]() During another wolfpack attack some time later, the AI subs didn't do so well (there were at least 6 escorts) and sunk only 1 ship and damaged 2. But it still worked! Haven't tried to actually call the wolfpack for an attack though... I usually stick with a wolfpack, hoping that it will bump into a convoy within my patrol area... -> http://www.subsim.com/radioroom/showthread.php?t=171973 Last edited by Lemke; 08-08-10 at 06:46 AM. |
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#49 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Does this mean A.I. Subs are in the Campaign and that they respond to your Contact Reports?
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#50 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#51 | |
Admiral
![]() Join Date: Mar 2007
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#52 |
Admiral
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Now we only need nearby AI subs to respond to contact reports
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#53 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
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How do I find wolfpacks if they don't respond to contact reports
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#54 | ||
Grey Wolf
![]() Join Date: Feb 2009
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Quote:
I hope.
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#55 |
Admiral
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I know that ai subs have patrol routes and if they happen til be near you and a convoy, they will spawn....we need to figure out how we will get them to come to us so they will spawn
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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