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Old 08-07-10, 05:54 AM   #46
reaper7
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Just tried the included mission that comes with TDW's AI script Mod V0.15, and there's only one word for it WOLFPACKS .
http://www.subsim.com/radioroom/showthread.php?t=171973

Following pics are from the AI ingame (I just observed).
All the AI subs attacked the Merchants and launched torps at the merchants. After merchants were sent to the bottom they turned there attention on the Escort - with less sucess .







Now one thing I noticed that when the AI subs were killed they just surfaced to decks-awash and sat there, they were also ignored by the AI after this.
Still only a minor issue compared to the Wolpacks now functioning.
And this is just the first release .

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Old 08-07-10, 09:25 AM   #47
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Quote:
Originally Posted by reaper7 View Post
Now one thing I noticed that when the AI subs were killed they just surfaced to decks-awash and sat there, they were also ignored by the AI after this.
this bug has been fixed with v0.0.15.1
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Old 08-07-10, 09:54 AM   #48
Lemke
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Quote:
Originally Posted by TheDarkWraith View Post
I just rewrote the sub AI (first draft). Results are GREATLY improved sub AI They fire torpedoes quite often now but I can't get them to fire cannons. Has anyone ever seen the sub AI fire cannons?

Ok this is awesome.....using the mission link posted by Magnum I watched as my wolfpack AI subs decimated the two merchants.....torpedo hits took them out!!! The escort turned tail and ran away while this onslaught was going on......the merchants managed to take out 3 of the AI subs with gun fire.......after the wolfpack AI subs finished off the two merchants they surfaced and then started hightailing it for the escort!! AWESOME!

and this was just the first draft of the sub AI......
Well done TDW! Awesome work!

Very nice mod!

I tried a wolfpack attack, and it worked like a charm. The wolfpack was on an interception course with the convoy, so I didn't really have to radio them when I sighted the convoy. When contact was made, the AI subs turned towards the convoy, still running at 14 knots. After getting shot at by merchantmen and escorts, they dived and proceeded at max speed. This particular convoy had only 2 escorts, so the AI subs were able to fire quite a lot of torpedoes, and they were able to sink at least 3 ships and damage 5 more (which I helped to send to the bottom!).

NICE!!!!

During another wolfpack attack some time later, the AI subs didn't do so well (there were at least 6 escorts) and sunk only 1 ship and damaged 2. But it still worked!

Haven't tried to actually call the wolfpack for an attack though... I usually stick with a wolfpack, hoping that it will bump into a convoy within my patrol area...

-> http://www.subsim.com/radioroom/showthread.php?t=171973

Last edited by Lemke; 08-08-10 at 06:46 AM.
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Old 08-07-10, 10:22 AM   #49
The General
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Does this mean A.I. Subs are in the Campaign and that they respond to your Contact Reports?
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Old 08-11-10, 12:06 AM   #50
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Quote:
Originally Posted by TheDarkWraith View Post
Ok this is awesome.....using the mission link posted by Magnum I watched as my wolfpack AI subs decimated the two merchants.....torpedo hits took them out!!! The escort turned tail and ran away while this onslaught was going on......the merchants managed to take out 3 of the AI subs with gun fire.......after the wolfpack AI subs finished off the two merchants they surfaced and then started hightailing it for the escort!! AWESOME!

and this was just the first draft of the sub AI......
. Wow. Cant believe you fixed this so fast. You amaze me. Well done.
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Old 08-11-10, 02:14 AM   #51
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Quote:
Originally Posted by jwilliams View Post
. Wow. Cant believe you fixed this so fast. You amaze me. Well done.
I agree, Well done
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Old 08-11-10, 05:57 AM   #52
McBeck
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Now we only need nearby AI subs to respond to contact reports
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Old 08-11-10, 09:43 AM   #53
mikaelanderlund
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How do I find wolfpacks if they don't respond to contact reports
Any one?
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Old 08-11-10, 10:29 AM   #54
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Quote:
Originally Posted by mikaelanderlund View Post
How do I find wolfpacks if they don't respond to contact reports
Any one?
In another Magnum's post is the answer:

Quote:
Originally Posted by Magnum View Post
I'm doing Black Pit now and there is a lot of wolfpack activity there, including a mission with "sink million ships using wolpack tactics". So instead of hunting convoys, I hunted our u-boats trying to find and join a wolfpack. Finally I managed to find a big one, 9 u-boot heading west in close formation. So I joined them hoping for a great hunt.
Maybe at close future the TDW will do that.
I hope.
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Old 08-11-10, 11:14 AM   #55
McBeck
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I know that ai subs have patrol routes and if they happen til be near you and a convoy, they will spawn....we need to figure out how we will get them to come to us so they will spawn
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