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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
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Here's the stock seafloor from Tuddy3's filefront page
http://files.filefront.com/Stock+Sea.../fileinfo.html Here's the link to the filefront site hosting racerboys (current effects beta) http://hosted.filefront.com/TazmanianDevilR/ Remember that is a beta but use JSGME so if you don't like it just uninstall it. The sync option won't affect your fps, I think it has something to do with the event cam if you use it.
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#752 |
Stowaway
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Thanks again, danurve!
I'm very thankful. About the synch, yeah, If i remember from long time ago, when I used the event cam, then I think it was larger or the graphics was weaker when not having synch on, in the event cam. |
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#753 |
Stowaway
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sry, but I dk which of these two files are the right effects. I found a file that has sh4 effects to sh3 (RB_SH4_Effects_for_SH3_1_HA.7z) , but its in alpha stage,
and one other file (GWX_-_TDRs_funnel_smoke.zip ) who of them is it? Thanks again for your patience! |
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#754 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Yes the sh4-to-3h3 effects mods is being developed as I mentioned. Noting says you need to use it it was just a suggestion that has worked well on my system.
I have no idea what your talking about with that other file or where you got it from. The stock sea floor mod/link seems to be working fine.
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#755 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
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Kind regards ![]() |
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#756 |
Stowaway
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thank you A6Intruder.
I'm most interested in finding mods which can give me as much fps as possible, and I hope this smoke mod has good graphics and low fps usage as well, and the stock seafloor it is very ok, I wont look at the floor anyway, too damn dark in WAC. ![]() Again, do anyone know some mods which can give some more fps? I'm asking it in this forum because it must work with WAC, the best mod ever! ![]() |
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#757 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
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I noticed another two things today (RL has been interfering LOL) there is an AI type VII C/41 running around at the beginning of the war (Poland) and it seems wrecks are seen by the game as valid contacts and thus you can not use high TC around them.
Fm: BdU Keep up the good work ![]() |
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#758 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
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[quote=Stuntman]thank you A6Intruder.
I'm most interested in finding mods which can give me as much fps as possible, and I hope this smoke mod has good graphics and low fps I would not bet on this, well it look quite nice but low fps?? I do not think so. Maybe you should give some boost to your RAM. For 3.0 you should have more than 1 GB specialy for the full version. Recommend ist 2 GB. ![]() Kind regards |
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#759 |
Stowaway
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Update: FPS is not a real problem now.
It is around 17-20 FPS in the harbour and almost 60 all the time on the sea. before I changed to stock seafloor and sh4 effects, the fps was 10-15 in harbour and 30-40 on the sea. So I thank you danurve and A6Intruder for your help! I've got enough FPS for the harbour, really, I cant start to complain on that, I bet there are others out there with lower fps, and higher off course, but 20 is fine for harbour and 60 is very fine on the sea. ![]() The only thing I need to upgrade is not the ram, I have 2 gig ram, but the video card (Nvidia 7600gt). Its under the requirement. btw, I'm getting a little annoyed about the new buttons, to many times I launch a torpedo, sine i'm used to backspace as pause. :P so I wonder how can you change the buttons to the standard Sh3? I have the vanilla "commands_en" and "commands_de" and if I use these two files and overwrite the current ones, Will I get the standard buttons bakc again? Thanks again for all your help! ![]() |
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#760 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
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Yes if you have your original commands_en and commands_ge cfg files, just copy them over and ta da your back to where you wanna be.
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#761 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
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I use MultiSH3 and so In one game folder is nothing but stock files just in case.
I also recomend a small flat screwdriver. ? To pry the secondary Enter key off the keyboard of course ![]()
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#762 |
Stowaway
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Thanks for the answer Jehereg
@danurve: Yeah, that should be a recommendation for those who have not yet changed it in commands cfg file.:p But I have fortunately removed the numpad enter from the fcfg so the buttons is just an useless piece of plastic right now... |
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#763 |
Stowaway
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I have another question. I hope its okay and I hope its not nagging you guys, but I'm very thankful for your help!
How can you increase the visibility underwater? I want to see my sub and torps undwerwater. And how can you increase the time the ship contacts and reports stay on the map? right now they get cold and disappear way to fast, how can you make them stay there for a long time, at least as long as standard Sh3? Answers will be very appreciated! Thanks for your patience! |
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#764 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Water clarity can be easily adjusted if you use SH3Commander.
Under Options you can make the water near stock value 18-20.
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#765 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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C:\Program Files\Ubisoft\Stock\data\Cfg Open the Contacts cfg in notepad and look for Decay Time For Important Radio Contacts=172800 ;[>0] seconds Decay Time For Opportunity Radio Contacts=32400 ;[>0] seconds Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds Decay Time For Precise Sensor Contacts=60 Those above a re stock settings |
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