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Old 05-30-07, 10:00 AM   #661
Stuntman
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Yeah, I also have problems locking the ragets, even though they are clearly visble in the UZO, Periscope, binoculars etc.

So I would agree to prowler3's suggestion to make the locking as easy as possible, making it possible to lock it whenever you can see it and then stay locked and the ship gets plotted on map...instead of continuesly locking it because it wont be locked by itself (No offense, Hans! Its not yor fault, its the SH3 itself)

So I think its a great idea!
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Old 05-31-07, 02:51 AM   #662
Tuddley3
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Quote:
Originally Posted by Stuntman
I'm not any expert at this, Von Manteuffel, but When I tried to innstal it, it didnt work because .001 came from different sources then .002 and .003

I strongly suggest that you download all the three WAC files from the same source...

that would might help, at least it helped for me

Thanks
Stuntman
Yes this is true. If you download them from different sources, from say 2 differend uploaders, you may be missing files.

I am uploading WAC 2.0 Light right now, I will upload WAC 2.0 Full next. They will be in WinRaR zip format for those who have problems with 7z.
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Old 05-31-07, 10:05 AM   #663
kevtherev
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Quote:
Originally Posted by Tuddley3
I finally got around to it, but here is WAC 2.15 Light at my FileFront account.

WAC 2.15 Light Part 1
WAC 2.15 Light Part 2
I have installed WarAceCampaign V2.0 together with 'BlackSkyFix' through JSGME. I have also installed the Helgoland and KW canal files as instructed in the 'read me'. Is there any advantage in downloading the WarAceCampaign V2.15 Light, if so can I use JSGME and simply install this version over V2.0 or must I first of all uninstall the V2.0
Have just had a look at the 'new' website and I think that with all the improvements I will try 2.15. Question still stands for overinstalling !

Last edited by kevtherev; 05-31-07 at 10:16 AM.
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Old 05-31-07, 10:30 AM   #664
Stuntman
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Yeah, I also have a similar question: Which Mod should I chose?

the LIGHT or the FULL?

Why I ask this is because My pc is just over the FULL recomendations at Hans' site....and wonder if its best to chose the LIGHT...because I dont care about graphic updates...I want the "stuff" If you now what I mean

So does LIGHT also have every event and historical things and such included?

Also the full version lags a bit too...

So whats the main difference? and does the light have all the campign thingys included?

Thanks
Stuntman
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Old 05-31-07, 11:25 AM   #665
HanSolo78
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Version 2.15 should be installed over 2.0!
2.0 is a must have for 2.15 but you have to choose the apropriate version!
light 2.0 can only update to light 2.15 for example!

the light version only has minor harbour traffic, 8Km atmosphere and fewer graphical changes. events are the same!

btw. next version... might be a 3.0 full... will contain over 40 events (now 20), detailed manual for events, etc. we´ll see

But a long way to go....
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Old 05-31-07, 12:45 PM   #666
kevtherev
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Quote:
Originally Posted by kevtherev
Quote:
Originally Posted by Tuddley3
I finally got around to it, but here is WAC 2.15 Light at my FileFront account.

WAC 2.15 Light Part 1
WAC 2.15 Light Part 2
I have installed WarAceCampaign V2.0 together with 'BlackSkyFix' through JSGME. I have also installed the Helgoland and KW canal files as instructed in the 'read me'. Is there any advantage in downloading the WarAceCampaign V2.15 Light, if so can I use JSGME and simply install this version over V2.0 or must I first of all uninstall the V2.0
Have just had a look at the 'new' website and I think that with all the improvements I will try 2.15. Question still stands for overinstalling !
O/K, have downloaded and installed 2.15 as per. 'read me'. Before I enabled it with JSGME I 'rolled back', as suggested, all mods except WAC2.0. There was only one mod, that was the 'black sky fix' which I did not reinstall after enabling 2.15. Guess what, ran 2.15 and the sky was black. Could not this problem with the sky not have been sorted for WAC2.15. It seems a great shame that little things crop up which spoilat least at the outset, what I do believe is a wonderfull mod. Will re-enable the sky fix tomorrow and have another go. BTW, thanks a million for a super mod !!
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Old 05-31-07, 12:57 PM   #667
HanSolo78
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The black sky issue does not occur always to every user!
It is a system config problem.
So.. one has to solve it yourself!
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Last edited by HanSolo78; 05-31-07 at 05:02 PM.
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Old 06-01-07, 02:56 AM   #668
kevtherev
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Quote:
Originally Posted by HanSolo78
The black sky issue does not occur always to every user!
It is a system config problem.
So.. one has to solve it yourself!
O/K Hans, thanks for the prompt reply, BTW, should you need assistance in producing a manual for your mod (English), please PM me. I was for 15 years, before my retirement, a technical author responsible for Maintenance, Trouble Shooting and Description manuals at Airbus Germany so I could possibly be of help, should you indeed need any. Sorry but I can only help in English. Anyway, PM me if you think I can contribute.
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Old 06-01-07, 11:42 AM   #669
danurve
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Community manual - War Ace Campaign page

I have started a page in the community manual for WAC here:
http://www.mysh3.info/shiii/index.php/War_Ace_Campaign

It needs some work. Looking for a few dedicated WAC players to help out.
Interested? You will need an account to log on, and be familiar with wiki mark-up.
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Old 06-02-07, 03:57 AM   #670
Tuddley3
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I have completed my spring cleaning of my FileFront page. I need to start paying more attention to it so my WAC uploads stop getting deleted. I now have everything exept WAC 2.15 Full. These are all in WinRaR zip format. Just download each category(WAC 2.0 Light Parts 1-3, WAC 2.0 Light Terrain Repackers, WAC 2.0 Full Sounf Files) and extract them into 1 folder and name it WAC 2.0 Light and place it in JSGME. Then download and exract WAC 2.15 Light Parts 1 & 2 into its own folder and name it WAC 2.15 Light and place it in JSGME also. Enable 2.0 first, then 2.15 after.

WAC 2.0 Light Part 1
WAC 2.0 Light Part 2
WAC 2.0 Light Part 3

For adding such things as Kiel and Suez Canal's , and reworked /updated Helgoland, Wilhelmshaven, Kaiser, Scapa, you'll need these terrain repackers.
WAC 2.0 Light Terrain Repackers

I also recommend using the WAC 2.0 FULL sound folder for WAC 2.0 LIGHT, I love it. Das Boot crew voices adds much to the submersion.
WAC 2.0 Full Sound Files

I suggest upgrading to WAC 2.15 Light, after installing WAC 2.0 Light into JSGME and the WAC 2.0 Full sound files, just download and install these next downloads ON TOP of WAC 2.0 Light(Won't work without 2.0 Light)
WAC 2.15 Light Part 1
WAC 2.15 Light Part 2

For those who have strong computers, I also have WAC 2.0 Full version. Do not have WAC 2.0 Light enabled in JSGME, they are separate mods, but of course download the 2.0 Full sound files.
WAC 2.0 Full Part 1 WAC 2.0 Full Part 2 WAC 2.0 Full Part 3
WAC 2.0 Full Part 4

If you want 2.15 Full version, you need to download it from any of our good friends here who have links to it, I do not have it(My computer too Wimpy to play it).

I hope this helps my friends, good luck and good hunting.
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Old 06-02-07, 07:45 AM   #671
kevtherev
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Default Periscopes not fully retracted.

I am outbound in my brand new mark IX, bound for the North Atlantic. Standing on the bridge I see that both periscopes are not fully retracted. Go inside the con and see also that the scope is not retracted. This is all after applying the key commands to retract scopes. At the moment this is only cosmetic but for shallow running the scopes could rise above water.
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Old 06-02-07, 08:54 AM   #672
A6Intruder
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Quote:
Originally Posted by kevtherev
I am outbound in my brand new mark IX, bound for the North Atlantic. Standing on the bridge I see that both periscopes are not fully retracted. Go inside the con and see also that the scope is not retracted. This is all after applying the key commands to retract scopes. At the moment this is only cosmetic but for shallow running the scopes could rise above water.
This is an known issue. You can solve it with a fix from NYGM-Mod. But if you do so you will loose the reflection of your sub. Thats the problem. I will speak with Han to solve this, not only cosmetic, problem. You will take more damage at your periscope by deptcharges when they are not fully down.
Kind regards from Hannover
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Old 06-02-07, 10:00 AM   #673
kevtherev
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Quote:
Originally Posted by A6Intruder
Quote:
Originally Posted by kevtherev
I am outbound in my brand new mark IX, bound for the North Atlantic. Standing on the bridge I see that both periscopes are not fully retracted. Go inside the con and see also that the scope is not retracted. This is all after applying the key commands to retract scopes. At the moment this is only cosmetic but for shallow running the scopes could rise above water.
This is an known issue. You can solve it with a fix from NYGM-Mod. But if you do so you will loose the reflection of your sub. Thats the problem. I will speak with Han to solve this, not only cosmetic, problem. You will take more damage at your periscope by deptcharges when they are not fully down.
Kind regards from Hannover
O/K, great. FYI - I returned to base and refitted my boat with a better? conning tower, on this con the periscopes are fully retracted on the bridge but the OBS? one still shows extended when inside the con, it is o/k outside, just funny inside.
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Old 06-02-07, 11:36 AM   #674
Von Manteuffel
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Default Wathaf**kwassat?

I'm running version 2.15 (Full ) with SH3 Commander. I started a career, sailing out of Wilhelmshaven. Halfway to Scapa I encountered and sank a nice fat ore-carrier. Then saved and exited ( domestic chores beckoned.) Chores done I returned to WAC and loaded my saved game to find my previously plotted course to the Atlantic still intact, BUT:

1. No trace of the ship I had sunk on the chart - I torpedo + deck-gun to finish it off.
2. My U-Boat back in dock at Wilhelmshaven. My plotted course apparently joined my first way-point just South of Scapa in a direct straight line to Wilhelmshaven
3. Absolutely no Harbour traffic ( moored ships etc )

Undeterred I set sail again until I could "join up" with my plotted course ( without having to go overland ). Halfway to Scapa I encountered an enemy merchant. I dived to periscope, changed course to parallel the targets and increased to flank speed to get ahead of it. I then clicked on the "Weapons Officer" icon to organise my tubes before attacking - result Total Freeze. In the end I had to "Hot boot" the entire machine ( something I always hate doing ). I got desktop, but keyboard and mouse remained totally frozen. I had to go through several recovery operations before getting my system back to normal ( albeit with a totally scrambled desktop - all those icons all over the place ).

What I did between the save and reload was to unpack the three terrain files. could that have done it? Even tho' I did Roll back SH3 Commander immediately after I'd exited and saved?
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Old 06-03-07, 06:06 AM   #675
HanSolo78
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@kevtherev

the pericope bug is a default bug I think... maybe we will be able to fix this!

@Von Manteuffel

sometimes sinked ships aren´t recorded... also happens with Sh3 default
the CTD you descibed I have never experienced before and such thing was also never reported.. I think this could be a problem of installation error!
This shouldn´t happen again!!


greetings
Han
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