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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 |
Stowaway
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Yeah, I also have problems locking the ragets, even though they are clearly visble in the UZO, Periscope, binoculars etc.
So I would agree to prowler3's suggestion to make the locking as easy as possible, making it possible to lock it whenever you can see it and then stay locked and the ship gets plotted on map...instead of continuesly locking it because it wont be locked by itself ![]() So I think its a great idea! ![]() |
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#662 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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I am uploading WAC 2.0 Light right now, I will upload WAC 2.0 Full next. They will be in WinRaR zip format for those who have problems with 7z. |
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#663 | |
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
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![]() Have just had a look at the 'new' website and I think that with all the improvements I will try 2.15. Question still stands for overinstalling ! Last edited by kevtherev; 05-31-07 at 10:16 AM. |
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#664 |
Stowaway
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Yeah, I also have a similar question: Which Mod should I chose?
the LIGHT or the FULL? Why I ask this is because My pc is just over the FULL recomendations at Hans' site....and wonder if its best to chose the LIGHT...because I dont care about graphic updates...I want the "stuff" If you now what I mean ![]() So does LIGHT also have every event and historical things and such included? Also the full version lags a bit too... So whats the main difference? and does the light have all the campign thingys included? Thanks Stuntman |
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#665 |
Sea Lord
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Version 2.15 should be installed over 2.0!
2.0 is a must have for 2.15 but you have to choose the apropriate version! light 2.0 can only update to light 2.15 for example! the light version only has minor harbour traffic, 8Km atmosphere and fewer graphical changes. events are the same! btw. next version... might be a 3.0 full... will contain over 40 events (now 20), detailed manual for events, etc. we´ll see ![]() But a long way to go.... |
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#666 | ||
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
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#667 |
Sea Lord
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The black sky issue does not occur always to every user!
It is a system config problem. So.. one has to solve it yourself! ![]() Last edited by HanSolo78; 05-31-07 at 05:02 PM. |
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#668 | |
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
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#669 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Community manual - War Ace Campaign page
I have started a page in the community manual for WAC here:
http://www.mysh3.info/shiii/index.php/War_Ace_Campaign It needs some work. Looking for a few dedicated WAC players to help out. Interested? You will need an account to log on, and be familiar with wiki mark-up.
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#670 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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I have completed my spring cleaning of my FileFront page. I need to start paying more attention to it so my WAC uploads stop getting deleted. I now have everything exept WAC 2.15 Full. These are all in WinRaR zip format. Just download each category(WAC 2.0 Light Parts 1-3, WAC 2.0 Light Terrain Repackers, WAC 2.0 Full Sounf Files) and extract them into 1 folder and name it WAC 2.0 Light and place it in JSGME. Then download and exract WAC 2.15 Light Parts 1 & 2 into its own folder and name it WAC 2.15 Light and place it in JSGME also. Enable 2.0 first, then 2.15 after.
WAC 2.0 Light Part 1 WAC 2.0 Light Part 2 WAC 2.0 Light Part 3 For adding such things as Kiel and Suez Canal's , and reworked /updated Helgoland, Wilhelmshaven, Kaiser, Scapa, you'll need these terrain repackers. WAC 2.0 Light Terrain Repackers I also recommend using the WAC 2.0 FULL sound folder for WAC 2.0 LIGHT, I love it. Das Boot crew voices adds much to the submersion. WAC 2.0 Full Sound Files I suggest upgrading to WAC 2.15 Light, after installing WAC 2.0 Light into JSGME and the WAC 2.0 Full sound files, just download and install these next downloads ON TOP of WAC 2.0 Light(Won't work without 2.0 Light) WAC 2.15 Light Part 1 WAC 2.15 Light Part 2 For those who have strong computers, I also have WAC 2.0 Full version. Do not have WAC 2.0 Light enabled in JSGME, they are separate mods, but of course download the 2.0 Full sound files. WAC 2.0 Full Part 1 WAC 2.0 Full Part 2 WAC 2.0 Full Part 3 WAC 2.0 Full Part 4 If you want 2.15 Full version, you need to download it from any of our good friends here who have links to it, I do not have it(My computer too Wimpy to play it). I hope this helps my friends, good luck and good hunting. |
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#671 |
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
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I am outbound in my brand new mark IX, bound for the North Atlantic. Standing on the bridge I see that both periscopes are not fully retracted. Go inside the con and see also that the scope is not retracted. This is all after applying the key commands to retract scopes. At the moment this is only cosmetic but for shallow running the scopes could rise above water.
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#672 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
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Kind regards from Hannover ![]() |
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#673 | ||
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
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#674 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
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I'm running version 2.15 (Full ) with SH3 Commander. I started a career, sailing out of Wilhelmshaven. Halfway to Scapa I encountered and sank a nice fat ore-carrier. Then saved and exited ( domestic chores beckoned.) Chores done I returned to WAC and loaded my saved game to find my previously plotted course to the Atlantic still intact, BUT:
1. No trace of the ship I had sunk on the chart - I torpedo + deck-gun to finish it off. 2. My U-Boat back in dock at Wilhelmshaven. My plotted course apparently joined my first way-point just South of Scapa in a direct straight line to Wilhelmshaven 3. Absolutely no Harbour traffic ( moored ships etc ) Undeterred I set sail again until I could "join up" with my plotted course ( without having to go overland ). Halfway to Scapa I encountered an enemy merchant. I dived to periscope, changed course to parallel the targets and increased to flank speed to get ahead of it. I then clicked on the "Weapons Officer" icon to organise my tubes before attacking - result Total Freeze. In the end I had to "Hot boot" the entire machine ( something I always hate doing ). I got desktop, but keyboard and mouse remained totally frozen. I had to go through several recovery operations before getting my system back to normal ( albeit with a totally scrambled desktop - all those icons all over the place ). What I did between the save and reload was to unpack the three terrain files. could that have done it? Even tho' I did Roll back SH3 Commander immediately after I'd exited and saved? |
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#675 |
Sea Lord
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@kevtherev
the pericope bug is a default bug I think... maybe we will be able to fix this! @Von Manteuffel sometimes sinked ships aren´t recorded... also happens with Sh3 default the CTD you descibed I have never experienced before and such thing was also never reported.. I think this could be a problem of installation error! This shouldn´t happen again!! greetings Han |
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