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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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By the way, I learnt about the open hatch in some u-boats. So what happens if your sonar compartment gets flooded?
![]() Also I would know if the mod is compatible with "SH commander", and/or if there's an option to show diferent paints and marks through the years. |
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#617 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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HanSolo...without, I hope, insulting you, there are a few things I would like to alter in the 2.15 WAC, for my personal use, and I can't figure out how on my own.
1. After giving the "slide-out" controls a good try, I've come to the conclusion that I prefer the SH3 defaults...how can I get back to them? 2. I know that "target locking" never existed, in RW, using the periscope or UZO. However, WAC has made it harder to "lock" a target (with the periscope only, AFAICT) and this has a nasty side affect...due to SH3 tying the "lock" to the map display. Targets you can plainly see in the 'scope will NOT show up on the map. They will continue to not show up until you can "lock" them. This is some more SH3 stupidity and I realize it's none of your doing. BUT... I would like to be able to have plainly visible vessels show up on my map...regardless of the ability to "lock" them...how do I go back to the SH3 defaults? 3. I would like to go back to the SH3 default "water density", for underwater viewing, and the 8 km. "view area", for my slower computer. You mentioned that replacing the "Scene.dat" file with the SH3 original may cause a black sky. That is exactly what happened. Is there a way to get back to the original SH3 water densities and view areas...without this "black sky"? I hope you realize that I'm happy, overall, with this "Supermod". There are just certain things which do not work for me and I would like to change them, if I can. Vic |
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#618 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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I tried to use SH3Commander with WAC, it seems work good.
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#619 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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SH3 Commander is 100% compatible with WAC "out of the box". The only limitation is that you can't use SH3Cmdr to start careers in August 1939 (and this is only because doing so will make SH3Cmdr incompatible with stock SH3 and other mods that don't support August 1939 start dates - catch 22).
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#620 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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#621 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Did you get a screen of the kill?
It looks as if the Luftwaffe isn't having a good day in that one ![]() The battle action when your into it in WAC is quite cool though ![]()
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#622 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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#623 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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#624 |
Sea Lord
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Nice screens
![]() @prowler 1. To get back SH3 default In-Game Menu you have to rename the file "Kopie von menu_1024_768.ini" to menu_1024_768.ini The file is in "data/menu"! Unfortunately there exitsts a negative side effect when using the default menu. While loading the campiagn or mission there appears an error sound after loading and you get a black screen. Then you have to click enter or mouse and the game starts! 2. I donŽt find the responsible file a.t.m. IŽll have a look for! 3. To get only 8Km atmosphere use the scene.dat file of the light version To get default underwater visibility change EnvColors_Atl.dat in "data/env"! Also you could use these files backuped from JSME! You only have to rename the backuped files to their original ones! greetings Han |
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#625 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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1.
To get back SH3 default In-Game Menu you have to rename the file "Kopie von menu_1024_768.ini" to menu_1024_768.ini The file is in "data/menu"! Unfortunately there exitsts a negative side effect when using the default menu. While loading the campiagn or mission there appears an error sound after loading and you get a black screen. Then you have to click enter or mouse and the game starts! I decided to leave that one alone...I will learn to use the slide outs. 2. I donŽt find the responsible file a.t.m. IŽll have a look for! Let me know if you find it...I'm looking also. 3. To get only 8Km atmosphere use the scene.dat file of the light version To get default underwater visibility change EnvColors_Atl.dat in "data/env"! Also you could use these files backuped from JSME! You only have to rename the backuped files to their original ones! Yep, did that and it's back to 8 km on my old machine! Hey, HanSolo...thank you. I thought that you might have been pissed with my requests... but you were not and were very helpful! I just wish we could ALL know where to make SH3 "adjustements"...??? Why it seems to be restricted to the "modders" is beyond me...we can ALL be modders given the correct info?? BUT, hey...I'm pretty happy with it now. I WOULD like to know how to adjust weapon loading times and the silly "target lock". Why I need a "target lock" for a plainly viewable ship to show up on the map is beyond me!!! I'm WACing it now, HanSolo...I still have questions but it's the best SH3 has ever been! greetings Han[/quote] |
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#626 |
Stowaway
Posts: n/a
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Hi everybody!
I have a question for HanSolo78. I have installed WAC 2.0, 2.15 and 2.15 hotfix on my sh3, through JSGME . I have also installed GWX. When I try to start sh3 in career, the game freezes/CTD when it is 10% left to load. I want to know why this happends. Is it because WAC and GWX cant work together? Or is it something else? Therfore I wonder if it is possible to run GWX and WAC together? and if it can, why does the game crash? And if SH3 crash because WAC and GWX cant work together, do I have to have one SH3 for GWX, and one for WAC? Every help will be very appriciaited! Thanks Stuntman |
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#627 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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Hello Stuntman you need of a clean sh3 installation, no gwx or other supermods.
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#628 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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#629 |
Stowaway
Posts: n/a
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Thank you very much, cunnatazzo! Now I know that I have to reinstall sh3, thanks.
Nice that I got so fast reply, since I have been waiting for 3 days on this answer (tried other forums and such) and the only place I got the answer is here, so thank you for your fast reply! One more question though. Since WAC must run alone, and I have GWX on my sh3, and I still want to play both: Should I have one SH3 for GWX and one for WAC? Thanks a lot again, cunnatazzo! I'm looking very forward to try WAC!!! ![]() BTW: A very nice shot there, cunnatazzo! GOOD WORK! ![]() Best Regards Stuntman |
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#630 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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One more question though. Since WAC must run alone, and I have GWX on my sh3, and I still want to play both: Should I have one SH3 for GWX and one for WAC?
Best Regards Stuntman[/quote] Yes that is right, you have to have one SH3 for each supermodand if you are not an Hardcore-Kaleun you will love WAC. Kind regards from Germany ![]() |
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