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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | ||
Sailor man
![]() Join Date: Jan 2008
Location: Staten Island, NY
Posts: 45
Downloads: 3
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SHIII. PS: Unfortunately I can't see why I would want to have the same but kinda 'zoomed-in' FOV wide-wise using this tweak but truncated top and bottom compared to the original game. If I could really see 'wider' in the game indeed using this tweak on my wider monitor, I would put up with the trancated top and bottom parts. But these are just my thoughts, I hope someone will convince me of the opposite. Thanks. Last edited by SH999; 02-10-09 at 08:49 AM. |
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#107 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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This Is Nuts!!
@ SH999, see Rubini's first page to see what it is supposed to look like.
@ Coronas, Fincuan & Rubini, Ok Tried with Vsync off, monitor set to 60hz, and game/desktop same resolution (1680x1050), I tried 6 times with all possible combinations of the CCC settings shown in Post #92, but still only zooms in in all settings. ![]() ![]() ![]() ![]()
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#108 | |
Sailor man
![]() Join Date: Jan 2008
Location: Staten Island, NY
Posts: 45
Downloads: 3
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#109 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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@ SH999, Yep, now do you have an ATI card and wide LCD, if so please see if you can get it to work, it's JSGME ready so easy to put in and out!
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Sub captains go down with their ship! |
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#110 |
Sailor man
![]() Join Date: Jan 2008
Location: Staten Island, NY
Posts: 45
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Reece, fortunately or unfortunately I'm a long-time nVidia user. I've just noticed that ATI contorl panel in that shot is missing one setting that is available in nVidia's cp, it is USE MONTOR's scaling capabilities (or smth like that in English). Generally it may be helpful if your OS recognizes your monitor (vs. standard monitor) or you install a specific driver for your monitor. Sorry, can not helpful here more than this.
SH999. |
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#111 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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@Reece
Ok this is what I meant by monitor controlled flat panel scaling in NCP. ![]() Now I'm not sure if you have it in CCC but it may be worth flicking thru the tabs to see if you have the option. This is a ridiculous question, but I'm guessing your using the latest drivers, tho I don't think this is driver related. If I can help any other way ....... just holla ![]() Best regards. Fubar2Niner |
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#112 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Ati Users Please Test
Yes Furbar2Niner, the latest drivers, you said the same thing as SH999 said (USE MONITOR'S scaling)!!
![]() ![]() CAN ANYONE WITH AN ATI CARD PLEASE TEST THIS MOD? Thanks. ![]()
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Sub captains go down with their ship! |
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#113 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Reece,I have an Ati 1950 512mb AGP card,can I apply this mod mid patrol?If so I will give it ago 2night after work and report back
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#114 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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It should work mid patrol, though you could just try it in the Naval academy missions, a lot quicker to load, then exit and disable.
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Sub captains go down with their ship! |
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#115 |
Watch
![]() Join Date: Aug 2007
Posts: 17
Downloads: 103
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I have an ATI card and I have the problems described. In addition to the image being 'zoomed' in as shown I have noticed that selecting the Uzo on the bridge requires me to click to the left of it and if looking through any scope an odd bar appears at the top and bottom.
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#116 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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Yes I have come to the conclusion that it won't work with ATI cards, though I'm not convinced that it is a scaling problem.
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Sub captains go down with their ship! Last edited by Reece; 02-15-09 at 08:13 PM. |
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#117 |
Watch
![]() Join Date: Jan 2008
Posts: 30
Downloads: 102
Uploads: 0
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This mod is a good one and I wait for it for long time.
But the real problem with stretched high resolution is in the 2D map screens, specifically in the navMap and CombatMap views which are strongly distorted and can't be used for target tracking an firing solution calculations. So IMHO, working on the map views is the priority. Keep up the good work and thank you. |
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#118 |
Black Magic
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I have an idea, maybe it will work, maybe it won't. Looking in the CameraBehavior.ACT file I find:
Viewport....Normalized viewport coordinates.Left....Right...Top.Bottom...K..P..... ...........2..&... ........\CameraParams.cpp What if you scaled the viewport coordinates to reflect the widescreen aspect ratio? Like decrease the height and leave the width alone? |
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#119 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Thanks to look at this. I really don´t know how to change things on .act file (i thought that it was only a "described/help" type of file). I changed the viewport Right entry directly on the cameras.dat file. The main problem on this mod continues to be the sun halo which is only partialy visible on the screen (but not totally absent). Anvart help me with some ideas but I don´t had success. I´m sure that a simple fix will be found for this issue. Can you look at it more deeply? ![]() Cheers, Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#120 | |
Black Magic
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