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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Hellas
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#77 | ||
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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#78 | |||
Hellas
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#79 | ||||
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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#80 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi mates,
The Wscreen mod uses the cameras.dat from GWX3.0 (standard 8km). The unique values that I changed are the Viewport Right from 1 to 1.4 and the bino settings what are a bit different (the same must be made to periscope and uzo in the future, it is a bit more complicated but doable). I don´t know how WS mod will behaviour with OLC mods because I yet don´t tested this combi. But it´s simple to do, just adjust all the viewport right parameters as described above (except bino, uzo and periscope because could be more complicated). Then all 3d wiews must work normally. Just remember that this is just a pre beta that will need all the modifications described in the first post to becomes complete. Also I didn't found any solution for the sun halo problem. I guess that if some expert guys on scene.dat or light issues (like OLC, Anvart and DivingDuck) look at it probably they will find an easy solution, then the mod really will becomes very useful. Cheers! ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#81 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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Seeing what you did for bino, I first thought it might be relatively simple for scopes; just offsetting the center of the camera (screen center is no longer the center of view port) but it looks like it's not that simple. I painted cross hair in periscope tga so I could easily see how the scope center (in the camera) gets offset from the view port. Anyway, it's still really nice find ![]() ![]() |
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#82 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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jimmie,
Yeah, I didn't not touched the scopes (only the bino - IIRC) in this first pre beta. But i already adjusted the scopes to my own use and it's ok! So, like I said it's doable and also works well in correct aspect ratio. So, these are not the problem, is just a matter of some work on them. IMHO, the problem is really with sunhalo. If we find a solution for it, them the WideScreen mode must deserves a great attention by the comunity and all the effort on it will be worthy. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#83 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
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Thank you for the work you are putting in on this one
Danny |
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#84 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Awesome work. Now my crews are leaner and the ships including my boat have shrunk to its original looks
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#85 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Hmm, I have my HIRES mod cfg set to 1440x900 and is working ok since the whole wide screen is displayed and the cursor disappears at the bottom and right, I enabled your mod Rubini & file goes in it's correct spot but no change, 3D view is still stretched, rotating antenna is still oval shaped.
![]() A file compare shows that your Cameras.dat is the correct one. This is strange, I will try a different setting, 1680x1050, might try at 1024x768? ![]() Edit: Ok I tried the above even removed the HIRES mod but no change, everything is stretched, what am I doing wrong? Also I am running ATI Tray Tools, not running the CCC, don't know if this should effect it! ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-06-09 at 11:59 PM. |
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#86 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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I can definitely say that the HIRES mod works in all modes ok, Rubini's mod goes in ok to the proper place, I even tested now with GWX 2.1 Scene & Env files, but still no go, what else could cause the new Cameras.dat file not to work!!!!
![]() Edit: I tried with a stock version of GWX 2.1 & even deleted the C:\Documents and Settings\Reece\My Documents\Sh3 folder but still no go!! Have set forced AA etc to Application controlled the removed ATI Tray Tools, rebooted, test fails, just tried with Stock 1.4b, failed!!
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Sub captains go down with their ship! Last edited by Reece; 02-07-09 at 10:52 PM. |
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#87 |
Sailor man
![]() Join Date: Jan 2008
Location: Staten Island, NY
Posts: 45
Downloads: 3
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I'll be eagerly watching this thread, signing up.
Thanks, SH999. |
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#88 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
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This is the only thing that happens, I even took your setting Rubini & changed my Cameras.dat and both do the same:
Without WS Mod: ![]() With WS Mod: ![]() It is like it just zooms in closer, makes things larger, panning around all views are larger, seems like the aspect ratio is changing within the game, the image size is the same for both (1440x900), does the same for all resolutions. ![]()
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Sub captains go down with their ship! |
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#89 |
Sailor man
![]() Join Date: Jan 2008
Location: Staten Island, NY
Posts: 45
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Ok, so for the 1.6 aspect the top and the bottom of the picture will be cut out. I've seen the same in IL-2, but with TrackIR it's not much of annoyance there.
SH999. |
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#90 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Reece,
You are making something wrong. Do you saw others pics on this thread? The WS mod works correctly for all 3D views (except, for now, the UZO and periscope, but it's also adjustable). Probably something to do with your monitor that could be enlarging the image (to fulfill the screen area) even if it are not at correct ws aspect ratio?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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