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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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It's really not a problem to me. I never use this event Camera, so ..don't care about it. |
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#32 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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@Rubini.
Will this be an open beta? Can't wait to get my hands on it mate ![]() Best regards. Fubar2Niner |
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#33 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Few hours ahead now. I'm at my work. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#34 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Rubini, if this mod is complete it will be one of the most important addons for SH3.
Keep your good work. I'd like to check it (after fixing my desktop comp ![]() |
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#35 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Will be one of the best mods ever ---- One of the main reasons i am still using a CRT is SH3
Danny |
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#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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First post updated with the first pre beta release links!
Please try it, it's harmless, JSGME ready, you can enable it at any point, and we need your opinion. ![]() You obviously needs to have an wide screen monitor! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#37 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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#38 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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OMG! After all this time it's almost done!
![]() ![]() ![]() ![]() This is probably the last thing that really was needed. Rubini ![]() ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#39 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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I tryed it
![]() ![]() I have bought me a new 22'' widescreen monitor today ![]() So I wanted to give this mod a try , but to my big surprise it didn't work ![]() I have " Danlisas high res fix " with those two batch files ,and I did it like I should . My widescreen resolution is 1920x1080 . So why didn't it work ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#40 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
![]() Well, 1. What did not worked? The game itself or you continue with 4:3 aspect ratio? 2. Can you show us your d3d9.cfg (from high resolution mod)? 3. The High resolution mod , if I recall well, isn´t a mod from Danlisa. 4. Are you shure that you applyed the mod correctly? I mean folder structure...
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#41 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Thanks Rubini just downloaded and loading up, will report back. God bless ya shipmate
![]() Best regards. Fubar2Niner |
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#42 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Here is the "d3d9.dll " cfg file
![]() ![]() I have a very strong interest for such res.fix ![]() I am villing to learn:p you aske me what was wrong , I don't know to be honest ![]() I have 1920x1080 res on my new 22'' wide and those batch files . I show you my d3d9.dll file here you go : ; DX9res Settings ; by Kegetys <kegetys@dnainternet.net> ; ; Note that this config is reloaded on device reset, so you can task switch out ; of the game, change settings from this file and then return ; [config] ; ResX: Horizontal resolution setting ; ResY: Vertical resolution setting ; useFiltering: Use linear filtering for UI elements ; enableScreenshots: Hook printscreen keypress to save TGA screenshot resX=1920 resY=1080 useFiltering=1 enableScreenshots=1 screenshotPath=. [gamma] ; setGamma: Override gamma ramp ; gammaRed: Red channel gamma (1.0 = normal, decrease to add brightess, increase to darken) ; gammaGreen: Green channel gamma (1.0 = normal, decrease to add brightess, increase to darken) ; gammaBlue: Blue channel gamma (1.0 = normal, decrease to add brightess, increase to darken) setGamma=0 gammaRed=1.0 gammaGreen=1.0 gammaBlue=1.0
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#43 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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By the way
![]() Here is my modlist : (I installed your last) GWX 3 St Naz and Schluese GWX - 16km Atmosphere Lutzow's Officers - SET4 Lutzow's Officers - SET5 Lutzow's Officers - SET6 CapZapEmblemsPack_Final Torpedo damage Final ver2.0 LifeBoats&Debris_v4 GWX3.0 Additional_Ammo Visible U-Marker BBWarspite Community units U-53_eagle_Tower_GWX VIIB Early War Skin U-Boat Bases Map with New St Nazaire Waterstream+Exhaust KombiMod V1.0 WideScreen_SH3_V1
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#44 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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StarLion,
Seems that your d3d9.cfg is ok. Then check these: 1. Widescreen mode only works at fullscreen (will not work windowed) 2. It must be applyed using JSGME as you did, but sometimes ppl decompress with an one more folder layer and the files goes to the wrong places. Check this carefully, 3. Please tell me: it´s the game that don´t run or you yet have it at 4:3 or you have it 4:3 but in a different shape? 5. Can you send me a screenshot?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#45 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
Uploads: 0
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Hey Rubini, you didn't answer my post #29!
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Sub captains go down with their ship! |
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