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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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It is fantastic!
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#17 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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This is fantastic news.... Well done Rubini.
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#18 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
Uploads: 0
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If nothing has happened regarding this mod when my monitor arives I will PM you, I'm a little rusty with the menu ini file but persistent & could give it a go! ![]()
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Sub captains go down with their ship! |
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#19 |
Old Gang
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Sua mulher vai te matar!
![]() Minha viagem começa em 15 dias... ![]()
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To each his own |
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#20 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Great work!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#21 | |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi OLC, nice to see you there ![]() |
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#22 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I will reply all last posts in one:
Reece: Thanks mate! Your help will be welcome! PT: How are you mate? Let's talk on live today at night... OLC: Thanks for the tip mate. And please...can you join this project? ![]() ![]() Marko: I use a Sony 26 WS TV Monitor, 1360/768, (16/9) or aspect rate 1,77 which is the new media industry standard aspect ratio for HDTV (1920/1080) and PC monitors. Then all we you have one in this aspect ratio (1,77) in short near future if yet don't have. Also even your monitor having a 16/10, probably it's physic format is in 16/9. ![]() Also as a last minute info on the WS mod: the event camera aspect ratio is really hardcoded...so even if we adjust all others things the event camera will remains streched. It's a downside, but it's also just marginal. What you think guys?:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#23 | |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Viagem
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A big loss for the community... ![]() But is just a game, and the life is out of the screen. . . |
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#24 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Venatore and JCWolf come to mind. I could take a peak at it. Just send me the files and tell me what you need done. I'll try to help. ![]() |
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#25 |
Stowaway
Posts: n/a
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Wow, I'm ready for this mod! My damn 1440x900 screen res. is a PITA when it comes to enjoying SH3!!
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#26 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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A later update:
After more extensive tests, i guess that now I know all it´s greats and limitations: I finished one entire campaign patrol with the WScreen mod enabled without any problem. The visual is really terrific. A. Already done and working correctly: 1. All 3d views controlled by the player are totally adjusted - object view, free view, all station views, all internal views, internal free views. 2. Internal fore view for Type IIA/D that is not in the cameras.dat B. The unfixable downsides: 1. event cameras yet streched, seems hardcoded 2. Sun halo only appears at the very left of the screen, a stock problematic bug with DX 10 cards that also reappears on the WS mod, no way to solve it without losing the widescreen mode. C. The fixable issues - tons of specific work - (in near future with the help of the community): 1. to a complete Wscreen game all tgas related to 2d images that appears in game screens (intro, office, campaign options, uzo mask, bino mask, etc) and also all dials and buttons (TDC, icons, dials, needles, etc) need to be adjusted 2. the menu_1024 will also needs position adjusts for these buttons, needles, bearings, etc. 3. fonts aspect ratio adjust 4. Specific adjusts on the UZO/Bino/Periscope views to adjust the aspect ratio too - already tested and working, just waiting for the new masks. Notice that the mod already works well even without this extensive future work decribed at item "C". I will release a pre beta, GWX2.1/3.0 compatible tomorrow, ready out of the box on the cameras view side as explained above, you can enable it at any point in a campaign game without any problem.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 01-21-09 at 01:37 AM. |
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#27 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#28 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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![]() ![]() ![]() Now I read these post a couple of days , and I enjoying it a lot . I use a regular 19' screen , res 1280 x 1024 . Can I use this mod to get the graphics look better :hmm: I use the Danlisa res fix with those batch files . Again will the GWX 3 look better if I use this mod ![]() ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#29 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
Uploads: 0
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@ Rubini, has a fix ever been found for the cursor that dissapears by the amount greater than 1024 x 768 (hope you know what I mean).
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Sub captains go down with their ship! |
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#30 | ||||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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www.oZone.3D.net Its free and has some good benchmark tests on it. Example my rigs vid card specs. Render: Nvidia GeForce GTX 280 GPU: GT200 Memory Size 1024Mb Num GPU's: 1 Display Mode: 1680x1050@60Hz-32bpp OpenGL 2.1 TUs/ROPs 80/32 Shader Processors 240 Unified DirectX 10.0 PhysX Drivers Version 81013 So-on This can help you set standards and know the limitations of what your asking for. I'll test your work when its available dude. ![]() |
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