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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3706 |
Sea Lord
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Good question! I have always assumed that if a mod changed the files in the /Data folder, and the changes seemed to make sense, that it should operate as advertised. Other than that faith, I think it would be hard to be sure the mod you mention was working just by observing game play.
Anybody else got an idea? |
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#3707 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Need Help with the Batch File.
Brand new computer ![]() Install the sim from my old disk, Installed the no-cd files, patched to V1.4. Tested the sim and it worked great !! Then I installed GWX and Commander. No other patches or add ons at all. Tests out just great !!! Downloaded V1.6 etc.. When I put a copy of my SH3.exe in the file and run the batch I get the no compatible sh3 file found. The SH3 version shows 1.4.0.1 2.22 megs in size. What must be done to get this file to work? Thanks !!! AD |
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#3708 |
Helmsman
![]() Join Date: Jun 2011
Posts: 105
Downloads: 181
Uploads: 0
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#3709 |
Watch
![]() Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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I found that I could patch the "nocd" culprit with the V16B1 kit. It was the MD5 check on the Stiebler3_V16B1 addition that finally forced me to buy a new starforce free copy of SH3.
Incidentally that also cured my saved game bug which had plagued me for years. |
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#3710 | |
Chief of the Boat
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#3711 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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On my old computer running Win7/32 I had no problem with the patch working as I had been running the sim for a while until I discovered h.sie's fixes.
There should be no Starforce since the sim was not started until after I put in the no-cd files. If I were to uninstall everything and run the batch file on V1.4 before installing the no-cd/no Starforce files would that work or will those items ruin the SH3.exe? AD |
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#3712 | |
Helmsman
![]() Join Date: Jun 2011
Posts: 105
Downloads: 181
Uploads: 0
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Don't install any no-cd "items" at all. Just get ubi's exe (1.4) and apply h.sie's patch. Don't patch it further with any other "items" afterwards. Well, except for Stiebler's additions. |
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#3713 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Salute !!
Redcapricorn, I tried it your way and it still failed to work. So I deleted the hsie package and did a reg cleaning (just in case). Installed the no-cd patch. Then I downloaded hsie again, unzipped it to my "SH3 Stuff" folder and successfully got it to work !!! So it looks like my first download of the zipped file was faulty... maybe.... Thanks for the help, guys !!! AD |
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#3714 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Next question.... I am running AVG Anti-Virus (free version). This keeps deleting my patched SH3.exe. Is there another anti-virus you can recommend that is more SH3 friendly?
Thanks, AD |
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#3715 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Any newer Anti-Virus that deletes files has a sub-routine called deep-scan ( I use avast ) I was having several files deleted and when I could not figure out the problem and I needed to do a Clean Install it would not unpackage the sh3 digital download version, so I went back to a star farce protected 2005 dvd version I started it once modded it and files were missing like sh3.exec. Then I figured out in settings on my Anti-Virus there was a Deep-Scan it was the Culprit. No Deep Scan! after that the digital download extracted installed everything works and my Anti-Virus leaves my games alone.
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#3716 |
Watch
![]() Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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[QUOTE=Andrewsdad;2157627]Next question.... I am running AVG Anti-Virus (free version). This keeps deleting my patched SH3.exe. Is there another anti-virus you can recommend that is more SH3 friendly?
AVG will be fine. You just need to ask it to ignore every folder where you have sh3.exe in it. Open Avg. Options/Advanced Settings/Exceptions/Add Exception Then select 'folder' and browse to where your sh3.exe is. |
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#3717 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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I have done several experiments with the 'depth-charge water disturbance' mod and could not see any effect (even with the increased settings TDW recommended). See the thread http://www.subsim.com/radioroom/show...=181513&page=8 and my posts starting at #112. And since no one came up with a test/situation that clearly shows a difference with and without the mod (or gave reasons why my tests were wrong/not suitable), I don't think it works as intended. Don't get me wrong, I would be really glad if someone could prove me wrong and provide clear evidence that the mod works. The missing effect of the depth-charges on the sensors is one of the few things still missing in SH3 ![]() Regards, LGN1 |
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#3718 |
Sea Lord
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#3719 | |
Watch
![]() Join Date: Jul 2013
Posts: 20
Downloads: 53
Uploads: 0
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Thanks. original post at page 240 of the thread |
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#3720 |
Sea Lord
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Two rules for avoiding saved game CTDs on loading:
1) Never make any change to the mod load except when you have saved in port between patrols. There are some mods that require you to start a new career after you activate them. Most are not that stringent, but most will not work properly if you activate them and then try to load a mid-patrol save. And changing the mod load means making a change, then "putting it back like it was." Do not change the mod load AT ALL and try to load a mid-patrol save. (Yes, I know there are exceptions to this. But rather than trying to explain which mods might be OK, it is safer to make this a rigid rule.) 2) Never save a career using an existing savegame name. Delete the old save, then save again using the same name. But saving using an existing name can lead to failures, including CTDs. All three Ubisoft SH titles use a complex save algorithm, involving multiple files. Not all of these get rewritten properly when you write over an existing save. Deleting an existing save may only delete the name from the savegame list, but when you save using a name which is not on the list, ALL necessary files are written afresh. That is not always the case when you save using an existing name. If you are using SH3 Commander, there is an additional rule: Never make the slightest change to your mod load without rolling back Commander. If you ignore this rule, you WILL corrupt your game files, and the only sure way to restore them is by a complete reinstall. If you find you have done this through neglect or carelessness, don't fight! Do a complete reinstall and you will be happier faster than if you try to undo the mess. Guess how I know this is true. There are posts on this forum that describe all manner of special conditions (near land, near a port, near enemy vessels, submerged, et cetera) that are said to affect the stability of saved games.. But my experience has been that when I follow the three rules I've stated, I do not have problems loading and running saved games. When I don't - if I forget or try to save time - I do have problems. YMMV |
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