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Old 01-25-07, 02:48 PM   #76
mikaelanderlund
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Old 01-25-07, 03:07 PM   #77
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ahh thx mate, after download is finished i will start my duty


Greetings

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Old 01-25-07, 04:25 PM   #78
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Quote:
**Additional features ONLY available when used with SH3Commander 2.6 or greater**
- Read Month and Flotilla when launched via SH3Commander and select them automatically. User will still be able to manually configure weather through the SH3Weather 1.5 interface, but not month or flotilla.


Question, will "time in port" be added to the month? When I load SH3 before leaving on a patrol, SH3 Commander will "assign" a time in port before I leave, is this taken into account when determing the month? I'm assuming that since SH3Weather has no idea of what upgrades I'll be taking there's no way that time can be added. Between time in port and upgrades I could leave a few months after the date I loaded the game.
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Old 01-25-07, 05:51 PM   #79
vodkavera
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Quote:
Originally Posted by Skweetis
Its released! See the Original Post for the Download link to Jscones website. Mr Chris' alternate download will be up soon.

Thanks all for your patience thus far.


Please keep all bug reports, experiences and suggestions contained to this thread only, or PM me directly, as I will be asking admins to delete any others to keep the board clean.

Thanks for your cooperation!

Enjoy!

James
Is this an update and I need a original program or can I just download 1,5??

/VV
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Old 01-25-07, 05:56 PM   #80
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Hi Sam,

The date that is used will be whatever SH3Commander sends to it. Even if the start of the next patrol is calculated for November, but after upgrades and repairs you actually begin you patrol in December, all will be okay.

The random weather settings progress smoothly from month to month, so you won't have outrageously different weather.

Hope that answers your question.

As a side note, I have also added Mr_Chris' download link on File Front for those that would prefer to download from there.

Cheers,

Jamie
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Old 01-25-07, 07:18 PM   #81
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Quote:
Originally Posted by Skweetis
Hi Sam,

The date that is used will be whatever SH3Commander sends to it. Even if the start of the next patrol is calculated for November, but after upgrades and repairs you actually begin you patrol in December, all will be okay.

The random weather settings progress smoothly from month to month, so you won't have outrageously different weather.

Hope that answers your question.

As a side note, I have also added Mr_Chris' download link on File Front for those that would prefer to download from there.

Cheers,

Jamie
Thanks Skweetis. Since I was manually calculating the patrol date (not always very accurately) with 1.02 this will be an improvement.
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Old 01-26-07, 05:38 AM   #82
Kumando
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Can someone teach me how to use this? I used the generator before entering the game in SH3CMD and the weather did not change, another thing i dont understand is, is this mod supost to change more often the weather or only for giving the user the abilitie to change the weather when he wants?
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Old 01-26-07, 11:16 AM   #83
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Quote:
Originally Posted by Kumando
Can someone teach me how to use this? I used the generator before entering the game in SH3CMD and the weather did not change, another thing i dont understand is, is this mod supost to change more often the weather or only for giving the user the abilitie to change the weather when he wants?
Not sure about if this version changes the weather more often but I used the last version in NYGM and I had 7 m/s, no precip (although graphically there still was precip), and heavy fog (visibility 500 meters) for three weeks in the water due east of England. Not very realistic and I wish it would have changed.
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Old 01-28-07, 11:14 PM   #84
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Quote:
Originally Posted by Lanzfeld
Quote:
Originally Posted by Kumando
Can someone teach me how to use this? I used the generator before entering the game in SH3CMD and the weather did not change, another thing i dont understand is, is this mod supost to change more often the weather or only for giving the user the abilitie to change the weather when he wants?
Not sure about if this version changes the weather more often but I used the last version in NYGM and I had 7 m/s, no precip (although graphically there still was precip), and heavy fog (visibility 500 meters) for three weeks in the water due east of England. Not very realistic and I wish it would have changed.
Can anyone report on this version 1.5 and if it fixes this problem?
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Old 01-29-07, 08:42 AM   #85
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If you did saves of the game during these 3 weeks, then it is one of SH3 stock problems. The weather is scheduled to be checked regularly, but when you save, the "counter" resets to zero. So the more saves, the less chances of having weather change.
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Old 01-29-07, 08:49 AM   #86
Lanzfeld
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Is the "time counter" based on realtime or gametime.

What I mean....is it effected by TC?
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Old 01-31-07, 11:25 PM   #87
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Corsair is correct. When you save and reload, the weather timer is reset. Currently, depending on the season, sh3weather assigns a "check to see if the weather changes" interval of between 5 hours and 11 hours (of in game time, NOT real world time. This is only a check to see if the weather is going to change. What percentage of chance is hardcoded in SH3. If the chance to change passes (that is, the chance that there will be a change of weather is true) then there are only 3 rates of weather change (that is how fast it will change) we can choose, slow/minor, medium/average and fast. This again is hardcoded.

When you save the game, the current value of the time counter is not saved. Therefore, if the set interval is 11 hours game time, and you save the game when you are1 hour away from the next time SH3 is going to check to see if the weather is going to change, that counter gets reset, and you will have to wait another 11 hours of in game time before the next check is done to see IF the weather is going to change.

Again, it is important to remember that this interval is only a time to check to see IF the weather will change, it does not mean that it WILL change at this time. In my testing, I have found the possibility of weather change to be around 20 to 30%, though probably closer to 20%. Thats a one in 5 chance.

Visualise it this way, take a regular 6 sided die, and roll it once every 5 seconds. Imagine that every time you roll a 1 on that die, the weather would change, any other number, and nothing happens. This is basically how SH3 handles weather changes, only it does the same thing using the weather interval based on in game hours.

These values are also only read in from the Campaign files when a patrol is started (however there is unconfirmed evidence that SH3 reads and applies Campaign again the next time SH3 is loaded, and applies those settings, even when in mid patrol).

The basic premise of SH3Weather is to at least randomise with some small level of realism what the weather patterns, and values are at the begining of the patrol. Once SH3 is running, it controls the show. Without SH3weather, you are using the exact same interval, rate change and other values every time you launch SH3.

I kinda rambled here, but I hope that explains things better. If you would like more information or clarification on how SH3Weather works, I am happy to explain.

Cheers,

Jamie
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Old 02-01-07, 08:35 AM   #88
Lanzfeld
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Quote:
Originally Posted by Skweetis
Corsair is correct. When you save and reload, the weather timer is reset. Currently, depending on the season, sh3weather assigns a "check to see if the weather changes" interval of between 5 hours and 11 hours (of in game time, NOT real world time. This is only a check to see if the weather is going to change. What percentage of chance is hardcoded in SH3. If the chance to change passes (that is, the chance that there will be a change of weather is true) then there are only 3 rates of weather change (that is how fast it will change) we can choose, slow/minor, medium/average and fast. This again is hardcoded.

When you save the game, the current value of the time counter is not saved. Therefore, if the set interval is 11 hours game time, and you save the game when you are1 hour away from the next time SH3 is going to check to see if the weather is going to change, that counter gets reset, and you will have to wait another 11 hours of in game time before the next check is done to see IF the weather is going to change.

Again, it is important to remember that this interval is only a time to check to see IF the weather will change, it does not mean that it WILL change at this time. In my testing, I have found the possibility of weather change to be around 20 to 30%, though probably closer to 20%. Thats a one in 5 chance.

Visualise it this way, take a regular 6 sided die, and roll it once every 5 seconds. Imagine that every time you roll a 1 on that die, the weather would change, any other number, and nothing happens. This is basically how SH3 handles weather changes, only it does the same thing using the weather interval based on in game hours.

These values are also only read in from the Campaign files when a patrol is started (however there is unconfirmed evidence that SH3 reads and applies Campaign again the next time SH3 is loaded, and applies those settings, even when in mid patrol).

The basic premise of SH3Weather is to at least randomise with some small level of realism what the weather patterns, and values are at the begining of the patrol. Once SH3 is running, it controls the show. Without SH3weather, you are using the exact same interval, rate change and other values every time you launch SH3.

I kinda rambled here, but I hope that explains things better. If you would like more information or clarification on how SH3Weather works, I am happy to explain.

Cheers,

Jamie
Top notch explantation!
Many thanks and good work.
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Old 02-05-07, 10:05 AM   #89
matttm
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Silly question, but can someone like Neil ask the developers how the weather works? The SH4 people also developed SHIII, yes? Not asking for changes, just how does it work...

Matt
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Old 02-05-07, 12:43 PM   #90
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Quote:
Originally Posted by matttm
Silly question, but can someone like Neil ask the developers how the weather works? The SH4 people also developed SHIII, yes? Not asking for changes, just how does it work...

Matt
Nobody has ever actually gotten in trouble for spelling Neal's name wrong, but you really don't want to see a grown man cry, do you? Of course he might shout and pull his hair, and that can be pretty funny sometimes...:rotfl:
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