SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-26-08, 07:47 PM   #121
Tomcattwo
Loader
 
Join Date: Jan 2008
Location: Montclair VA
Posts: 84
Downloads: 2
Uploads: 0
Default Outstanding!

OUTSTANDING WORK, Rubini!!!!! I think it looks simply grand! Any idea as to when this mod will be available for us VIIC skippers?
R/
TC2
__________________
Download the latest version of SH3Speech - Voice Recognition in English and German for SH3:
SH3Speech Version 1.01
Tomcattwo is offline   Reply With Quote
Old 03-26-08, 08:40 PM   #122
nikpinero
Watch
 
Join Date: Apr 2005
Posts: 24
Downloads: 95
Uploads: 0
Default Bug in Water stream mod

Hello, Rubini:

I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?
nikpinero is offline   Reply With Quote
Old 03-26-08, 08:46 PM   #123
Kaleu. Jochen Mohr
Ocean Warrior
 
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
Default

verry nice,n il be waiting for the IXB version then
__________________
Gruß

Kaleu. Jochen Mohr is offline   Reply With Quote
Old 03-26-08, 09:13 PM   #124
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?
Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i don´t have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-26-08, 09:17 PM   #125
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Rubini
Quote:
Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?
Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i don´t have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.
I have RB's exhaust smoke running with the water streams no problem, if thats what you guys are talking about.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-26-08, 09:54 PM   #126
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Thanks Rubini it works great!


http://i240.photobucket.com/albums/f...ter/Shot19.jpg
http://i240.photobucket.com/albums/f...ter/Shot21.jpg
http://i240.photobucket.com/albums/f...ter/Shot22.jpg
Thanks
__________________
Wolfehunter is offline   Reply With Quote
Old 03-26-08, 10:30 PM   #127
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?
Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i don´t have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.
I have RB's exhaust smoke running with the water streams no problem, if thats what you guys are talking about.
No, we are talking about the RB's FX mod. But is good to know that also his exaust mod is working too.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-27-08, 12:25 AM   #128
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Talking about VIIc/VIIb... are you going to apply the same size of pattern (.tga) as in IXd2, or thinner one ?

Just was wondering if "skinny" pattern would fit VII series...
:hmm:
__________________

Adriatico is offline   Reply With Quote
Old 03-27-08, 09:34 AM   #129
Progrocker
Gunner
 
Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
Default

Wow! Another great mod. When it will be available to VIIB and VIIC types? Is it only for IXD2?
Progrocker is offline   Reply With Quote
Old 03-27-08, 10:13 AM   #130
nikpinero
Watch
 
Join Date: Apr 2005
Posts: 24
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by Rubini
Quote:
Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?
Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i don´t have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.
Hello, Rubini. Thanks for your suggestion, I'll try it tonight. By the way, can apply 3rd party skins to the uboat and would they confilict with your mod?
nikpinero is offline   Reply With Quote
Old 03-27-08, 10:15 AM   #131
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Progrocker
Wow! Another great mod. When it will be available to VIIB and VIIC types? Is it only for IXD2?
Go back and read the whole thread. That part was discussed at lenght
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-27-08, 10:57 AM   #132
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,738
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Progrocker
Wow! Another great mod. When it will be available to VIIB and VIIC types? Is it only for IXD2?
Go back and read the whole thread. That part was discussed at lenght



__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 03-27-08, 10:57 AM   #133
Goetz von B
Sailor man
 
Join Date: Feb 2004
Location: Belfast Maine, USA
Posts: 44
Downloads: 153
Uploads: 0
Default Which is better right or left?

Rubini,
Very well done. In your test single mission you asked to look at the left side and the right side to see which one looked better. Boy, I couldn't tell the difference, both looked very, very good. Just a thought, since to my eye I coudn't really see a difference perhaps you want to keep each side slightly different. This perhaps would be more lifelike so that one side doesn't simply mirror the other side....Just a thought.

Had a strange issue occur during the test mission. When I went to the radio/radar station there was no operator and all I coud see were the shadows of things but not the things themselves....hope that made sense. All other statios were fine.
Thank you for all your hard work.

GvB
Goetz von B is offline   Reply With Quote
Old 03-27-08, 11:26 AM   #134
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Goetz von B
Rubini,
Very well done. In your test single mission you asked to look at the left side and the right side to see which one looked better. Boy, I couldn't tell the difference, both looked very, very good. Just a thought, since to my eye I coudn't really see a difference perhaps you want to keep each side slightly different. This perhaps would be more lifelike so that one side doesn't simply mirror the other side....Just a thought.

Had a strange issue occur during the test mission. When I went to the radio/radar station there was no operator and all I coud see were the shadows of things but not the things themselves....hope that made sense. All other statios were fine.
Thank you for all your hard work.

GvB
Rubini is working on a WIP of the philadelphia experiment and didn't tell us.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-27-08, 12:35 PM   #135
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by nikpinero
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by nikpinero
Hello, Rubini:

I believe I have found a bug in your mod, it´s probaby conflicting with some other mod (specifically Racerboy´s effects) as without leaving port I could see a tug boat steaming along before my sub and her white smoke was all messed up.

Black smoke for the factories and other boats seemed to be allright though. So it appears that the white smoke textures are somehow related to water particle textures.

Any other testers have encountered this particular bug?
Hi mate,

Thanks for the feedback. Yesterday i took alook on RB's FX mod files to check by compatibility. And they are totally compatible as far I could notice (i don´t have it on my install anyway). Please just enable the Water Stream mod first, only then enable RB's FX mod for last. Let me know if this works to you.
Hello, Rubini. Thanks for your suggestion, I'll try it tonight. By the way, can apply 3rd party skins to the uboat and would they confilict with your mod?
After you try it let me know if it works or not. And yes, you can use any skin...but if your new skin modifies the water drain holes places on main uboat tga then the water stream will drain from wrong places.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.