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03-24-08, 01:32 PM | #46 | |
Eternal Patrol
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I think the Type VIIc is far and away the most used boat, and probably deserves first consideration.
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03-24-08, 01:38 PM | #47 | ||
Chief
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03-24-08, 01:48 PM | #48 | |
Eternal Patrol
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What I'm doing is a big research project, the goal of which is to classify every single merchant according to type and size, and do away with the 'Generic' list altogether. It's taking time, but I have recieved help and encouragement from different people, and it's coming along nicely.
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03-24-08, 02:16 PM | #49 | ||
Chief of the Boat
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Merchant vessels 29,180 Fishing vessels 814 Total vessels lost 29,994
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03-24-08, 02:58 PM | #50 | ||
Ocean Warrior
Join Date: May 2005
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-24-08, 03:14 PM | #51 | |||
Old Gang
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03-24-08, 03:41 PM | #52 | ||||
Ocean Warrior
Join Date: May 2005
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-24-08, 04:43 PM | #53 | |||||
Chief of the Boat
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03-24-08, 05:14 PM | #54 | |
Stowaway
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I never planned on doing a full blown mod for release so go for it! I'd be happy to see your work and share info and such. The original version for SH4 resembles the action performed by a vacuum cleaner, if you know what I mean. Changeing and adjusting the positions, tga's, and generators is the easy part. Adding the controllers so it blows water at surfaceing and when it dips down is the hard part. They MUST delete themselves. They can not be set to run all the time, then use the visibleunderwater controller to hide them cause then you have 40+ generators running all the time. That's sloppy. Add smoke, flames, convoy, and more? Major FPS hit. |
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03-24-08, 05:14 PM | #55 | |
Bosun
Join Date: Dec 2006
Location: Long Island, New York, USA
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03-24-08, 05:29 PM | #56 |
Frogman
Join Date: May 2005
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Looks great! I wonder how difficult it would be to modify that for use with an IXB? :hmm:
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03-24-08, 06:34 PM | #57 | ||
Ocean Warrior
Join Date: May 2005
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Nice to talk with you. You know, my english isn´t good and you always write as a Poet. Then sometimes is a bit difficult to me understand all that you means. And ok, I will try to finish the mod...lol The visible under water controller is already ok, but they run all the time, just hiding when the water pass over them. I obviously tried a lot to make them random (not all and always) and I also tried without success to put a controller to put them off after some seconds, just becoming active again after a wave/water pass over them. I can´t find a away to make this, what should be the best scenario for this mod. Anyway, even with these limitations, I didn´t noticed any FPS hit and the final effect is really very good (after some small tricks). I will like so much to have your help on the random and/or on-off controller to make the mod yet better. Any idea?:hmm: Thanks for any advice mate!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-24-08 at 06:47 PM. |
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03-24-08, 06:48 PM | #58 |
Stowaway
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No problems Mate.
I have a few tricks up my sleeve that may pull off the deed. You may see no FPS hit, but many may depending on system specs. I tend to build for the lower end for several reasons. My systems are not top of the line, It forces me to be that much better at learning how things work, I hate massive user support issues. :rotfl: And if the generators are running all the time? Watch the boat at dead stop, calm seas. Talk about realism? Not happening there. |
03-24-08, 07:47 PM | #59 |
Stowaway
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the time for SH4 effects is roughly 9 seconds.
To long I think. And the end of the effect is crap. Screen shots are worthless here. Just as screen shots of your torp doors would have been. Seeing vids is the key. |
03-24-08, 07:51 PM | #60 |
Ace of the Deep
Join Date: Apr 2002
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what about the controller for the conning tower spray that only occurs when the tower is momentarily submerged.....if there is a way to utilise this controller trigger for the water streams then they would only appear after the holes were submerged and would stop after a second or two and would not show whilst stopped or in flat calm??? any good?:hmm:
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