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Old 04-05-08, 06:04 PM   #301
Christoff
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Now, This is clever and adds even more immersion to this sim.
Thanks for your hard work and I'm looking forward to seeing the rest of the boats with this.
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Old 04-05-08, 07:17 PM   #302
LordNeuro"Serbia"
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Default Yes truly is

Quote:
Originally Posted by PhantomLord
Quote:
Originally Posted by i_b_spectre
Just finished a patrol with the waterstream mod enabled. At first I was wondering if I was having a problem because I didn't see any water draining from the limber holes. However, the North Sea was unusually calm for January and I wasn't taking any water over the holes. I remember reading Rubini had found the switch, therefore water shouldn't be draining unless waves were flooding the holes. Eventually, I got the 15m/s weather that's all too common for that part of the world in January, then I broke into a smile when the water washing over the limber holes was rushing out at as the boat porpoised through the heavy waves.

Outstanding work, Rubini! Thanks for all you and the rest of the modding community do to make this fine, aging sim remain on the sharp edge. It's another immersion feature that helps you suspend reality and "puts you there".
Exactly they way i felt tonight. I really love this effect. Thanks a lot Rubini.
I think evrybody ho is runing thise mod felt theat way. Rubini u make my patrol even thre was a rein and bed wheater most of the time.
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Old 04-05-08, 10:54 PM   #303
Rubini
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Thanks by the words guys! This really makes me proud and is the best that any modder could want!


I´m a bit quiet just because I´m helping JScones on some new stuff for SH3Cmdr.
After i finish my work with him i will come back to the Water Stream mod and will finish the others uboats and also the Tomi_99' one.

See you!
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Old 04-06-08, 12:14 AM   #304
moscowexile
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I have so far unsuccessfully tried to install this water stream mod. The incorrect sequential installation of associated mods has no doubt been a root cause of my failure so far, as I have only just noticed OLC's comment above concerning this matter. However, in the text.doc that comes with the mod, I have read the following:

"RB's exaust mod also uses .val files. So, just open RB's files with S3D, locate the ShipWake section, Height section, and adjust the MaxHeight from 0,15 to 0,45 to all uboats (save the files obviously) and you now have fixed the wake bug! Then just install RB's exaust over Water Stream mod and you now have both compatible."

Could somebody please explain what S3D is?
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Old 04-06-08, 04:39 AM   #305
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Water stream up and running!

I missed earlier inquiries similar to mine above concerning S3D and the solving of the dilemma faced by those not adept at S3D usage.
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Old 04-06-08, 04:44 AM   #306
Dronston
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Beautiful mod! Thanks a lot

The more realism the better.
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Old 04-06-08, 05:33 AM   #307
moscowexile
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I agree. A beautiful mod! A wonderful and welcome addition to the ongoing outstanding modifications to this game. Well done to all concerned!

I saw an article on line in a British Sunday newspaper this morning concerning the game "Football Manager" and the huge financial success that this game has become for its creator and how it has already been cited as the cause of several divorces for some of its most devoted fans.

I wonder when Silent Hunter III GWX will first appear as grounds for divorce? Quite soon in my case if I don't begin to severely ration the time that I play it.

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Old 04-06-08, 10:53 AM   #308
Rubini
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Quote:
Originally Posted by moscowexile
I agree. A beautiful mod! A wonderful and welcome addition to the ongoing outstanding modifications to this game. Well done to all concerned!

I saw an article on line in a British Sunday newspaper this morning concerning the game "Football Manager" and the huge financial success that this game has become for its creator and how it has already been cited as the cause of several divorces for some of its most devoted fans.

I wonder when Silent Hunter III GWX will first appear as grounds for divorce? Quite soon in my case if I don't begin to severely ration the time that I play it.

LOL

Yes, the game time that we spent with our beloved games is a new problem between personal relations and social life. If you becomes a modder this will be yet worst. But we need to learn to limit this virtual life to maintain a healthy relation with our beloved persons.

By the way, good to know that you solved your problem with RB's exaust mod.
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Old 04-06-08, 11:11 AM   #309
Gairith
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Quote:
Originally Posted by Rubini
I´m a bit quiet just because I´m helping JScones on some new stuff for SH3Cmdr.
Oh this should be good.....
Will be looking forward to SH3Commander 3.1

P.S. This ones for you Rubini. Thanks again!

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Last edited by Gairith; 04-06-08 at 02:00 PM.
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Old 04-06-08, 01:23 PM   #310
Adriatico
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Hey Rubini,

Since we are all involved, more or less, in a 16 km environment:

It would be nice to refresh your files and explanation on CrewAwarnes modes, or whatever it was called...

When you get some free time, of course...

Thaks again,

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Old 04-06-08, 02:16 PM   #311
Rubini
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Quote:
Originally Posted by Gairith
Quote:
Originally Posted by Rubini
I´m a bit quiet just because I´m helping JScones on some new stuff for SH3Cmdr.
Oh this should be good.....
Will be looking forward to SH3Commander 3.1

P.S. This ones for you Rubini. Thanks again!

Awesome pic!

I also like so much the emerging time now. It´s so real!

And I already had finish my work with Jaesen. So, expect an update for SH3Cmdr soon. I helped him to make only a small new addtion on gameplay options. I guess that it will be useful for all here sometimes. It´s an option that we have by default on Sh4! Don´t ask me what, the surpirse belongs to Jaesen.

I can now return to Water Stream and finish it on the next days.
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Old 04-06-08, 02:21 PM   #312
Rubini
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Quote:
Originally Posted by Adriatico
Hey Rubini,

Since we are all involved, more or less, in a 16 km environment:

It would be nice to refresh your files and explanation on CrewAwarnes modes, or whatever it was called...

When you get some free time, of course...

Thaks again,

Hi mate,
Thanks by the interest on Stay Alert crew mod!

I yet run a GWX1.03 self modded with some additions from GWX2.0. When and IF i ported my game to GWx2.1 i you then for sure actualize some of my mods for my own use and then I will also share them with the community. Let´s see!
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Old 04-06-08, 03:37 PM   #313
NiKuTa
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Great mod But this mod include RB smoke exhaust mod ?
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Old 04-06-08, 06:10 PM   #314
Rubini
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Quote:
Originally Posted by NiKuTa
Great mod But this mod include RB smoke exhaust mod ?
Hi Nikuta,

No, it not have it and also can conflict with...but thanks to PT that have made a compatible version some posts above. Take a look!
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Old 04-07-08, 12:46 AM   #315
iceman60
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Looks great but.....

This mod looks great . But on my system, my frame rates dropped while on the NavMap, to the point where I couldn't go faster than 250x as the framerate dropped to 2-5 fps. Normaly my framerate at 1000x = 40 - 50 fps.
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