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Old 03-28-08, 03:24 PM   #166
Rubini
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Quote:
Originally Posted by CapZap1970
Rubini:
Please make some room in your PM box... it's full
CapZap
It's ok now!
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Old 03-28-08, 08:15 PM   #167
CapZap1970
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Rubini:
Thanks a lot for your help. I got the 3 features working like a charm, the smoke, the stream and the fix!!!
Once again, thanks a million, Maestro!!!


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Old 03-29-08, 07:18 AM   #168
Jimbuna
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Quote:
Originally Posted by CapZap1970
Rubini:
Thanks a lot for your help. I got the 3 features working like a charm, the smoke, the stream and the fix!!!
Once again, thanks a million, Maestro!!!


CapZap
All you need to do now is find a fix for those jaggies
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Old 03-29-08, 04:27 PM   #169
Phoenix3000
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Great work !

I tested this earlier and it looks very good, but I had to uninstall OLC's Environment mod to try it out.

When I then re-installed OLCE I tried to add the stream effect mod but it says it conflict's with OLC's materials.dat file.

Anyone know if it's a major change to be avoided, or it simply uses the same file and is OK to overwrite?

Thanks,

Px3000
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Old 03-29-08, 05:12 PM   #170
Rubini
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Quote:
Originally Posted by Phoenix3000
Great work !

I tested this earlier and it looks very good, but I had to uninstall OLC's Environment mod to try it out.

When I then re-installed OLCE I tried to add the stream effect mod but it says it conflict's with OLC's materials.dat file.

Anyone know if it's a major change to be avoided, or it simply uses the same file and is OK to overwrite?

Thanks,

Px3000
OLC already have the compatible file. I guess that he is just testing it before release.
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Last edited by Rubini; 03-29-08 at 06:52 PM.
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Old 03-29-08, 05:29 PM   #171
Wolfehunter
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Phoenix3000
Great work !

I tested this earlier and it looks very good, but I had to uninstall OLC's Environment mod to try it out.

When I then re-installed OLCE I tried to add the stream effect mod but it says it conflict's with OLC's materials.dat file.

Anyone know if it's a major change to be avoided, or it simply uses the same file and is OK to overwrite?

Thanks,

Px3000
OLC already have the compatible file. I guess that it is just testing it before release.
Thanks Rubini I believe I speak for most when I say We appreciate it.
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Old 03-29-08, 06:53 PM   #172
Rubini
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I'm uploading a new video with the new water stream controller for holes above water. In some minutes on the tech thread.
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Old 03-29-08, 07:01 PM   #173
sh3rules
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by sh3rules
Since not many play with the XXI I guess that means no water
It will the last one but will have water stream too.
Great news, thanks!
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Old 03-29-08, 07:33 PM   #174
Rubini
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Youtube video of the new water stream over water controller in action here:
http://www.subsim.com/radioroom/showthread.php?t=134055
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Old 03-30-08, 01:37 AM   #175
A6Intruder
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Hi Rubini,
did you realise conflicts with other "Particle-Mods"? My thoughts are one Racerboys effectsmod. I tried both and after that i got white ugly smoke. Maybe it is possible to integrate your great mod in RB particles dat if it is technical possible. :hmm:
Kind regards
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Old 03-30-08, 02:38 AM   #176
sh3rules
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Speaking of particles.dat. could someone be so kind to tell me where I could find an original GWX2 file?
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Old 03-30-08, 03:32 AM   #177
Butzis
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Muchas Gracias, Thank You, Rubini.
Congratulations from den Komandanten from 24. Flotilla.
Good luck, buena suerte y gute Jagd !
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Old 03-30-08, 09:03 AM   #178
Rubini
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Quote:
Originally Posted by A6Intruder
Hi Rubini,
did you realise conflicts with other "Particle-Mods"? My thoughts are one Racerboys effectsmod. I tried both and after that i got white ugly smoke. Maybe it is possible to integrate your great mod in RB particles dat if it is technical possible. :hmm:
Kind regards
As RB's Materials.dat is a tweaked copy of SH4 materials.dat, it already have the necessary particle into it. So, just delete the materials.dat from my mod or enable RB's FX after this mod and they will be compatible.
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Old 03-30-08, 09:06 AM   #179
A6Intruder
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Quote:
Originally Posted by Rubini
Quote:
Originally Posted by A6Intruder
Hi Rubini,
did you realise conflicts with other "Particle-Mods"? My thoughts are one Racerboys effectsmod. I tried both and after that i got white ugly smoke. Maybe it is possible to integrate your great mod in RB particles dat if it is technical possible. :hmm:
Kind regards
As RB's Materials.dat is a tweaked copy of SH4 materials.dat, it already have the necessary particle into it. So, just delete the materials.dat from my mod or enable RB's FX after this mod and they will be compatible.
Great news, will give it a try!!
Kind regards and many thanks
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Old 03-30-08, 06:07 PM   #180
onelifecrisis
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There's now a patch for OLCE which makes it compatible with Rubini's mod - thanks to Rubini


See here:
http://www.subsim.com/radioroom/show...&postcount=318
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