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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Stowaway
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The con tower is a node effect, linked to a controller, linked to speed.
That's where I was going. Since the water drain off is nothing more then placement nodes with generators in the dat? We use the nodes and move the generators to the val file. Then attach the speed controllers for one. ![]() |
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#62 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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I will post a link for a small movie that I'm trying to make with Fraps. Just a minute (or minutes?) LOL
As I said even with this big limitation - the absence of a on-off controller linked to the moment when the water go over the holes (notice that Sh4 also don´t have this controller on water stream) - the general effect is very, very good. You will see. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#63 |
Stowaway
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Actually, SH4 has the controller for this.
It's just not set right. ![]() |
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#64 |
Crusty Capt.
![]() Join Date: Sep 2007
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These mods are going to be soo cool guys. Great teamwork.
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#65 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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After 2 hours with Fraps, video compressing soft and youtube I´m finally uploading the video. 80MB compressed on youtube!
![]() Here the link: http://br.youtube.com/watch?v=WYFoADeIS9A I will put it also on the first post.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-24-08 at 11:47 PM. |
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#66 | |
Ocean Warrior
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-24-08 at 11:24 PM. |
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#67 |
Crusty Capt.
![]() Join Date: Sep 2007
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Rubini you have a PM.
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#68 | ||
Old Gang
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To each his own |
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#69 | |
Seasoned Skipper
![]() Join Date: Aug 2006
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That is great stuff!! ![]() Please give us a version with RB exhaust mod included!!! Kind regards |
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#70 | |
Chief of the Boat
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#71 | |||
Chief of the Boat
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In RL the diesel engines were kept in pristine condition....as far as was possible. Exhaust smoke was like laying down a target marker to those who would wish to harm a sub and the crew knew that. Now if it is the case that the exhaust smoke is as you say 'almost invisible'.....that may be closer to what was the reality. It would still be nice to have the option though. |
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#72 | |
Ace of the Deep
![]() Join Date: Apr 2002
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probably miles of the plot ..but on the other hand having water draining off the back of the conning tower when the spray effect was triggered would also look pretty good!...what about the wake effect ..maybe the periscope wake trigger..they are speed related.. keep up the good work...i'd be very happy with just what you have allready done here! (havent seen the video sorry i'm on a modem) but the screen shots look perfect to me ![]() can i ask a question whilst i'm here?? the "concussion" effect tied to the conning tower...the one which causes the screen to shake and blur when the tower takes a cannon shell hit...is that in any way transferableto the main hull...as having that effect (sounds and all) trigger when a DC hits the hull or close by would be stunning...have you come across the trigger for that any where?
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#73 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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I recently tested the lastest version of Racerboy's exhaust smoke mod. The smoke was hardly to be seen under most speed settings. Only when going at flank speed there was a black cloud of smoke. And even that wasn't too thick or to big to make the whole thing look unrealistic.
I think both mods would give some great looks to the game. Considering performance though, the many particle effects may produce a noticeable workload. On the open ocean I rarely have any problems, and my PC is quite old now (Athlon XP 1.6GHz, 1GB RAM and a Radeon 9800 Card ![]() But when encountering convoys or leaving/entering the home port, this might get a little bit too much at times ^^. The video looks very nice, btw. Is the issue of the water streams not stopping to flow fixed by now ? It looks like they are flowing for a little while and then stopping until the next wave washes over the deck. |
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#74 | |
Planesman
![]() Join Date: May 2005
Location: Below . . .
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#75 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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Looks excellent!
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