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Old 01-14-09, 04:58 PM   #496
evan82
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Quote:
Originally Posted by LGN1
Hi evan82,

thank you very much again for the help

Unfortunately, I am very confused now. If I open the NSS_Uboat7c.dat file from the Waterstream Mod V4, I find the node "11: Node-NSS_Uboat7c" with ID 0x2c40a8e903c2f7b5. This is exactly what you write. However, I have then the first water node "601: Node-Water_Particles_over00" which has as Parent id: 0x2c40a8e903c2f7b6. Usually, S3D shows the Parent id blue and you can click on it to jump to the parent object. But in this case it is just black

Any tips/comments/help would be highly appreciated.

Cheers, LGN1
You talk about Main tree controller for the water tree which is a subtree of a "11: Node-NSS_Uboat7c" main tree. Try to click twice on the "Node-NSS_Uboat7c" and You will understand. Main water tree always has black Id's as a main tree. Only the sub tree has blue parent Id's for redirectoring in the corect main tree.
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Old 01-14-09, 05:12 PM   #497
LGN1
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Hi evan82,

your patience and continous help is very nice. I guess I am just too stupid. I simply do not understand why the water node "601: Node-Water_Particles_over00" has a Parent id of 0x2c40a8e903c2f7b6. Where is this number coming from? Is it random? I searched for an item with the number 0x2c40a8e903c2f7b6 in the whole file and could not find any.

Anyway, thanks once again for the help.

Cheers, LGN1
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Old 01-14-09, 05:37 PM   #498
evan82
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Quote:
Originally Posted by LGN1
Hi evan82,

your patience and continous help is very nice. I guess I am just too stupid. I simply do not understand why the water node "601: Node-Water_Particles_over00" has a Parent id of 0x2c40a8e903c2f7b6. Where is this number coming from? Is it random? I searched for an item with the number 0x2c40a8e903c2f7b6 in the whole file and could not find any.

Anyway, thanks once again for the help.

Cheers, LGN1
But this is main node. Last main node. Last main nodes haven't got main nodes above itselves so this parent Id is black. This is normal. You don't need to think about it. Once again and simply:
THE PARENT ID LEADING TO THE MAIN ID.

THE MAIN ID [ID without a "parent" word] IS A TARGET ID

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Old 01-15-09, 02:44 PM   #499
LGN1
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Thanks again.

I understand that there is no node above. But why is there then a parent Id? Can I delete it or set it to just zeros? Many main nodes just have N/A instead.

I am really sorry that I bother you that much, but I would like to understand this better.

Cheers, LGN1
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Old 01-15-09, 03:51 PM   #500
evan82
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Quote:
Originally Posted by LGN1
Thanks again.

I understand that there is no node above. But why is there then a parent Id? Can I delete it or set it to just zeros? Many main nodes just have N/A instead.

I am really sorry that I bother you that much, but I would like to understand this better.

Cheers, LGN1
I tell You this via PM.
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Old 01-27-09, 06:00 AM   #501
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*bump*

evan82 and LGN1, do you two got to any conclusion with this?
I really want to use the mod with GWX 3.0, but I haven't any idea, what you are talking about...
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Old 01-27-09, 10:25 AM   #502
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Hi. Do You mean water for XXI?:hmm:
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Old 01-27-09, 10:50 AM   #503
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Hey there.

No, I mean your work to merge the files of the mod with GWX 3.0.
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Old 01-27-09, 02:35 PM   #504
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Quote:
Originally Posted by evan82
Hi LGN1! The problem is in my language.
Well You think not very bad. But You can try to do this this way. Don't export anything from GWX 2.1 files. So. Open the correct file from GWX2.1 and delete all not necessery nodes. Left only nodes with sub-nodes [ID, parts] which creation a smoke or Water stream and also left index line (from the bottom the file). Save the file under other name in the desktop for example. Now open GWX 3.0 file and import seaved file from desktop to opened GWX3.0 file. [import dat file option]. Now. Give correct main ID (from GWX3.0 file) for each imported [with desktop file] new sub-nodes [chunks parts with imprted sub-ID's etc.].You understand. You must buckle up things from imported dat file by the give correct main Id from GWX3.0 file to them.
Save the file, but first make a copy of your orginal files!

Check the textures for smoke and water. You may try fit also this textures manualy in the texture folder for sure.

If You do this correctly, then You will know how to using the best things from all mods, eaven these not compatible with Your game, mod. Then You always be able to fit this things corectly in Your Files without a game crush.
Read very carefully this thread from quoted post. This can be done in S3D.
LGN1 run this water correctly in His game. But first You must know S3D a little .
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Old 01-27-09, 02:56 PM   #505
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Yes, this is the problem, I have no idea how to work with S3D...

I hoped you guy's can upload a version wich is GWX 3.0 compatible, with the permission of Rubini...

Maybe I will work on my S3D skills, but first I have to learn how to use the OLC GUI for a manual solution... The attackdisk don't want to give all it's secrets to me... It's more like a wheel of fortune to me.
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Old 01-27-09, 03:54 PM   #506
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Ahoy. You must ask Rubini via PM. As to the OLC GUI. I'm a nob in this.
You can using a search option to find tutorials on this forum for S3D. I don't know exacly where are thouse tutorials, because I teached myself on my own mistakes
Also You may read this simple Tutorial from my thread:
http://www.subsim.com/radioroom/showthread.php?t=147407
This is better start than nothing.
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Old 01-27-09, 04:36 PM   #507
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Thanks for your response. Maybe I give it a try, it could be more fun than whirling around the pointers on my attackdisc.

I'll ask Rubini tomorrow, because I have an important meeting with my bed.


EDIT: 15:00 MET: I've just send the PM to Rubini. Keep your fingers crossed, guys.

EDIT #2: I got a "GO" from Rubini, check your PM evan82.
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Old 01-28-09, 12:21 PM   #508
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Hi Rubini,
great mod absolutely love it! I have one question though: would it be possible to change the amount of water coming out of the draining holes to bigger volume?

It looks good on stock skins but on weathered and beaten skins (like or example the one I'm using now - Wolfie's) it tends to dissappear.

Maybe you wouldn't have to release a new mod, maybe it I could change it myself by changing some numbers?

Thanks, mate.
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Old 01-28-09, 02:00 PM   #509
evan82
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Everything is good, but. GWX3.0 then maybe GWX3.1, GWX3.2, maybe more.
Peoples asked about water for GWX3.0. Does the water stream works corectly on this mod, or not. Who exacly use water on GWX3.0?:hmm:
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Old 01-28-09, 02:15 PM   #510
Awful Smutje
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I think Weiß Pinguin uses the mod with GWX 3.0.
I've read it somewhere. Maybe we can lure him into this threat.

*waves with a bucket full of fish*
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