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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#497 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi evan82,
your patience and continous help is very nice. I guess I am just too stupid. I simply do not understand why the water node "601: Node-Water_Particles_over00" has a Parent id of 0x2c40a8e903c2f7b6. Where is this number coming from? Is it random? I searched for an item with the number 0x2c40a8e903c2f7b6 in the whole file and could not find any. ![]() Anyway, thanks once again for the help. Cheers, LGN1 |
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#498 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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THE PARENT ID LEADING TO THE MAIN ID. THE MAIN ID [ID without a "parent" word] IS A TARGET ID ![]() Last edited by evan82; 01-14-09 at 05:55 PM. |
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#499 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks again.
I understand that there is no node above. But why is there then a parent Id? Can I delete it or set it to just zeros? Many main nodes just have N/A instead. I am really sorry that I bother you that much, but I would like to understand this better. Cheers, LGN1 |
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#500 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#501 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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*bump*
evan82 and LGN1, do you two got to any conclusion with this? I really want to use the mod with GWX 3.0, but I haven't any idea, what you are talking about... ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#503 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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Hey there.
No, I mean your work to merge the files of the mod with GWX 3.0.
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#504 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
LGN1 run this water correctly in His game. But first You must know S3D a little ![]() |
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#505 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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Yes, this is the problem, I have no idea how to work with S3D...
![]() I hoped you guy's can upload a version wich is GWX 3.0 compatible, with the permission of Rubini... ![]() Maybe I will work on my S3D skills, but first I have to learn how to use the OLC GUI for a manual solution... The attackdisk don't want to give all it's secrets to me... It's more like a wheel of fortune to me. ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#506 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Ahoy. You must ask Rubini via PM. As to the OLC GUI. I'm a nob in this
![]() You can using a search option to find tutorials on this forum for S3D. I don't know exacly where are thouse tutorials, because I teached myself on my own mistakes ![]() Also You may read this simple Tutorial from my thread: http://www.subsim.com/radioroom/showthread.php?t=147407 This is better start than nothing. |
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#507 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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Thanks for your response. Maybe I give it a try, it could be more fun than whirling around the pointers on my attackdisc.
![]() I'll ask Rubini tomorrow, because I have an important meeting with my bed. ![]() EDIT: 15:00 MET: I've just send the PM to Rubini. Keep your fingers crossed, guys. EDIT #2: I got a "GO" from Rubini, check your PM evan82. ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! Last edited by Awful Smutje; 01-28-09 at 12:41 PM. |
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#508 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Hi Rubini,
great mod absolutely love it! I have one question though: would it be possible to change the amount of water coming out of the draining holes to bigger volume? It looks good on stock skins but on weathered and beaten skins (like or example the one I'm using now - Wolfie's) it tends to dissappear. Maybe you wouldn't have to release a new mod, maybe it I could change it myself by changing some numbers? Thanks, mate.
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#509 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Everything is good, but. GWX3.0 then maybe GWX3.1, GWX3.2, maybe more.
Peoples asked about water for GWX3.0. Does the water stream works corectly on this mod, or not. Who exacly use water on GWX3.0?:hmm: |
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#510 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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I think Weiß Pinguin uses the mod with GWX 3.0.
I've read it somewhere. Maybe we can lure him into this threat. ![]() *waves with a bucket full of fish* ![]()
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