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Old 04-18-08, 02:22 AM   #406
ichso
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:rotfl:

I think someone in the GWX 2.1 thread posted that the Waterstream mod is working fine for him with GWX 2.1 - so far. It is not sure whether it might cause any problems I think.

And the avatar gets replaced by post #180 IRC
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Old 04-18-08, 03:13 AM   #407
i_b_spectre
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I'll enable it with JSGME and see how it goes with 2.1 (this may be a veiled cover-up to see if post #180 gets rid of that horrid avatar).

Edit - whew, thank goodness!
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Old 04-18-08, 03:36 AM   #408
Barbac
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Quote:
Originally Posted by i_b_spectre
Anyone try it with GWX 2.1 yet?

Holy smoke!...I gotta get crackin' with some more posts. That avatar they give you with post #179 is freakin' me out.
Yep Sir, I did and no, it does not work, for me at least
Since I have been unable to make this great mod work previously with SHIII/GWX2.0, I thought I could finally enjoy it with GWX2.1 after a fresh new and cleaned install (SH3 patched 1.4b + GWX2.0 and GWX2.1) but in vain. I do think I am really damned with this particular mod so I give up

Hope it will work for you guys

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Old 04-18-08, 08:31 AM   #409
Rubini
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It works correctly with GWX2.1 without any problem. Note that the TypeIID and AI typeVII/c have new .dat on gwx2.1. They will work normally but a future upgrade could be done for those two uboats to not lose any GWX 2.1 adjust for then.
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Old 04-18-08, 08:41 AM   #410
3Jane
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Works with my VIIB in 2.1
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Old 04-18-08, 09:43 AM   #411
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And with my IXD2!

@Rubini: thanks for the help!
It was indeed a missing Materials.dat that caused the strange looking stream! All is fine now!
Very, very fine actually!
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Old 04-18-08, 01:51 PM   #412
Myxale
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Rubini...mate did you inclued the Water-Stream Effect for the GWX VIIC/41 PlayerSub too in the V4. of your REL!:hmm:

I kinda like the Sub that Cobalt mad and I'm wondering!
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Old 04-18-08, 02:19 PM   #413
Rubini
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Quote:
Originally Posted by Myxale
Rubini...mate did you inclued the Water-Stream Effect for the GWX VIIC/41 PlayerSub too in the V4. of your REL!:hmm:

I kinda like the Sub that Cobalt mad and I'm wondering!
Not yet. Any new model that have new/different holes places needs a special pattern only for it and to make/test each uboat you need more or less 8 total dedication hours...so, when I have time i will slowly finishing all the others uboats.
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Old 04-19-08, 07:50 AM   #414
silversurfer
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Default water mod

The mod works fine with my install. I didn't do a fresh install either. All I did was take out my mods, deleted my careers and made sure sh3 commander had been rolled back. I love this mod
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Old 04-19-08, 12:53 PM   #415
onelifecrisis
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Rubini, I just checked post #1 to see whether you've added streams to more U-boats, and I see that now all of them have streams! Great work, and I just wanted to say thanks very much. Downloading now, cheers.
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Old 04-19-08, 04:31 PM   #416
Rubini
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Quote:
Originally Posted by onelifecrisis
Rubini, I just checked post #1 to see whether you've added streams to more U-boats, and I see that now all of them have streams! Great work, and I just wanted to say thanks very much. Downloading now, cheers.
Thanks to use it mate!
In truth some few yet don´t have but the main used ones (95%) are done.
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Old 04-23-08, 10:30 AM   #417
mkubani
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Hi Mr. Rubini. Just a quick check on this lovely mod. Do you plan to finish the remaining boats once the Lifeboat mod is finished please? Thanks again for your hard work.
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Old 04-29-08, 12:50 AM   #418
Aleksandar the Great
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Rubini,
Version-5???
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Old 04-30-08, 09:03 PM   #419
Samwolf
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RUBINI,

Noticed some strange behavior with my submarine wakes and since OLC's OLCE2 and your waterstream mods are the only ones I'm using that change the submarine .val files. I'd thought I'd ask here. I noticed that the U-boat doesn't leave a wake unless there's another ship also visible. If I go to external view while cruising around alone I only get the bow spray and a short propeller wake. If there's another ship around like in a harbor or a target, I get the normal wake along side the U-boat and behind it. Any ideas?
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Old 04-30-08, 10:17 PM   #420
Rubini
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Quote:
Originally Posted by Samwolf
RUBINI,

Noticed some strange behavior with my submarine wakes and since OLC's OLCE2 and your waterstream mods are the only ones I'm using that change the submarine .val files. I'd thought I'd ask here. I noticed that the U-boat doesn't leave a wake unless there's another ship also visible. If I go to external view while cruising around alone I only get the bow spray and a short propeller wake. If there's another ship around like in a harbor or a target, I get the normal wake along side the U-boat and behind it. Any ideas?
I never noticed or had this bug. Are you shure that nothing more is overwriting your .val? Do you test with others uboats?:hmm:
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