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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() PT, in some uboats I raised the draught more than in others, but always just a bit to avoid "taste matters" problems. Any modder know this so well, no? ![]() In my game i also use them with major draughts and had even made more adjusts for range/speed compensation. You will also notice (IIRC) that the mod don't have .sim for the type IXC and IXB, just because i found them ok (for public release) as they are on GWX2.0. ![]() PS: Eu vou dar uma sumida do forum nos próximos dias pois preciso me concentrar no imposto de renda, o que me consome vários dias prá fazer. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#377 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Sadly I can't get this od to work
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#378 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Are you installing/using the mod folder structure correctly? I mean, when you decompress you generate a wrong folder structure (you have one more folder). Check this at first and then return your result.:hmm: (And yes, I guess that it is totally compatible with eletric torp fix. But I'm not totally sure because I yet didn't had time to look at it.)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#379 |
Stowaway
Posts: n/a
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Rubini, having just read Cpt. Lehmann's recent post regarding changes in u-boat ranges in the upcoming GWX 2.1 through modification of the u-boat sim files, will your Water Stream Mod be compatible with 2.1 when it is released? Or, is it possible that your mod will be included in the 2.1 release?
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#380 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Ran it without torp fix,didn/t make any diference
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#381 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Great mod btw. Another "must have". ![]() ![]() |
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#382 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#383 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Yes and Yes!:rotfl:
And thanks by the words mate! ![]() Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#384 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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Like many folks I'd like to keep RBs mods of exhaust smoke and flags and understand that only the *.val and *.sim files need to be edited to allow Rubini's water streaming and these RB mods to work together. Could someone direct me to an application for editing *.val, *.sim and *.dat files?
Appreciate the long hours of work, Rubini. Thanks. |
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#385 | |
Old Gang
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With that tool you can even edit how many hair you want your cat to have in his tail! ![]()
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To each his own |
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#386 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Rubini as an option on your first page may I suggest you add PT's tweaked addon Racerboy exhaust mod for your Water Steam + wake fix mod? There are noobs here and they might repost the same old question. Will RB's exhaust mod work with yours?
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#387 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Hi Rubini
Just come back from holiday and was welcomed by your mod. Its brilliant ![]() Regards MLF
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Je pense donc je fuis! |
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#388 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Great work, guys!
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#389 |
Old Gang
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Hi, Rubini.
Great mod. Is racerboy's exhaust smoke mod compatible with yours? thanks in advance! ![]()
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To each his own |
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#390 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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Thomsen: Thanks - got it. But no cats, tails or hairs. If you load Rubini's fine mod and you already have RBs exhaust and flags loaded, you lose the exhaust and flags and get the streaming effect with a lower center of gravity for the sub. I would like to keep the tweaked RB flag (singular) and RB exhaust with the new streaming effect. Can do so I understand by working with the .sim and .val files (both RB and Rubini modified a shared .val file)...therefore the need for S3D.
Y'all probably know all this...just feel wordy tonight. |
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