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Old 04-11-08, 01:53 PM   #376
Rubini
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by dertien
@ Rubini,

sorry to bother you with this mate, but is there any chance this could be made compatible with NvDrifter's longer shipwakes and torpedoes mod?

Furthermore there's AVH's electrical torpedo fix...

If the file is no longer available, I can put it on the net somewhere, should you decide to combine both NvDrifter's mod and yours.

greetings
Do you know what uboats files they use? The water stream in truth just needs the .dat to work. The .val and the .sim are just good complement to it, where I made just few small adjusts to get a better "into the sea" behaviour. I guess that will be very easy to anyone adjust these few settings on RB, NVdrifter or AVH files. I can show exactly what to do if needed. Also perhaps WH or PT could do the job?
How are you doing my friend?

Did you changed the draught of the VII to 4.9, right? I think they look more realistic at 5.5. Check my new thread about waves and the video at my FF-page, Im sure you will love it!
Nice and you?

PT, in some uboats I raised the draught more than in others, but always just a bit to avoid "taste matters" problems. Any modder know this so well, no?

In my game i also use them with major draughts and had even made more adjusts for range/speed compensation. You will also notice (IIRC) that the mod don't have .sim for the type IXC and IXB, just because i found them ok (for public release) as they are on GWX2.0. In my game I also reverted the uboats to negative buoyance (just a bit more mass than displacement) what makes the sailing "weight feeling" behaviour yet better.

PS: Eu vou dar uma sumida do forum nos próximos dias pois preciso me concentrar no imposto de renda, o que me consome vários dias prá fazer.
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Old 04-12-08, 01:32 AM   #377
nikbear
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Sadly I can't get this od to workthe last version worked,V2 worked well,but last nite with my beloved Type IXB,nothing...........Aggggggggg,what AM i DOing wrong,does this mod work with the "electric torp" fix?or is there another reason(I'm thick)please help!
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Old 04-12-08, 08:32 AM   #378
Rubini
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Quote:
Originally Posted by nikbear
Sadly I can't get this od to workthe last version worked,V2 worked well,but last nite with my beloved Type IXB,nothing...........Aggggggggg,what AM i DOing wrong,does this mod work with the "electric torp" fix?or is there another reason(I'm thick)please help!
Hi mate,

Are you installing/using the mod folder structure correctly? I mean, when you decompress you generate a wrong folder structure (you have one more folder). Check this at first and then return your result.:hmm:

(And yes, I guess that it is totally compatible with eletric torp fix. But I'm not totally sure because I yet didn't had time to look at it.)
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Old 04-12-08, 08:38 AM   #379
von Zelda
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Default Question for Rubini

Rubini, having just read Cpt. Lehmann's recent post regarding changes in u-boat ranges in the upcoming GWX 2.1 through modification of the u-boat sim files, will your Water Stream Mod be compatible with 2.1 when it is released? Or, is it possible that your mod will be included in the 2.1 release?
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Old 04-12-08, 09:04 AM   #380
nikbear
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Ran it without torp fix,didn/t make any diferencewaht am I doing wrong:hmm:
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Old 04-12-08, 09:17 AM   #381
JScones
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Quote:
Originally Posted by Rubini
And I already had finish my work with Jaesen.
:rotfl: :rotfl: :rotfl: And you wrote this a week ago, LOL!

Quote:
Originally Posted by Rubini
I helped him to make only a small new addtion on gameplay options. I guess that it will be useful for all here sometimes. It´s an option that we have by default on Sh4! Don´t ask me what, the surpirse belongs to Jaesen.
We thought it small at the time, we now know otherwise, thanks to SH3 thwarting us every step of the way, LOL!

Great mod btw. Another "must have".
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Old 04-12-08, 09:18 AM   #382
Rubini
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Quote:
Originally Posted by von Zelda
Rubini, having just read Cpt. Lehmann's recent post regarding changes in u-boat ranges in the upcoming GWX 2.1 through modification of the u-boat sim files, will your Water Stream Mod be compatible with 2.1 when it is released? Or, is it possible that your mod will be included in the 2.1 release?
No, Water Stream mod will be not on GWX2.1. The changes that i made on .sim files are juts on the draught (and range to compensate the draught's changes). So, someone can make this easily on the GWX2.1 files again. Anyhow also the changes made on GWX2.1 are just an adjust that can or not be used. So, you will not have problems if you just use Water Stream settings anyway. In the end we need at least wait for GWx2.1 files and look at changes. They could have others goodies that aren't public yet.
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Old 04-12-08, 09:20 AM   #383
Rubini
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Yes and Yes!:rotfl:

And thanks by the words mate!

Quote:
Originally Posted by JScones
Quote:
Originally Posted by Rubini
And I already had finish my work with Jaesen.
:rotfl: :rotfl: :rotfl: And you wrote this a week ago, LOL!

Quote:
Originally Posted by Rubini
I helped him to make only a small new addtion on gameplay options. I guess that it will be useful for all here sometimes. It´s an option that we have by default on Sh4! Don´t ask me what, the surpirse belongs to Jaesen.
We thought it small at the time, we now know otherwise, thanks to SH3 thwarting us every step of the way, LOL!

Great mod btw. Another "must have".
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Old 04-12-08, 11:21 AM   #384
Archive1
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Default Water streaming and RB mods

Like many folks I'd like to keep RBs mods of exhaust smoke and flags and understand that only the *.val and *.sim files need to be edited to allow Rubini's water streaming and these RB mods to work together. Could someone direct me to an application for editing *.val, *.sim and *.dat files?

Appreciate the long hours of work, Rubini. Thanks.
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Old 04-12-08, 02:35 PM   #385
Philipp_Thomsen
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Quote:
Originally Posted by Archive1
Like many folks I'd like to keep RBs mods of exhaust smoke and flags and understand that only the *.val and *.sim files need to be edited to allow Rubini's water streaming and these RB mods to work together. Could someone direct me to an application for editing *.val, *.sim and *.dat files?

Appreciate the long hours of work, Rubini. Thanks.
Try SILENT 3DITOR.

With that tool you can even edit how many hair you want your cat to have in his tail!
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Old 04-12-08, 02:51 PM   #386
Wolfehunter
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Rubini as an option on your first page may I suggest you add PT's tweaked addon Racerboy exhaust mod for your Water Steam + wake fix mod? There are noobs here and they might repost the same old question. Will RB's exhaust mod work with yours?
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Old 04-12-08, 03:48 PM   #387
MLF
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Hi Rubini

Just come back from holiday and was welcomed by your mod. Its brilliant. Thank you very much for your work.

Regards

MLF
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Old 04-12-08, 04:51 PM   #388
sh3rules
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Great work, guys!
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Old 04-12-08, 05:50 PM   #389
Philipp_Thomsen
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Hi, Rubini.

Great mod.

Is racerboy's exhaust smoke mod compatible with yours?

thanks in advance!
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Old 04-12-08, 10:30 PM   #390
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Default S3D

Thomsen: Thanks - got it. But no cats, tails or hairs. If you load Rubini's fine mod and you already have RBs exhaust and flags loaded, you lose the exhaust and flags and get the streaming effect with a lower center of gravity for the sub. I would like to keep the tweaked RB flag (singular) and RB exhaust with the new streaming effect. Can do so I understand by working with the .sim and .val files (both RB and Rubini modified a shared .val file)...therefore the need for S3D.

Y'all probably know all this...just feel wordy tonight.
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