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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#317 | |||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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But as Rubini stated, that this is all about a shared materials.dat, I will try copying the compatible one manually. Just to be sure. |
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#318 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Rubini,
Thanx for this great mod, I have a question however. In a next update is it possible to make the waterstream come out of the front top holes too on the type VII as in U-tube movie ? Or wouldn't it look good regarding game limitations of sh3 ? shows well at about 0.48 seconds of play. greetz XIII
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#319 |
Old Gang
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This youtube movie is pretty interesting, Rubini... Maybe we should lower the uboats even more into water... look at the movie, bad or good weather, they are almost decks awash...
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#320 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi PT, Yes, I'm wacthing it too and will post a reply to dertien after that. As you know, this is why i adjusted the draught on .sim files. It works good for medium waves and wind. But for big waves, sh3 really don't make a good work, the sailing behaviour isn't realistc, the uboat seems a empty bottle into waves. Shall they have more weight feeling. I guess that when you was in an uboat in WWII your sensation is that that thing could sink slowly at any moment, I mean, that it really was just barely over water, having that big boat weight sensation. Any ideas?:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#321 | ||
Old Gang
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Rubini, if you have some time, can you check my sound pack thread, some guy over there made a question and I think you might be able to give an opinion about it, coz honestly I don't know squat about it. ![]()
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#322 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() And excuse me to not post nothing yet on your Sound threads, its just because I'm to busy with WS mod and haven't had more time to play the game. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#323 | ||||
Old Gang
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I also think that the waves are a real mess in SH3. They should be a LOT bigger. I talked to OLC about that and he said that he wouldnt do that coz it would have a lot of bad effects on other thing. I will try that myself to see what happens, I'm just too curious... ![]() Give it a look on the sound mod, Im sure you will love it! Another level of imersion! ![]()
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#324 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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@PT: I wish you luck. I have sure that something more could be find on the waves matter!
![]() ======================================== Work progress update (7/04/08): Today at night i will release a new version that have Types: IXb, IXc, Tomi's VIIC/41, Ai Type VIIC/41, AI Resuply uboat. Only the type II family and the type XXI is yet not done now. Below 2 pics from Tomi VIIC: ![]() ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#325 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Re big waves, I haven't really followed this discussion, but how does this fit in with selection of seasonal option in SH3Cmdr? I haven't tried the mod with that so far, as am in middle of patrol.
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#326 | |
Old Gang
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@Rubini Here, I increased the waves lenght and width by 3 times. Look what happens to the uboat.
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#327 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() @PT: I will look in a minute, but read my reply here to bertfor3, just raising the waves size isn't enough and is alreday an old well know fix by the community. What we need to try is really mess with waves mechanics, what also already was tryed on the past but not so much...so always news discoveries could be find on the matter! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#328 | |
Sea Lord
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btw. got it fixed without working on the dat files ![]() |
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#329 | |||
Old Gang
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#330 | ||||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() And, yes, the floating movement is ridiculous. In the .sim as you must know we have a UP/DOWN settings for the uboats balance. Could this make any positive effect on your research? I yet think that something more could be hide on scene.dat on the matter (sail/wave mecahnics).:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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