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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: May 2007
Location: Orange Park, Fl
Posts: 85
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Undocumented Keyboard keys!!!!
Skippers,
I think this post could be of some small use. So far I have found through other posts two undocument keyboard Keys and thier fuction. 1. Sonar/hydophnes usin home and end keys at deepth of atleast 60 feet. 2. Set course to periscope heading using the = key. Are there any other undocumented keys please post them and thier function. This would beof great helptous new skiipers out there.
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Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill. *****Semper Fidela's********* MudMarine, USMC 1972-1985 Aviation |
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#2 |
Gunner
![]() Join Date: Apr 2007
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wow, setting course to periscope heading is awesome, i was always hoping for that... thx for the info
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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![]() ![]() The Sonary Home/End keys are old hat. But the "turn to periscope heading".... sweet... You learn something every day. ![]() |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#5 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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View to heading followed by heading to view is useful to get your heading spoken and printed. Just remember to return to plotted course ![]() |
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#6 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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= heading to view
- view to heading those keys are in the key map that comes with the game ... not undocumented
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"victim's ? ... arent we all ? " |
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#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
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One I just recently noticed. The keyboard map has the tab key as the zoom. Well it zooms in, but there's no zoom out. Using the tab key you just have to cycle through the zoom levels until it starts from the max distance again. I found that very annoying. Then just by accident, I left clicked on the magnifying glass in the nav map, and I noticed that it zoomed in. About a minute or two later I right clicked in it and it zoomed out!! It gave me a chubby!! I was like," where the heck was that bit of info?? Then a bit later, also in the nav map, I accidently discovered that if you have the center scroll wheel on your mouse, rolling it one way zooms in and rolling the other zooms out!!! By this time I was at full attention!!
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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#9 |
Pacific Aces Dev Team
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home and end keys also serve for sweeping manually with the radar. You must first stop the rotation, then you can sweep around with those keys, exactly like you do with the Sonar
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One day I will return to sea ... |
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#11 | ||
Bosun
![]() Join Date: May 2007
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#12 |
Seaman
![]() Join Date: Jun 2007
Location: la raza de Los Angeles
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Saaay... Can anyone tell me which command in the .cfg file is the "estimate range at current speed" order (as in SH3)? It should be somewhere in the Navigation Officer section, but I can't seem to find it...
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Bernaaaaaard! Current games: UBOAT ... Victory at Sea Pacific ... Ye olde games: SH3 + GWX3 Gold ... SH4 plain vanilla ... Steam and Iron ... Jutland ... War Plan Pacific ... ...and many board games!
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#13 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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There are old features (document.) from SH3 ... :rotfl: All commands in SH4: CMD_Unknown,CMD_User_commands, CMD_Help, CMD_Console, CMD_Pause_game, CMD_Time_compr_reduce, CMD_Time_compr_increase, CMD_Time_compr_normal, CMD_Go_back_to_prev_cam, CMD_Free_camera, CMD_User_free_camera, CMD_Replay_camera, CMD_Interior_fore_camera, CMD_Interior_aft_camera, CMD_Interior_radio_camera, CMD_Conning_tower_camera, CMD_Conning_tower_periscope, CMD_Conning_deck_camera, CMD_Periscope_camera, CMD_Obs_periscope_camera, CMD_UZO_camera, CMD_Binocular_camera, CMD_Deckgun_camera, CMD_Flakgun_camera, CMD_A01gun_camera, CMD_A02gun_camera, CMD_Watch_Aft_camera, CMD_Watch_Shears_camera, CMD_Watch_Opposite_camera, CMD_TDC_camera, CMD_ObsScope_Out_camera, CMD_TBT_Out_camera, CMD_Pelorous_camera, CMD_Cycle_flak_cam, CMD_Final_page, CMD_Net_Final_page, CMD_Net_Spectator_page, CMD_Activate_event_cam, CMD_Deactivate_event_cam, CMD_Try_deactivate_event_cam, CMD_Close_event_cam, CMD_Focus_on_event_cam, CMD_Navigation_map, CMD_Navigation_2D_map, CMD_Attack_map, CMD_Attack_2D_map, CMD_Helmsman_view, CMD_Navigator_view, CMD_Weapons_officer_view, CMD_Hydrophone_view, CMD_Toggle_hydrophone_view, CMD_Radar_view, CMD_Radar_view_ascope, CMD_Toggle_radar_view, CMD_Watch_view, CMD_Captains_bed_view, CMD_Crew_control, CMD_Systems_control, CMD_Guns_control, CMD_Captain_log, CMD_Toggle_captain_panel, CMD_Toggle_captain_log, CMD_Mission_order, CMD_Radio_messages, CMD_Toggle_radio_messages, CMD_Recognition_manual, CMD_Activate_hydrophone, CMD_Deactivate_hydrophone, CMD_Toggle_hydrophone, CMD_Rotate_hydrophone, CMD_Activate_radar, CMD_Deactivate_radar, CMD_Camera_on_unit, CMD_Camera_on_next_unit, CMD_Camera_on_prev_unit, CMD_Remote_camera, CMD_Command_room_free_camera, CMD_Radio_room_free_camera, CMD_Conning_tower_free_camera, CMD_Museum_camera, CMD_Weapons_mng, CMD_Display_objectives, CMD_CareerStartPatrol, CMD_SaveGame, CMD_LoadGame,CMD_ShowOptionsPage, CMD_LeaveCaptainRoom, CMD_Adv_Binocular_camera, CMD_Show_Transfer_base, CMD_Show_Top_aces, CMD_View_previous_convoy_unit, CMD_View_next_convoy_unit, CMD_View_previous_escort_unit, CMD_View_next_escort_unit, CMD_Show_multiplayer_status, CMD_Toggle_Propulsion_Recharging, CMD_Toggle_activate_torpedoes_auto_loading, CMD_Toggle_RiseLower_whole_periscope, CMD_Toggle_RiseLower_whole_obs_periscope, CMD_Toggle_Activate_Clock, CMD_Toggle_Activate_UserRadio, CMD_Toggle_Activate_Gramophone, CMD_Adversarial_Navigation_2D_map, CMD_Play_Death_Effect, CMD_DisplayMedalDetails, CMD_FinalPage_From_DeathEffect,CMD_Is_Interior_for e_camera_station_Active, CMD_Is_Propulsion_Recharging_Active, CMD_Is_Silent_mode_Active, CMD_Is_Navigation_2D_map_station_Active, CMD_Is_Attack_2D_map_station_Active, CMD_Is_AnyPeriscope_camera_station_Active, CMD_Is_AttackPeriscope_camera_station_Active, CMD_Is_AttackPeriscope_risen_at_all, CMD_Is_ObservationPeriscope_camera_station_Active, CMD_Is_ObservationPeriscope_risen_at_all, CMD_Is_UZOTBT_camera_station_Active, CMD_Is_Clock_Active, CMD_Is_TakePhoto_Available, CMD_Is_Conning_deck_camera_station_Active, CMD_Is_Binocular_camera_station_Active, CMD_Is_Rescue_Survivors_Available, CMD_Is_Deckgun_camera_station_Active, CMD_Is_M01_Available, CMD_Is_DGuns_Firing_at_will, CMD_Is_DGuns_Holding_fire, CMD_Is_DGuns_Short_range_Active, CMD_Is_DGuns_Medium_range_Active, CMD_Is_DGuns_Long_range_Active, CMD_Is_DGuns_Aiming_hull, CMD_Is_DGuns_Aiming_cmd_deck, CMD_Is_DGuns_Aiming_weapons, CMD_Is_DGuns_Aiming_waterline, CMD_Is_Flakgun_camera_station_Active, CMD_Is_A01_camera_station_Active, CMD_Is_A01_Available, CMD_Is_A02_camera_station_Active, CMD_Is_A02_Available, CMD_Is_AAGuns_Firing_at_will, CMD_Is_AAGuns_Holding_fire, CMD_Is_AAGuns_Short_range_Active, CMD_Is_AAGuns_Medium_range_Active, CMD_Is_AAGuns_Long_range_Active, CMD_Is_AAGuns_Closing_targets, CMD_Is_AAGuns_Any_targets, CMD_Is_Hydrophone_view_station_Active, CMD_Is_Radar_view_station_Active, CMD_Is_RadarAScope_view_station_Active, CMD_Is_RadarStation_Usable, CMD_Is_Radar_On, CMD_Is_Radar_ContinuousSweep_On, CMD_Is_Radar_OneSweep_Available, CMD_Is_Crew_control_station_Active, CMD_Is_Battle_stations_Active, CMD_Is_AAgun_Team_Active, CMD_Is_DECKgun_Team_Active, CMD_Is_Damage_Team_Active, CMD_Is_Systems_control_station_Active, CMD_Is_Guns_control_station_Active, CMD_Is_torpedoes_auto_loading_Active, CMD_Is_User_free_camera_Active, CMD_Is_Underwater, CMD_Is_UserRadio_Active, CMD_Is_Gramophone_Active,CMD_Cam_zoom_in, CMD_Cam_zoom_out, CMD_Cam_zoom_cycle, CMD_Cam_wheel_zoom, CMD_Cam_tight_toggle, CMD_To_left, CMD_To_left_fast, CMD_To_left_slow, CMD_To_right, CMD_To_right_fast, CMD_To_right_slow, CMD_To_up, CMD_To_up_fast, CMD_To_up_slow, CMD_To_down, CMD_To_down_fast, CMD_To_down_slow, CMD_Move_forward, CMD_Move_forward_fast, CMD_Move_backward, CMD_Move_backward_fast, CMD_Strafe_left, CMD_Strafe_left_fast, CMD_Strafe_right, CMD_Strafe_right_fast, CMD_Strafe_up, CMD_Strafe_up_fast, CMD_Strafe_down, CMD_Strafe_down_fast, CMD_Rot_left, CMD_Rot_right, CMD_Rot_up, CMD_Rot_down, CMD_Rise_periscope, CMD_Rise_whole_periscope, CMD_Lower_periscope, CMD_Lower_whole_periscope, CMD_Stop_periscope, CMD_Rise_obs_periscope, CMD_Rise_whole_obs_periscope, CMD_Lower_obs_periscope, CMD_Lower_whole_obs_periscope, CMD_Stop_obs_periscope, CMD_Lock_target, CMD_Unlock_target, CMD_Toggle_lock_target, CMD_Lock_guns_target, CMD_Set_tgt_sel_value, CMD_Set_telegraph, CMD_Set_telegraph_by_off, CMD_Get_depth_under_sub_keel, CMD_Toggle_TDC_autoupdate, CMD_Sonar_rotate, CMD_Radar_rotate, CMD_Radar_toggle_on_off, CMD_Radar_toggle_sweep_focus, CMD_Radar_toggle_range, CMD_Order_maintain_depth, CMD_Change_hydrophone_volume, CMD_Sonar_ping, CMD_Sonar_pong, CMD_Heading_to_view, CMD_View_to_heading, CMD_Camera_on_current_unit, CMD_User_cmd_end,CMD_Crew_cmd,CMD_Maneuver_officer , CMD_Propulsion_standard, CMD_Propulsion_recharge, CMD_Rise_snorkel, CMD_Lower_snorkel, CMD_Toggle_snorkel, CMD_Rig_for_silent_running, CMD_Secure_from_silent_running, CMD_Toggle_silent_running, CMD_Maneuver_dive, CMD_Precision_dive, CMD_Set_speed, CMD_Set_throttle, CMD_Ahead_slow, CMD_Ahead_one_third, CMD_Ahead_standard, CMD_Ahead_full, CMD_Ahead_flank, CMD_Back_slow, CMD_Back_standard, CMD_Back_full, CMD_Back_emergency, CMD_All_stop, CMD_Set_course, CMD_Set_rudder, CMD_Rudder_hard_to_port, CMD_Rudder_hard_to_starboard, CMD_Rudder_amidship, CMD_Set_depth, CMD_Set_depth_dial_international, CMD_Maintain_current_depth, CMD_Dive, CMD_Surface, CMD_Periscope_depth, CMD_Snorkel_depth, CMD_Knuckle_port, CMD_Double_knuckle_port, CMD_Knuckle_starboard, CMD_Double_knuckle_starboard, CMD_Deploy_decoys, CMD_Crash_dive, CMD_Emergency_surface, CMD_Depth_changing, CMD_Maneuver_officer_end,CMD_Navigation_officer, CMD_Choose_destination_point, CMD_Plot_course, CMD_Return_to_course, CMD_Search_pattern_1, CMD_Search_pattern_2, CMD_Search_pattern_3, CMD_Report_time_to_turn, CMD_Report_time_to_course_end, CMD_Report_range_to_course_end, CMD_Report_depth_under_keel, CMD_Report_weather, CMD_Navigation_officer_end,CMD_Weapons_officer, CMD_Activate_deckgun, CMD_Activate_flakgun, CMD_Activate_A01gun, CMD_Activate_A02gun, CMD_Deactivate_gun, CMD_Gun_manual_mode, CMD_Fire_gun, CMD_Open_torpedo_tube, CMD_Close_torpedo_tube, CMD_Open_sel_torpedo_tube, CMD_Close_sel_torpedo_tube, CMD_Toggle_open_close_torpedo_tube, CMD_Fire_torpedo, CMD_Select_torpedo_tube, CMD_Select_tube_1, CMD_Select_tube_2, CMD_Select_tube_3, CMD_Select_tube_4, CMD_Select_tube_5, CMD_Select_tube_6, CMD_Select_single_tube_index, CMD_Select_salvo_tube_index, CMD_Cycle_torp_tube, CMD_Cycle_fore_torp_tube, CMD_Cycle_aft_torp_tube, CMD_Set_salvo_mode, CMD_Set_torpedo_depth, CMD_Set_torpedo_depth_international, CMD_Set_torpedo_speed, CMD_Set_torpedo_pistol, CMD_Set_torpedo_straight_run, CMD_Set_torpedo_2nd_gyroangle, CMD_Set_torpedo_leg_length, CMD_Set_torpedo_pattern_angle, CMD_Set_TDC_bearing, CMD_Set_TDC_target_range, CMD_Set_TDC_angle_on_bow, CMD_Set_TDC_target_speed, CMD_Set_spread_angle, CMD_WP_Target_nearest_merchant, CMD_WP_Target_nearest_warship, CMD_WP_Target_nearest_ship, CMD_WP_Target_recommended, CMD_WP_Identify_target, CMD_WP_Solution_to_target, CMD_WP_Fire_torpedo, CMD_WP_Compute_solution, CMD_WP_Solution_on_map, CMD_WP_Report_tubes_status, CMD_WP_Report_damage, CMD_WP_Take_photo, CMD_Set_realspread_angle, CMD_Set_tgt_mast_height_international, CMD_Rescue_Survivors, CMD_Weapons_officer_end,CMD_Watch_officer, CMD_WA_Target_nearest_merchant, CMD_WA_Target_nearest_warship, CMD_WA_Target_nearest_ship, CMD_WA_Target_recommended, CMD_DGuns_Fire_at_will, CMD_DGuns_Hold_fire, CMD_Toggle_DGuns_Fire_at_will, CMD_DGuns_Short_range, CMD_DGuns_Medium_range, CMD_DGuns_Long_range, CMD_Toggle_DGuns_range, CMD_DGuns_Aim_hull, CMD_DGuns_Aim_cmd_deck, CMD_DGuns_Aim_weapons, CMD_DGuns_Aim_waterline, CMD_DGuns_Update_target, CMD_AAGuns_Fire_at_will, CMD_AAGuns_Hold_fire, CMD_Toggle_AAGuns_Fire_at_will, CMD_AAGuns_Short_range, CMD_AAGuns_Medium_range, CMD_AAGuns_Long_range, CMD_Toggle_AAGuns_range, CMD_AAGuns_Aim_fighters, CMD_AAGuns_Aim_bombers, CMD_AAGuns_Aim_any, CMD_AAGuns_Closing_targets, CMD_AAGuns_Any_targets, CMD_Toggle_AAGuns_Closing_targets, CMD_AAGuns_Update_target, CMD_Man_the_deck_gun, CMD_Man_the_flak_gun, CMD_Man_the_deck_and_flak_guns, CMD_Watch_crew, CMD_Toggle_battle_stations, CMD_Toggle_activate_damage_control_team, CMD_Toggle_activate_aa_gun_team, CMD_Activate_aa_gun_team, CMD_Toggle_activate_deck_gun_team, CMD_Activate_deck_gun_team, CMD_Report_nearest_visual_contact, CMD_WA_Report_damage, CMD_WA_Engage_target, CMD_Watch_officer_end, CMD_Radio_operator, CMD_Report_nearest_radio_contact, CMD_Send_contact_report, CMD_Send_patrol_report, CMD_Radar_one_sweep, CMD_Radar_continuous_sweep, CMD_Radar_turn_off, CMD_Gramophone_toggle, CMD_Gramophone_play, CMD_Gramophone_stop, CMD_Gramophone_prev, CMD_Gramophone_next, CMD_Radio_operator_end,CMD_Sonar_operator, CMD_Repeat_last_report, CMD_Report_nearest_sound_contact, CMD_Report_nearest_warship_sound_contact, CMD_Hydrophone_normal_sweep, CMD_Follow_nearest_sound_contact, CMD_Follow_nearest_warship_sound_contact, CMD_Estimate_range_to_contact, CMD_Precise_range_to_contact, CMD_Send_sonar_range_to_TDC, CMD_Send_sonar_bearing_to_TDC, CMD_Sonar_operator_end,CMD_Crew_cmd_end,CMD_Enter_ Adversarial_mode, CMD_Set_escort_throttle, CMD_Set_escort_course, CMD_Set_escort_position_fore_far, CMD_Set_escort_position_fore_near, CMD_Set_escort_position_aft_far, CMD_Set_escort_position_aft_near, CMD_Set_escort_position_left_far, CMD_Set_escort_position_left_near, CMD_Set_escort_position_right_far, CMD_Set_escort_position_right_near, CMD_Set_escort_defensive_mode, CMD_Set_escort_aggressive_mode, CMD_Set_escort_search_mode_on, CMD_Set_escort_search_mode_off, CMD_Set_escort_attack_with_side_ASW, CMD_Set_escort_attack_with_aft_ASW, CMD_Set_convoy_zigzagging_on, CMD_Set_convoy_zigzagging_off, CMD_Set_convoy_throttle_slow, CMD_Set_convoy_throttle_fast, CMD_Show_AdversarialMode_Dials, CMD_Hide_AdversarialMode_Dials, CMD_ActivateEscortTab, CMD_ActivateConvoyTab, CMD_ActivateCameraTab, CMD_Is_Any_Escort_Unit_Alive, CMD_Is_Any_Convoy_Unit_Alive, CMD_Is_Selected_Escort_In_Defensive_Mode, CMD_Is_Selected_Escort_In_Search_Mode, CMD_Can_escort_attack_with_aft_ASW, CMD_Can_escort_attack_with_side_ASW, CMD_Is_Convoy_Performing_An_Evasive_Course, CMD_Toggle_Escort_Defensive_Mode, CMD_Toggle_Escort_Search_Mode, CMD_Toggle_Convoy_Evasive_Course I want undocumented features ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-23-07 at 03:36 AM. |
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#14 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
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I'm surprised noone has mentioned the "crash to desktop" a key before the patch...
There are a lot of commands that got left out also, but you have to re-add them in the commands.cfg file. My favourite being WP_Identify_Target....(I hate trying to ID a ship at 0/180 degrees AOB)
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#15 | |
Grey Wolf
![]() Join Date: Nov 2002
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Okay, hang on.... This is becoming a really useful thread. Are these listed there, but just not assigned with a key? Or do we have to manually type in the command? If so, can we get a list of possible commands we can add? Please and Thank You. PS: I suppose the response to the WP_identify _target is text that appears in themessage box? (no audio)
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