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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 | |
Rear Admiral
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Good god man, i hope it didnt take you too much trouble or time. Good work as always! ![]() |
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#1232 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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Hey great mod here started out the the version before this one, 1.65? I'm loving it. I uninstalled SH4 and deleted all files, then reinstalled patched to 1.4 and then installed 1.7 and I'm getting a small graphical glitch. It appears when I'm on the bridge, I haven't noticed it in periscope. While I'm on the bridge doing whatever I notice the waters moving around (looks amazing) but about every 10-15 seconds it will glitch up and look like the water is "restarting" itself. Let me see if I can explain this in english lol.
Ok the best way I guess to describe this is the water appears like a broken record sounds, it plays out so far then it pops and replays the last 15 some odd seconds then pops and does it again over and over? Not a major complaint, you don't have to make a big deal and tear into things to figure it out unless you feel it is necessary. I'm going to load it back up again and see. BTW I have a widescreen moniter, does anyone know what screen resolutions in game are wide screen? I think I have it on the 1280 on at the moment. Thanks for the hard work and the wonderful mod!
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\"Ask Not What Your Country Can Do For You, Ask What You Can Do For Your Country.\" President John F. Kennedy ![]() |
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#1233 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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#1234 | |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
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Once you get used to these mods it's very hard to play without them, so the speedy turnaround is greatly appreciated. ![]() |
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#1235 | |
Watch
![]() Join Date: Aug 2006
Posts: 25
Downloads: 122
Uploads: 0
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#1236 | ||
Swabbie
![]() Join Date: May 2005
Location: Paris France
Posts: 5
Downloads: 10
Uploads: 0
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Personnally I find the shift arrow camera much too fast and prefer the ROW realistic camera that allow to move everywher inside the sub but TM17 really rocks ! thanks |
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#1237 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Not sure if this problem has been posted before, but I'm getting a dark sky and incredibly low framerates with TM 1.7. The game runs normal without.
I did a clean install, patched to 1.4, and put on TM 1.7... nothing else. Any ideas? |
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#1238 | ||
Rear Admiral
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I prefer the ROW camera too. However, the patch altered some of the same files the ROW camera files touchs on. Specifically the interior files. Im not sure what the patch did to these files, nor what ROW did to these files. Without knowing this info, theres no way i can make myself use the ROW camera file because the files are out of date. In short, i had no choice but to drop it, or risk something being broken. The camera file ive provided was a quick "ad hoc" replacement. Quote:
Disable the mod, and remove the scene.dat and/or the sky/water textures from the tex directory and see if that fixes your problem. |
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#1239 |
Pacific Aces Dev Team
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One thing I noticed with TM1.7 is that the ObjectRadius for stars is set to 1000, this collide with the horizon value of 1000. In this case at night stars begin to flicker and appear/disappear because of overlapping with the sky dome. Original value for stars radius is 980 and this tells the engine to render the stars in front of the sky object.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#1240 |
Canadian Wolf
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Have not noticed any fps drop with this so far on this end, testing with the Midway Mission, fps same as previous Triggers.
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#1241 | |
Rear Admiral
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:hmm: Well i knew there was something i was bound to miss in that file. I'll look into it. |
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#1242 |
Rear Admiral
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Between a minor tweak in the cam file, and another minor tweak in the scene.dat file, this is starting to look like a minor patch. ANything else someone has noticed while im at this?
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#1243 |
Rear Admiral
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Ok. Weee a patch.
// fixed error with starfield being rendered behind the horizon dome. // adusted Freecam to be less annoying // Conning tower bridge view, now allows you to move about the topside of the submarine. Tested this on a saved game in progress, and it loaded fine. Therego you shouldn't *have* to be in port to apply this patch. This is an exception to the rule of always apply mods or patchs while in port, That said, i provide no garuntee with saved games in progress. D/ L the whopping 60KB patch here: http://www.ducimus.net/sh4/release/TMaru_Patch_1.7.1.7z |
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#1244 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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#1245 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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is there still the issuse with the S-boat battery charge/dis-charge rates or is the that a stock SH4 issuse?
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack Last edited by fire-fox; 12-02-07 at 10:15 AM. |
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