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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 | |
Canadian Wolf
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It has a great read-me, FAQ, check it out ( this will also give you an idea regarding mods, what are incorporated, where potential conflicts with your current stuff may be ) and then make your decision. I will end with this, I installed ROW over Trigger a few days ago and had probably my best patrol since I started playing SH4, I am not talking tonnage, but rather total game experience. RDP |
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#962 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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alright, thanks for the info, i will try it now when i get the chance.
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#963 | |
Canadian Wolf
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#964 |
Sailor man
![]() Join Date: Sep 2007
Posts: 45
Downloads: 14
Uploads: 0
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Two questions...After dropping Fleet Boat and loading TM...
1. My fuel gauge stays at 100. I went Flank from Pearl to Midway and it stayed at 100. Found my answer to question two. Last edited by subcpo; 09-30-07 at 09:34 PM. |
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#965 | |
Canadian Wolf
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RDP |
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#966 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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In the realism options, it is not set globally from the main menu. The campaign difficulties override it. You need to click on the radio in the office to customize the settings.
tater |
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#967 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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Well im thinking of trying this mod really soon, just one more question, you said it inlcudes taters mod, you mean the improved campagne layers, if so is it the most up to date version?
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#968 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's the version most up to date when TM 1.6 went to bed.
I plan on updating the campaign at some point. I really need to just gut it out and get it where I'm somewhat happy with it. After I get that done, I have some more radical plans for it in mind, but I want to wait til I have a semi definitive version out for TM so people that don't feel like going through the looking glass aren't hosed ![]() tater |
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#969 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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I've been away from the game for awhile, but getting back into
SH and I wanted to use TM. I am impressed by how everything looks. One question, are ships harder to sink? I ask because I wanted to check out the gameplay, so I played the sub school's torp training. I hit the cruiser with three of four front torpedos and swung around for two more shots. I waited for the reload and fired more as the tubes reloaded since by now the cruiser was stationary. After a total of eight hits the cruiser was still afloat 24 hrs later. I read that the AI was harder in TM and that is OK, but if the shiips are this unsinkable it may not be what I wanted.
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#970 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Ahoy Capt.Ironkross
We are modded up with T_M_1.6 reverse engineered,to get ship shape files back.With added mods: ROW,NSM_lite,& 1.5-X-Torpex.They go down well to our taste.
![]() ![]() For starters>>http://www.subsim.com/radioroom/show...82&postcount=1 |
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#971 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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What file setting controls how fast the torpedo doors are opened? Before installed the mod I noticed there was a slight delay after pressing the keyboard button, but now the doors open instantaneously. I'd like to have that slight delay back.
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#972 | |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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![]() - BTW my second try at sub school, same scenario, I guess one of my torps fizzled out b/c it blew a hole in my boat. ![]() [EDIT]Link to NSM_lite please? I can't find it in the NSM thread or with search.
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() Last edited by ironkross; 10-05-07 at 10:34 AM. |
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#973 | ||
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Capt.Ironkross
Quote:
![]() Last edited by donut; 10-05-07 at 10:56 AM. Reason: humor |
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#974 | ||||
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#975 |
Seaman
![]() Join Date: Aug 2007
Posts: 41
Downloads: 7
Uploads: 0
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Not sure what is causing this new problem... I've completed 22 patrols, but I noticed on the last patrol that things were repeating themselves (news-wise)... Then I looked at my patrol log and saw that I had two patrols starting on January 30, 1945. I tried to take another mission and noticed this:
![]() I feel like I'm in some weird combinationof the Philadelphia Experiment and Groundhog Day! Anyone know how to fix this? I'd really like to finish the war. |
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