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Old 09-29-07, 05:51 PM   #961
ReallyDedPoet
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Quote:
Originally Posted by Hawk_345
well i hear alot of good things from this mod, so im thinking about trying it.

what are the main improvements and/or changes this mod does? does it afect FPS in a significant way? how well does it work with existing mods such as capt cox mods, ROW, and tater's new campagne layers?
It is a great mod, it is slanted towards realism, so don't expects the number of contacts that are in Stock, as well AI is ramped up nicely. Install Trigger first than ROW, I experienced no real slowdowns with it. It incorporates tater's mod as well as a number of C. Coxs.

It has a great read-me, FAQ, check it out ( this will also give you an idea regarding mods, what are incorporated, where potential conflicts with your current stuff may be ) and then make your decision.

I will end with this, I installed ROW over Trigger a few days ago and had probably my best patrol since I started playing SH4, I am not talking tonnage, but rather total game experience.


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Old 09-30-07, 07:27 AM   #962
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alright, thanks for the info, i will try it now when i get the chance.
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Old 09-30-07, 07:30 AM   #963
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alright, thanks for the info, i will try it now when i get the chance.
Let us know Hawk how you make out


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Old 09-30-07, 08:36 PM   #964
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Two questions...After dropping Fleet Boat and loading TM...


1. My fuel gauge stays at 100. I went Flank from Pearl to Midway and it stayed at 100.

Found my answer to question two.

Last edited by subcpo; 09-30-07 at 09:34 PM.
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Old 09-30-07, 10:09 PM   #965
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Two questions...After dropping Fleet Boat and loading TM...


1. My fuel gauge stays at 100. I went Flank from Pearl to Midway and it stayed at 100.

Found my answer to question two.
Is unlimited fuel by chance checked off in your install?


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Old 09-30-07, 10:13 PM   #966
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In the realism options, it is not set globally from the main menu. The campaign difficulties override it. You need to click on the radio in the office to customize the settings.


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Old 10-01-07, 04:44 PM   #967
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Well im thinking of trying this mod really soon, just one more question, you said it inlcudes taters mod, you mean the improved campagne layers, if so is it the most up to date version?
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Old 10-01-07, 05:47 PM   #968
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It's the version most up to date when TM 1.6 went to bed.

I plan on updating the campaign at some point. I really need to just gut it out and get it where I'm somewhat happy with it.

After I get that done, I have some more radical plans for it in mind, but I want to wait til I have a semi definitive version out for TM so people that don't feel like going through the looking glass aren't hosed

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Old 10-04-07, 07:31 PM   #969
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I've been away from the game for awhile, but getting back into
SH and I wanted to use TM. I am impressed by how everything looks. One question, are ships harder to sink? I ask because I wanted to check out the gameplay, so I played the sub school's torp training. I hit the cruiser with three of four front torpedos and swung around for two more shots. I waited for the reload and fired more as the tubes reloaded since by now the cruiser was stationary. After a total of eight hits the cruiser was still afloat 24 hrs later. I read that the AI was harder in TM and that is OK, but if the shiips are this unsinkable it may not be what I wanted.
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Old 10-05-07, 01:13 AM   #970
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Ahoy Capt.Ironkross

We are modded up with T_M_1.6 reverse engineered,to get ship shape files back.With added mods: ROW,NSM_lite,& 1.5-X-Torpex.They go down well to our taste. http://www.subsim.com/radioroom/show...94&postcount=1
For starters>>http://www.subsim.com/radioroom/show...82&postcount=1
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Old 10-05-07, 05:20 AM   #971
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What file setting controls how fast the torpedo doors are opened? Before installed the mod I noticed there was a slight delay after pressing the keyboard button, but now the doors open instantaneously. I'd like to have that slight delay back.
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Old 10-05-07, 09:25 AM   #972
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Quote:
Originally Posted by donut
We are modded up with T_M_1.6 reverse engineered,to get ship shape files back.With added mods: ROW,NSM_lite,& 1.5-X-Torpex.They go down well to our taste. http://www.subsim.com/radioroom/show...94&postcount=1
For starters>>http://www.subsim.com/radioroom/show...82&postcount=1
Ahoy Cptn Donut. I will certainly give those a try. And thanks a bunch for the quick reply.
- BTW my second try at sub school, same scenario, I guess one of my torps fizzled out b/c it blew a hole in my boat.
[EDIT]Link to NSM_lite please? I can't find it in the NSM thread or with search.
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Last edited by ironkross; 10-05-07 at 10:34 AM.
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Old 10-05-07, 10:54 AM   #973
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Capt.Ironkross

Quote:
Originally Posted by ironkross
Quote:
Originally Posted by donut
We are modded up with T_M_1.6 reverse engineered,to get ship shape files back.With added mods: ROW,NSM_lite,& 1.5-X-Torpex.They go down well to our taste. http://www.subsim.com/radioroom/show...94&postcount=1
For starters>>http://www.subsim.com/radioroom/show...82&postcount=1
Ahoy Cptn Donut. I will certainly give those a try. And thanks a bunch for the quick reply.
- BTW my second try at sub school, same scenario, I guess one of my torps fizzled out b/c it blew a hole in my boat. Circle runner,don't-cha-know
[EDIT]Link to NSM_lite please? I can't find it in the NSM thread or with search.
Pick,ROW Light Zone's Special Effect's install over T_M_1.6/GFX/Patch_1.6.2,or..Download: http://files.filefront.com/NSM26zip/;8100796;;/fileinfo.html

Last edited by donut; 10-05-07 at 10:56 AM. Reason: humor
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Old 10-05-07, 11:12 AM   #974
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Quote:
Originally Posted by donut
Quote:
Originally Posted by ironkross
Quote:
Originally Posted by donut
We are modded up with T_M_1.6 reverse engineered,to get ship shape files back.With added mods: ROW,NSM_lite,& 1.5-X-Torpex.They go down well to our taste. http://www.subsim.com/radioroom/show...94&postcount=1
For starters>>http://www.subsim.com/radioroom/show...82&postcount=1
Ahoy Cptn Donut. I will certainly give those a try. And thanks a bunch for the quick reply.
- BTW my second try at sub school, same scenario, I guess one of my torps fizzled out b/c it blew a hole in my boat. Circle runner,don't-cha-know
Of course it's the old circle runner trick, sorry about that chief. :rotfl:

Quote:
Originally Posted by donut
[EDIT]Link to NSM_lite please? I can't find it in the NSM thread or with search.
Pick,ROW Light Zone's Special Effect's install over T_M_1.6/GFX/Patch_1.6.2,or..Download: http://files.filefront.com/NSM26zip/;8100796;;/fileinfo.html
NSM lite was in a different thread, I just didn't read thru to the end, thanks again.
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Old 10-07-07, 08:51 PM   #975
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Default Groundhog Day!

Not sure what is causing this new problem... I've completed 22 patrols, but I noticed on the last patrol that things were repeating themselves (news-wise)... Then I looked at my patrol log and saw that I had two patrols starting on January 30, 1945. I tried to take another mission and noticed this:


I feel like I'm in some weird combinationof the Philadelphia Experiment and Groundhog Day!

Anyone know how to fix this? I'd really like to finish the war.
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