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Old 08-16-07, 04:57 PM   #1
Michael Simmons
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Default THANKS!

Ducimus,

Thank you for this. You are an awesome modder.
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Old 08-17-07, 08:33 PM   #2
JohnBisMe
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A bit lost

Hello,

I have not played a submarine simulation in years, but do enjoy them. My father worked for 40 years for the Department of the Navy designing submarines, so I've always had an interest. Having picked up SH4, I played a bit, but felt it was kind of 'arcade-like' in some ways, and seemed to be lacking a few options (or I could not find them!). So... I looked at and downloaded TMaru 1.5. Not knowing what else to do, I dutifully unpacked the files in both packs therein into my Silent Hunter directory and started the game, which appears to be unchanged in any way. (I am playing from 1941 in an S-Boat).

Clearly, I did not do something properly. I don't know, basically, how to install or enable it. I am new to the game and new to mods in general, so I am missing a lot of the terminology (browsing the forums has thus far left me confused). Are there instructions on how to enable the enhancements contained in this mod pack somewhere? (Beyond 'Enable via JGSME per normal' ... I don't know what JGSME is! Jiggy... Game... Submarine Mission... Editor? Help!

Ensign Clueless
USS Dopefish (SSN-13.13)
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Old 08-17-07, 09:40 PM   #3
Ducimus
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Welcome to subsim JohnBisMe

First, you'll need 7zip or winrar to unpack the mod if you havent already done so.

Then you'll need to get this FREE program developed by a subsim member called "JSGME", you'll find that Here:
http://www.users.on.net/~jscones/software/products.html

After installing this program, unpack the TM mod into the sh4/MODS/ directory, (NOT sh4/data/). Run JSGME, and you should see an option to enable or disable the mod. Do either at your liesure.




@leo & Tater

I just thought of a way to find out how many planes consist of a squadron. Default chance to airstrike on detection is 10% (IE never happends), increase that to 100%, and then go get yourself detected near a normal airbase and see how many planes come for you. May not be "the whole base" but it should be enoguh to instill a "oh crap!" type of response.
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Old 08-17-07, 11:42 PM   #4
tater
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I've had a "100% airstrike mod" for a while that I used to test bomb loadouts, and I didn;t see that it had much effect, lol.

I suppose the ting to do is to get at the outside of the range circle for an airbase with one plane type. Set it at 100%, and see how many planes per day fly over. Maybe from PD depth.

Tweak it for that number (or at 1/2 range, and forget about how many planes/squadrons it is.

tater
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Old 08-19-07, 09:33 AM   #5
chilly
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Hey Guys, i have question for ya, sorry if it is wrong topic but , i am not search for hard game, i need only Realism as much as possible so what you recomend me T.M 1.5 or Real Felat Boat 3.0 ?

Thanks
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Old 08-19-07, 12:31 PM   #6
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Real Fleet boat is the rivet counters mod
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Old 08-23-07, 04:58 PM   #7
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Hmm, how can I desable limited fuel batteries etc, I know it makes it less realistic, but I am trying to play in an easy settings mode and the mod still makes it all limited even after I go and change it back to custom everything is still gets overwritten by the mod.
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Old 08-23-07, 08:52 PM   #8
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Quote:
Originally Posted by nubsinker
Hmm, how can I desable limited fuel batteries etc, I know it makes it less realistic, but I am trying to play in an easy settings mode and the mod still makes it all limited even after I go and change it back to custom everything is still gets overwritten by the mod.
After you start the campaign are you using the radio in the "office" to change the settings?
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Old 08-23-07, 09:52 PM   #9
leovampire
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Default hey Ducimus

Your no repeat mission thing you have now isn't bad! Just an example before T.M. I could go back to a save that is just after I finish a mission and every time I hit the send status report I always got the same mission. Now when I go back to a save game every time I hit the send status report I get a differn't mission point and objective every time. I tested it 4 times and got a differn't one each time.
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Old 08-23-07, 10:03 PM   #10
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Wow. That's interesting, leo. Hmmm.
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Old 08-23-07, 10:07 PM   #11
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Which one are you referring to Leo? The WIP or the one thats already in the optional mods directory?
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Old 08-31-07, 11:17 AM   #12
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Default Need help with Speed Chart Map/Pull Down.

I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
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Old 08-31-07, 11:19 AM   #13
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Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


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Old 08-31-07, 11:40 AM   #14
MaxenThor
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


RDP
Thank you Reallydedpoet I found it! Much appreciated.
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Old 08-31-07, 11:50 AM   #15
ReallyDedPoet
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Default

Quote:
Originally Posted by MaxenThor
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


RDP
Thank you Reallydedpoet I found it! Much appreciated.
Glad it worked out for you You will see in the bottom right corner four small buttons, they are for the grammaphone.


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