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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2005
Posts: 6
Downloads: 0
Uploads: 0
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Ducimus,
Thank you for this. You are an awesome modder. ![]() |
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#2 |
Nub
![]() Join Date: Aug 2007
Posts: 3
Downloads: 0
Uploads: 0
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A bit lost
Hello,
I have not played a submarine simulation in years, but do enjoy them. My father worked for 40 years for the Department of the Navy designing submarines, so I've always had an interest. Having picked up SH4, I played a bit, but felt it was kind of 'arcade-like' in some ways, and seemed to be lacking a few options (or I could not find them!). So... I looked at and downloaded TMaru 1.5. Not knowing what else to do, I dutifully unpacked the files in both packs therein into my Silent Hunter directory and started the game, which appears to be unchanged in any way. (I am playing from 1941 in an S-Boat). Clearly, I did not do something properly. I don't know, basically, how to install or enable it. I am new to the game and new to mods in general, so I am missing a lot of the terminology (browsing the forums has thus far left me confused). Are there instructions on how to enable the enhancements contained in this mod pack somewhere? (Beyond 'Enable via JGSME per normal' ... I don't know what JGSME is! Jiggy... Game... Submarine Mission... Editor? Help! Ensign Clueless USS Dopefish (SSN-13.13) |
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#3 |
Rear Admiral
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Welcome to subsim JohnBisMe
First, you'll need 7zip or winrar to unpack the mod if you havent already done so. Then you'll need to get this FREE program developed by a subsim member called "JSGME", you'll find that Here: http://www.users.on.net/~jscones/software/products.html After installing this program, unpack the TM mod into the sh4/MODS/ directory, (NOT sh4/data/). Run JSGME, and you should see an option to enable or disable the mod. Do either at your liesure. @leo & Tater I just thought of a way to find out how many planes consist of a squadron. Default chance to airstrike on detection is 10% (IE never happends), increase that to 100%, and then go get yourself detected near a normal airbase and see how many planes come for you. May not be "the whole base" but it should be enoguh to instill a "oh crap!" type of response. |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I've had a "100% airstrike mod" for a while that I used to test bomb loadouts, and I didn;t see that it had much effect, lol.
I suppose the ting to do is to get at the outside of the range circle for an airbase with one plane type. Set it at 100%, and see how many planes per day fly over. Maybe from PD depth. Tweak it for that number (or at 1/2 range, and forget about how many planes/squadrons it is. tater |
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#5 |
Swabbie
![]() Join Date: May 2006
Posts: 8
Downloads: 0
Uploads: 0
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Hey Guys, i have question for ya, sorry if it is wrong topic but , i am not search for hard game, i need only Realism as much as possible so what you recomend me T.M 1.5 or Real Felat Boat 3.0 ?
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#6 |
Rear Admiral
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Real Fleet boat is the rivet counters mod
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#7 |
Nub
![]() Join Date: Aug 2007
Posts: 2
Downloads: 0
Uploads: 0
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Hmm, how can I desable limited fuel batteries etc, I know it makes it less realistic, but I am trying to play in an easy settings mode and the mod still makes it all limited even after I go and change it back to custom everything is still gets overwritten by the mod.
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#8 | |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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#9 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Your no repeat mission thing you have now isn't bad! Just an example before T.M. I could go back to a save that is just after I finish a mission and every time I hit the send status report I always got the same mission. Now when I go back to a save game every time I hit the send status report I get a differn't mission point and objective every time. I tested it 4 times and got a differn't one each time.
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wow. That's interesting, leo. Hmmm.
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#11 |
Rear Admiral
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Which one are you referring to Leo? The WIP or the one thats already in the optional mods directory?
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#12 |
A-ganger
![]() Join Date: Apr 2005
Location: Boston,Ga.
Posts: 77
Downloads: 0
Uploads: 0
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I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
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Maxen Thor ![]() |
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#13 | |
Canadian Wolf
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Just click on it and drag it into view. Of note, grammaphone function is still there, just not the image. RDP |
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#14 | ||
A-ganger
![]() Join Date: Apr 2005
Location: Boston,Ga.
Posts: 77
Downloads: 0
Uploads: 0
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Maxen Thor ![]() |
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#15 | |||
Canadian Wolf
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