![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#646 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
|
![]()
Resolution issue maybe? Try running at different resolutions just for troubleshooting purposes, see if you can find it.
|
![]() |
![]() |
#647 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
|
![]()
No one have any clues on the menu ID error when trying to start the game after tmaru 1.6? Still trying to avoid a re-install...
|
![]() |
![]() |
#648 | |
Canadian Wolf
|
![]() Quote:
I will say this though, I was doing some testing for leovampire concerning LBO, during a re-install of a later version, this did happen. The only thing I could do was a complete reinstall of SH4. I am still not sure if it was related to LBO or something I did :hmm: , probably something I did ![]() If you do end up doing a re-install, after you have one good copy of SH4 1.3, create a new folder in your Program Files, copy and paste the clean install you did into the new folder. Then you have this clean version if you run into future problems. RDP Last edited by ReallyDedPoet; 08-27-07 at 11:30 AM. |
|
![]() |
![]() |
#649 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]() Quote:
I made a small mistake in that which also gave me a menu ID error. If you did not.. then maybe what RDP says above. If you did, replace the changed with the original TM1.6 file. See what happens |
|
![]() |
![]() |
#650 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Anyone have any observations on what the escorts are like since removal of their magical type13 radar?
tater |
![]() |
![]() |
#651 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
Uploads: 0
|
![]()
Wasn't sure Tater if I'm just gett'n bettter at eluding escorts more than likely radar thing. Ran into two task force, one off northern tip of Lunzo and the second heading to East China Sea,, the one between two small islands headed for Lunzo Straight. Bagged a Kongo BB in the first and a Taiyo Escort Carrier in the second. In both cases was not detected at PD depth until after firing my fish and in both cases eluded escorts after about an hour to 45 minutes of real time play'n cat and mouse, great fun
![]() ![]()
__________________
![]() ![]() |
![]() |
![]() |
#652 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 9
Uploads: 0
|
![]()
hello,
i dont know if this post before, but i have problems with my medal awards and trigger maru, i use the actually version 1.6 but this problem is in all previous versions also... here a screenshot ![]() i my first patrol i earned a medal of honor, but all the medals are wrong in my box, when i click on one of these medals appears a larged version from that medal, and thats correct, but not in my box....this is the navy cross i think ? how can i fix this ?, i dont like it thanks ;-) |
![]() |
![]() |
#653 |
Rear Admiral
![]() |
![]()
RE: Unable to find gramaphone/chart.
Im guessing this is a resolution issue. The orginal mod by CC was designed around a higher resolution. I'm Running at one resolution higher then 1024 X 768, and the lower right hand corner of it appears at the upper left of myscreen. If your running it at a lower resolution, i imagine that might be the problem. RE: Use of chart. Use of the chart is simple. It tells you how far something can move, at a given speed. Plot this with your compass. For instance if your target is moving at 7 kts, and you want to know where he will be in 4 hours from now, look up 7 kts, at 4 hours, and it will give you the distance. Using your compass draw a circle this istance on the chart, centered on your last contact with the target. This graphically shows you how far this target can move, at that speed, in 4 hours. Personally I consider this chart a neccessity. ![]() RE: ID Menu errors: This occures when youve been monkeying around with the 1024_768menu.ini file and fudged something up, OR, deleted/replaced a graphic being called upon by this file. If your trying to replace the new gramaphone graphic with the old one for example, it will probably spit an error at you because its sized differently then the stock ini file, and it wont like it when it gets a file smaller in dimensions then what its expecting. |
![]() |
![]() |
#654 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]()
Hi Ducimus,
Did anyone already stand up to take over TM when you retire ? Thanks, Foo ![]() |
![]() |
![]() |
#655 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
this is just a small example of what you will be soon seeing for new effects. This screen shot show's the smallest part of the new effects you will be seeing.
Now smoke effects for fires will be changing colors as they rise away from the fire's. All smoke effects will have the Slow Smoke vs3 effects working evenly and all smoke effects will work with wind speeds and directions evenly and better. And you will be able to see funnel smoke from the ships on the horizon just as the ships come into view or a little before. Smoke from the funnels will now move with the ships and blow in the breaze. New fire and explosion effects for differn't cargo's and parts of the ships. And fire effects will now react to the wind as well so will change in how they look and no longer always flame up but react to wind speed and direction. ![]() Last edited by leovampire; 08-27-07 at 06:13 PM. |
![]() |
![]() |
#656 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
#657 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
Downloads: 0
Uploads: 0
|
![]()
Well I can confirm it is a resolution problem, when I ran it at 1280x1024 it was there just fine, as Ducimus said LOL.
![]() Only problem is I run at 1920x1200, if anyone wiser than me knows how to decipher the 1024x768.ini file to adjust the charts position for the higher res.......help ![]() Oh and as for plotting I usually add 3 knots to the SOA to cover for slight speed increases etc, for the max range circle. |
![]() |
![]() |
#658 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
|
![]()
The telegraph, compass, & depth gauges in your screenie, which mod is that please?
|
![]() |
![]() |
#659 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
I use jimimadrid's Shinyborder's hud but a vs that also uses the green lamp mod for the fuel,battery,compressed air lamps.
|
![]() |
![]() |
#660 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 9
Uploads: 0
|
![]()
no one have the same prob ?
i would be pleased if anyone can help a bit thanks ;-) |
![]() |
![]() |
|
|