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Old 08-24-07, 02:31 PM   #601
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what a nice surprise! Thanks a lot!

Quote:
Originally Posted by Ducimus
Someday, down the road, ill be sitting somewhere in the sleeper of a truck, with time to kill, and a lap top. I wanted a modpack that had everything so i dont have to hunt around for it later.
Appreciated! and hope you'll find some time to kill soon!

Now, if only I can escape the evening duties without getting myself in serious, deep trouble... hmm :hmm:
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Old 08-24-07, 03:53 PM   #602
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Default WOW Duciums you have been busy tinkering

Like you said in several posts and to me personaly! Way to go seeing the work and moving thing has been going on!

Congrat's on what I am sure will be another work of art seeing you are a rivit counter!!! LOL!!!
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Old 08-24-07, 04:16 PM   #603
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What do i need to edit in the scene.dat file for more underwater visibility?
I use 1.6 TM so i cant install another mod because it will overwrite the file so i need to edit it manually thanks
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Old 08-24-07, 04:19 PM   #604
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go to the tab underwater and on the Fogend line enter 30 for 30 meters it's that simple unless you want to extend it to 60 which is max out
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Old 08-24-07, 04:31 PM   #605
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Quote:
Originally Posted by leovampire
Like you said in several posts and to me personaly! Way to go seeing the work and moving thing has been going on!

Congrat's on what I am sure will be another work of art seeing you are a rivit counter!!! LOL!!!
Sad thing is, not all items i remembered to annoate in the change log. And me, a rivet counter? Nahhh. Overall Theres a number of changes i made that a rivet counter never would have made.
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Old 08-24-07, 04:39 PM   #606
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Default LMAO D

:rotfl:

Well a rivit counter when it comes to your mod how is that?!
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Old 08-24-07, 04:55 PM   #607
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Im just glad its at a good stopping point. Although ill have to release a patch on the zones.cfg. Apparently if your deck gun ammo bunker gets damaged, you'll get the phantom smoke trailing you. Werners fixed it, i just have to apply that to my zones.cfg. Not a big deal really, but visually annoying.
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Old 08-24-07, 05:03 PM   #608
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Then there is the not impossible 1.4 patch, lol.

Seriously, even though you have finished with this, don't be a stranger, you have many insights into the innner works that are extremely useful to those of us on the more clueless end.

Just sign your "I will no longer field TM questions" paperwork, and chime in on other stuff from time to time.

<S>

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Old 08-24-07, 05:13 PM   #609
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Quote:
Originally Posted by tater
Then there is the not impossible 1.4 patch, lol.
If your intent is to invoke tears of pain and agony, that would do it pretty well. If there is another patch, i can only hope it doesnt touch the submarine UPC files, 1024_768.ini file, and the missionobjectives.upc file. Those are the hair pullers. Everything else is small stuff.
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Old 08-24-07, 05:18 PM   #610
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FWIW, I'll have to learn more of the missionobjective stuff fairly soon. If they did mess with it, perhaps I could help some.
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Old 08-24-07, 06:19 PM   #611
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Quote:
Originally Posted by leovampire
go to the tab underwater and on the Fogend line enter 30 for 30 meters it's that simple unless you want to extend it to 60 which is max out
Thanks for that, however i was mistaken it's not that i want to edit.

The blur or ripple effect on the submarine i dont like it.. to much.

I hope you know what i'm talking about

Edit

Screenshot

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Old 08-24-07, 06:35 PM   #612
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Default I personaly like that effect more realistic

But I have never looked into that Marka Ragnos.

I know in the camera file there are adjustments for that and the water cascading effect on scopes and what not but I am trying to fix problems with the camera for the ocean shaking action that is how I found them in the first place. But if it ain't broke don't fix it type of rule here right now for me.

So your on your own with that one. Sorry!
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Old 08-24-07, 06:52 PM   #613
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Ducimus, I typoed the damn DD. Name should be yUgumo.

http://mpgtext.net/subshare/793Jap%20DD%20Yugumo.rar

if you want to dump the yAgumo in favor of the proper spelling and you have time.

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Old 08-24-07, 07:15 PM   #614
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@Marka Ragnos

I beleive thats one of the files associated with Kriller's enviormental texture work. Im pretty sure its just a simple texture file removal. off the top of my head i think its underwater.dds or a name to that effect. Its most likely will be in the GFX pack, in either the misc , texture , or filter.

edit:
@ Tater,
Yag, Yug, *shrug* it still sounds japanese to me.
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Old 08-24-07, 08:17 PM   #615
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Awsome job man, you have said before TM is a work of the community but it doesn't work unless someones on the pulse and bringing in the latest and greatest. Thanks.
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