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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Canadian Wolf
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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Hi Ducimus,
Sorry if this question has been ask before.. You lowered tonnage in 1.4. I think that is a really good call ![]() My problem is, to complete a mission you need to sink 10.000k. Which is pretty much compared to the new tonnage. Also traffic has been reduced.. Finding aprox 6 ships in 48 hours is hard ! Do you know were I can change the tonnage to complete a mission ? Thanks, Foo edit : oops, I was just reading the posts in this topic and you are already trying to fix it. |
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#3 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Has anyone confirmed whether this mod conflicts with Oakgroove's instrumentation mod? I see in the readme for TM some references to Oakgroove but I'm not sure if this is something done earlier or taken from his latest offering.
Thanks
__________________
Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#4 | |
Rear Admiral
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Just added traffic to Attu and Kiska, as well as routes along the Kurils.
I'll try and get 0.73 out the door this evening will all the new stuff. tater |
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#6 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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#7 |
Rear Admiral
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Im still scripting sea trials. Its kinda complex. Way things are working, i think ill have a total of 3 missions, and then send your ass packing to pearl.
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#8 |
Swabbie
![]() Join Date: Aug 2007
Posts: 12
Downloads: 0
Uploads: 0
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Please help me. I'm a complete moron when it comes to installing all these feature packages. How do I do it? I want better game play.
Thanks! Manny |
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#9 |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 82
Uploads: 0
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Hello!
Again thank you Ducimus for this great mod. I found that on the map there is one thing, that shows with what kind of enemy we are deal when we find him on radar (instead that all contacts are only dots - it is really great idea for such presentation of contacts ![]() best regards Ad |
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#10 |
Rear Admiral
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Not, sure, ill have to look into it further.
In other news, im probably overhyping this, as its only a series of 3 scripted multi objective missions but, it was acutally alot of work. ![]() ![]() ![]() ![]() |
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#11 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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Very COOL!!!!! That is absolutely fantastic!!
Chuck |
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#12 |
Rear Admiral
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After the sea trials are done, you transfer to pearl harbor for combat duty. Unfortunatly i couldnt make the transfer automatic despite my best efforts, so you have to use the telephone in the office once sea trials are complete.
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Very, very cool stuff.
Glad I made duc figure out how to script all this stuff so I can learn easier ![]() tater |
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#14 |
Ace of the deep .
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Does the latest TM1.4 download contain Taters cammpaign layers 0.74
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#15 |
Rear Admiral
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Unfortuantly no. 1.4 has been out a couple weeks now. taters latest and greatest is well.. a recent development.
TM 1.5 will be updated with the latest and greatest of tater goodness. |
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