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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
Watch
![]() Join Date: May 2007
Location: england
Posts: 20
Downloads: 0
Uploads: 0
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to Ducimus
Quote:
not been depthcharged once, even at peri depth,flank speed, and battlestations. they seem to be blind. also watch crew see ships but not planes. sorry, i feel no right to complain, as i'm not a modder, and certainly not of the knowledge you have, but tm1.4 is to easy ![]() |
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#332 | ||
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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![]() I realy have to work to manage to escape there DC attacks ( even been forced to go way down testdept several times ). I even tought about it.... to have pen and paper ready in the next encounters to count the barrels they drop and when you have 3 DD's chasing you like i had last night ...fun fun fun ! ![]() Can't understand how they spotted me so fast ...middle of the night ( i was cruising at 2/3 ) when W.O. "ship spotted at 42°" . I the little time i needet to change from map to bridge and bin.... i already saw the 3 DD's heading my way ![]() Once under i have huge conversations with my poor sonarguy (i'm one of those gamers who's talking alot when gaming and whit my headset on i'm not alway's aware of the loudness i do this and who's lissening in the house ). Next day..."Who you're gonna feed to the sharks last night ?".... ![]() I have no complaints at all about current AI Ducimus...i even like my sonarguy ...hope he learns the job with experience during this war. Just thinking abouth something...never used "DECOYS" in TM before ...always forgot i have them ...next time i'll try one.. greetz
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#333 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Using TM 1.4.
Time: Oh Dark thrity. Two enemy DDs, range 4400 yds., Br 315, speed 6 kn. Visibility: Using Hi Pwr mag. on scope #2 can barely make out their bow wake, cannot ID their class. USS Triton (SS-201) @ PD, Speed 1 kn. (silent running) scope awash 50% Condx: Clear skies, no illumination, sea: Beaufort 3 With scope up for 3 min. while making a target speed estimation, notice both DDs change course directly toward me...:hmm: ...down scope, dive to 256'. DDs reach my vicinity and start dropping crap ... ouch...spend rest of the night looking for wiggle room.
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#334 |
Rear Admiral
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Might be the crew ratings in the campaign files. When i touched them myself, crew rating 3 (veteran) was predominate in all years of the war except the first year. ( my approach was to remove all crew rating 4's, then on all other crews, take the current level, and add 1 to it, but not to exceed 3 )
While using taters campaign mod, i only removed elites and left all other crew ratings alone. I thought maybe i should put some variety back in terms of skill levels. Im wondering if i should just take all skill levels , and increase it by 1 again. edit: and 3 mins with periscope up is entirely too long. That 3 mins, should be 30 seconds or less, preferbly less. edit 2: Just want to say, that i think im going to wrap up 1.5 soon. To be honest, im tired of working on it, so its liable to be my final update on this mod. I'm not making the same mistake i did in Sh3, spend 70% of my time modding and only 30% of my time playing. As so far its 95% modding and 5% playing. With 1.5, im goign to call it a day, and changing my habits 95% playing and 5% modding. |
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#335 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Well I do wonder though. Was TM1.4 released before of after pacth 1.3?
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#336 |
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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After.
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#337 |
Rear Admiral
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there was version 1.3, then 1.3a, then 1.4.
1.5 looks to be my last one. Someone else can do this whole mod package/supermod thing. |
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#338 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Thanks again for allo your hard work and dedication, Ducimus. I apreciate it, as I'm sure everyone here does, and I have no complaints whatsoever with what you've done. You've made a great simulation greater
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#339 |
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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Hrm.
When I open the tubes for the sub and wait a few seconds, I still get the movie of the tube opening before it fires.. Any ideas? |
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#340 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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The visual sighting stuff got a little jacked with Ubi's official patch, Will.
I've noticed some strange stuff when it's just a bit foggy/hazy. My crew is also not spotting ships until well after I can see them myself. I wouldnt' have a problem with it but I spend a lot of time in the nav screen. Oh well, I just upped the penalties for the Escorts to make up for the difference so at least I'm not spotted at the same time my crew calls them out. ![]() Thanks for the work Duci. I also like the new engine sounds BTW. Doesn't sound like some rusty scamp anymore. ![]()
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#341 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I designed the campaign with the stock AI in mind, or at least settings that preserve a wide range of skill levels.
In general, I wanted IJN fleet ASW assets to be level 3 typically. With 1.3, I could really probably back down the typical DD to 2, with a decent % of 3s, and very few 4s. It's tough though, and requires tons of playtesting to get right. tater |
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#342 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Ducimus and tater - I totally understand where fiddling with crew levels can be a testing nightmare. Duc - as for 1.5 being final - hey you deserve the playtime and I appreciate the work already done. My post wasn't meant as a slam, hopefully it wasnt taken that way.
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Good Hunting! Captain Haplo ![]() |
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#343 |
Watch
![]() Join Date: May 2007
Location: england
Posts: 20
Downloads: 0
Uploads: 0
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Ducimus
i and many others will miss you, and your brilliant work.
it cant be very rewarding for you if you hardly ever get to play sh4 and hopefully your brilliant mod, so good hunting mate, but please, in the future come back. you will be very missed. regards doc133 ![]() ![]() |
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#344 | |
Rear Admiral
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Heres the updated change log on 1.5
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afte that, im 7ziping the whole kittenkabuddle up, uploading it, and calling it quits. Only thing i intend to post after that is patrol logs and screenshots. |
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#345 |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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Is the living, Breathing ocean still going to be part of 1.5.
If not I will keep running 1.3 One more thing...Thanks for all your hard work. Your Mods keep me interested. ![]()
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