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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 82
Uploads: 0
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Hello!
Again thank you Ducimus for this great mod. I found that on the map there is one thing, that shows with what kind of enemy we are deal when we find him on radar (instead that all contacts are only dots - it is really great idea for such presentation of contacts ![]() best regards Ad |
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#302 |
Rear Admiral
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Not, sure, ill have to look into it further.
In other news, im probably overhyping this, as its only a series of 3 scripted multi objective missions but, it was acutally alot of work. ![]() ![]() ![]() ![]() |
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#303 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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Very COOL!!!!! That is absolutely fantastic!!
Chuck |
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#304 |
Rear Admiral
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After the sea trials are done, you transfer to pearl harbor for combat duty. Unfortunatly i couldnt make the transfer automatic despite my best efforts, so you have to use the telephone in the office once sea trials are complete.
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#305 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Very, very cool stuff.
Glad I made duc figure out how to script all this stuff so I can learn easier ![]() tater |
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#306 |
Rear Admiral
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When scripting, everything, requires a trigger. No pun intended.
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#307 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Why is the periscope mod required for this? If a mod is required why not put it in the mod?
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__________________
"Some ships are designed to sink… others require our assistance." ![]() |
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#308 |
Rear Admiral
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Anvart's readme states that i may not use it without expressed permission. Im a busy person, and to me, thats about the same thing as leaving a message on an answering machine. I don't. I just call back later or not at all. Call it a personal quirk. Nothing against anvart, i just have this aversion to something akin to an answering machine.
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#309 |
Ace of the deep .
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Does the latest TM1.4 download contain Taters cammpaign layers 0.74
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#310 |
Rear Admiral
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Unfortuantly no. 1.4 has been out a couple weeks now. taters latest and greatest is well.. a recent development.
TM 1.5 will be updated with the latest and greatest of tater goodness. |
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#311 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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ok but is it realy required?
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
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#312 | |
Rear Admiral
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Without the periscope animations, your view is that of inside the well, and not of the tower. If you want the animations fixed, you need anvarts mod. Even if i didnt put that in, you'd his mod anyway. |
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#313 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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There are 2 files in the Zip package. Do I install both?
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
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#314 | |
Rear Admiral
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Yes. One file is primarly graphics and sounds that woudlnt be changing very often. The other is primarly hard data files, and some graphics. The graphics in this package are the ones that would cause the mod to CTD if they werent present or were otherwise part of a core modification. Both combined form the acutal mod, i seperated the two to make future updates easier. (IE, easier to D/L a 14 MB file then a 70 MB file). Also apparently has the added side bennfit of making it easier to customize your graphics and sounds. Ive thoguht about pulling the mod back into one total package, but i think im going to keep it in two parts, as people seem to like it better that way, and again, makes updating easier as well. |
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#315 | |
Rear Admiral
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Just FYI, theres the updated, tenative changelog on 1.5
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Theres still more stuff to do, so 1.5 will be a bit longer in the works. Intergrating the latest of taters campaign scripting, the Real sinking mechanics mod, and a couple other items. |
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