![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1576 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
|
![]()
You should only have to patrol within a certain range of the icon for a few days. You don't necessarily have to go pinpoint to it. Use your compass to make a big circle with the icon at the center. Expand it out to area equal to required patrol icon, and just cruise through there for the required time allotted.
Also, if you are playing with limited fuel, watch your speed, as you need to be able to get back to base, as they don't send out ships to tow you into base, or tenders to refuel your sub.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
![]() |
![]() |
#1577 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
|
![]()
Hey guys, I was mooching around the SH4 mods folder and found a load of Trigger Maru stuff I must have downloaded a few months ago, but forgot to install.
Note, I've been running Trigger Maru Overhauled before these new installations. Anyway, the 3 new TM mods I installed were as follows: REL_ Trigger_Maru 1-6 TMARU-Patch _1.6.3 REL_Trigger_Maru_GFX_PAK_2_1 The game runs, but not without some 200 errors that I have to click to get rid of, then the game will run. But, it leads me to believe there is a conflict somewhere. Attatched is a small screenie of the mods I have installed on SH4. Any help is greatly appreciated guys ![]() ![]() |
![]() |
![]() |
#1578 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
|
![]()
this TMO isn't compatible with the newer patches i believe, just stick with overhauled
this is an old thread
__________________
![]() |
![]() |
![]() |
#1579 | |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
|
![]() Quote:
__________________
Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
|
![]() |
![]() |
#1580 |
Seaman
![]() Join Date: Aug 2008
Posts: 41
Downloads: 156
Uploads: 0
|
![]()
Having installed SHIV recently. Now it's time for adding stuff.
TM: on ducimus554 file-front site I found TMO-152. Thread title states that version 1.7.6 is out but nothing about 152. Did I miss something? And what additional files do I nedd? cheers itman edit: just found the corresponding thread, nevermind Last edited by itman; 12-06-08 at 07:53 AM. |
![]() |
![]() |
#1581 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
|
![]()
I'm playing TMO 1.4.
This mod sounds interesting. The OP siad you need three things. Give me the links, and I'll give it a whirl, please. |
![]() |
![]() |
#1582 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
|
![]()
TMO 1.7.6 is the version released before TMO 1.52, there are 2 versions of TMO 1.52 one for the U-Boat addon and one for SH4 patched to V1.4 you should be able to find the V1.4 version on Ducimus's filefront page.
Steve
__________________
![]() |
![]() |
![]() |
#1583 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
Uploads: 0
|
![]()
I'm confused! Is this a version previous to 1.62/Overhaul?
__________________
If it's a fair fight, then you didn't plan it properly. ==================================== |
![]() |
![]() |
#1584 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#1585 |
Lucky Jack
![]() |
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
|
|