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Old 12-02-07, 09:53 AM   #1246
Lopo
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Default Only one question...

Before all, thank you Ducimus for your work, it's awesome!
That's my question now: can I download NSM 3.3 just after TM 1.7? Is it relevant?

Lopo
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Old 12-02-07, 11:50 AM   #1247
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Default scene.dat

Hi Ducimus,

I see that you have edited the ROW scene.dat to use it with the new patch and TM, does that mean that if I put your scene.dat in with the ROW files it will work without the glitches the original ROW file had?

If so i am thinking of using you modified scene with ROW to make it work with the 1.4 patch untill Leo get's back, then he can continue working on the scene.dat, when he has fully recovered.
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and Pacific Enviroments 4 mod

Last edited by kriller2; 12-02-07 at 12:03 PM.
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Old 12-02-07, 12:03 PM   #1248
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I had experienced a problem with TM 1.7 on patch 1.4. after 10 days in ocean (game time) my frame rate went crazy - blinks, blinks, blinks ( in camera F12 and periscope view). it was during 1st patrol and it started from stormy weather. I didnt have this problem during the second and third patrols. Any advices?
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Old 12-02-07, 12:31 PM   #1249
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Quote:
Originally Posted by fire-fox
is there still the issuse with the S-boat battery charge/dis-charge rates or is the that a stock SH4 issuse?
Stock issue. Ive looked at it before, but didnt make any progress on it.


Quote:
Originally Posted by Lopo
Before all, thank you Ducimus for your work, it's awesome!
That's my question now: can I download NSM 3.3 just after TM 1.7? Is it relevant?

Lopo
I havent looked at NSM lately, but i beleive you should be able to run it without any major side effects. Install it last, and i think you'll be ok.


Quote:
Originally Posted by kriller2
Hi Ducimus,

I see that you have edited the ROW scene.dat to use it with the new patch and TM, does that mean that if I put your scene.dat in with the ROW files it will work without the glitches the original ROW file had?

If so i am thinking of using you modified scene with ROW to make it work with the 1.4 patch untill Leo get's back, then he can continue working on the scene.dat, when he has fully recovered.

The scene.dat i included is - i beleive - an older one that Leo made for me awhile ago. Ive had it in TM for a little while now. I havent noticed anything in the way of cyan colors. The two adjustments ive made on it, was the horizon from 1500 to 1000, and the starfield rendering from 100, to 980. (thank you seeadler for pointing that out to me). Feel free to examine it and use it howver you like.


Quote:
Originally Posted by LtCmdrRat
I had experienced a problem with TM 1.7 on patch 1.4. after 10 days in ocean (game time) my frame rate went crazy - blinks, blinks, blinks ( in camera F12 and periscope view). it was during 1st patrol and it started from stormy weather. I didnt have this problem during the second and third patrols. Any advices?
I can only guess it may have been a result of the first scene.dat where i forgot to edit the starfield rendering distance. Otherwise, i really have no idea. I tested the dat in calm and stormy weather and didnt really see any issue. Just keep your eye on it, and if it happends again, id like to know exactly when, as in time, date, state of the ocean, weather report, if there where any units nearby (this also causes lag), etc.
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Old 12-02-07, 12:36 PM   #1250
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Thanks Ducimus. I'll watch
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Old 12-02-07, 12:50 PM   #1251
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Lopo
Before all, thank you Ducimus for your work, it's awesome!
That's my question now: can I download NSM 3.3 just after TM 1.7? Is it relevant?

Lopo
I havent looked at NSM lately, but i beleive you should be able to run it without any major side effects. Install it last, and i think you'll be ok.

Thanks Ducimus, I'll try with it and we'll see...
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Old 12-02-07, 12:52 PM   #1252
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Quote:
Originally Posted by LtCmdrRat
I had experienced a problem with TM 1.7 on patch 1.4. after 10 days in ocean (game time) my frame rate went crazy - blinks, blinks, blinks ( in camera F12 and periscope view). it was during 1st patrol and it started from stormy weather. I didnt have this problem during the second and third patrols. Any advices?

Same issue here, Ducimus. I'll try the patch and let you know if blinks show up again.
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Old 12-02-07, 01:07 PM   #1253
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For those of you with the blinking, just out of curiousity, what video card are you using, and what other mods do you have installed? I havent experiened what you guys are seeing, and im wondering if theres something particular to the vid card/driver/ and combo with the mod.
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Old 12-02-07, 01:52 PM   #1254
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Quote:
Originally Posted by Ducimus
For those of you with the blinking, just out of curiousity, what video card are you using, and what other mods do you have installed? I havent experiened what you guys are seeing, and im wondering if theres something particular to the vid card/driver/ and combo with the mod.
ATI Radeon X800

Patch 1.4 + TM 1.7 (no patch) + ROW Cameras

I had never had that blink before. Perhaps it has something to do with installing ROW cameras on top of 1.4 + TM 1.7...but I could not live without the free camera inside the sub anymore...

Thanks for looking into it!
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Old 12-02-07, 02:12 PM   #1255
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I'm experiencing the blinking too, and I have a hunch that it has something to do with shaders. Some speculation: I first came across this a few weeks ago when using ROW New Seafoam with "new shaderwork". When I reverted back to ROW Classic Seafoam, the blinking was gone. With 1.4 it's back again, and afaik some parts of ROW are included in the patch. I'll experiment with a few things and post back shortly...

edit: I just checked something, and it turns out that the waterFoamPS.fx that is used in TMaru 1.7 is straight from ROW New Seafoam. Stay tuned for more...

Specs:
Two Radeon X1950 Pros in Crossfire mode
Catalyst 7.11

TMaru 1.7.1
RSRDC
NSM 3.3 Classic flavored to taste

Last edited by Fincuan; 12-02-07 at 02:24 PM.
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Old 12-02-07, 02:24 PM   #1256
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Quote:
Originally Posted by Fincuan
I'm experiencing the blinking too, and I have a hunch that it has something to do with shaders. Some speculation: I first came across this a few weeks ago when using ROW New Seafoam with "new shaderwork". When I reverted back to ROW Classic Seafoam, the blinking was gone. With 1.4 it's back again, and afaik some parts of ROW are included in the patch. I'll experiment with a few things and post back shortly...

edit: I just checked something, and it turns out that the waterFoamPS.fx that is used in TMaru 1.7 is straight from ROW New Seafoam

Specs:
Two Radeon X1950 Pros in Crossfire mode
Catalyst 7.11

TMaru 1.7.1
RSRDC
NSM 3.3 Classic flavored to taste

I think this may be the problem then. Cause i didnt use the ROW classic seafoam.


edit:

Infact, if i were a betting man, id bet this is an ATI shader issue, that can be resolved by running ROW classic sea foam over TM 1.7.

I don't have an ATI card anymore, and when i grudingly switched to Nvidia, i noticed i had alot less lag where particles and shaders were concerned. Not a plug at ATI, just an explanation why i don't see some of the things others are. That and if this issue wasnt video card related, im sure i'd have ALOT more complaints; as i have other users who are encountering no problems at all, myself included.

Last edited by Ducimus; 12-02-07 at 02:37 PM.
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Old 12-02-07, 03:01 PM   #1257
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I did some testing with the stock SH4 1.4 seafoam shaders, and I wasn't able to reproduce the blinking problem with them. I agree that the problem seems to be Ati related, but it has so far only occured when using the ROW New Seafoam shaders.

If someone doesn't want to use ROW Classic Seafoam, which seems to fix the blinking problem, then here's a quick and dirty fix. This will bring back the stock seafoam shaders. If you don't have the blinking problem, then you don't need this. If you choose to use this, then please report back if it really works. Enable it with JSGME after TMaru 1.7.1

the fix
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Old 12-02-07, 04:09 PM   #1258
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Quote:
Originally Posted by Dutch
Hey great mod here started out the the version before this one, 1.65? I'm loving it. I uninstalled SH4 and deleted all files, then reinstalled patched to 1.4 and then installed 1.7 and I'm getting a small graphical glitch. It appears when I'm on the bridge, I haven't noticed it in periscope. While I'm on the bridge doing whatever I notice the waters moving around (looks amazing) but about every 10-15 seconds it will glitch up and look like the water is "restarting" itself. Let me see if I can explain this in english lol.

Ok the best way I guess to describe this is the water appears like a broken record sounds, it plays out so far then it pops and replays the last 15 some odd seconds then pops and does it again over and over?

Not a major complaint, you don't have to make a big deal and tear into things to figure it out unless you feel it is necessary. I'm going to load it back up again and see.

BTW I have a widescreen moniter, does anyone know what screen resolutions in game are wide screen? I think I have it on the 1280 on at the moment.

Thanks for the hard work and the wonderful mod!
Any idea whats going on here?
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Old 12-02-07, 06:24 PM   #1259
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Ducimus 2 questions, what ROW mods are incorporated in your new T.M 1.7 (can i instal the others to see if they work over T.M. 1.7) and is it possible to instal the ROW sound mod on top of the sounds you have already incorporated into T.M1.7. Thanks mate.
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Old 12-02-07, 06:29 PM   #1260
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Default Silent Service Verison 12c Intro compatability?

Cpt Cox's Silent Service intro, I see you used parts but not all of it in TM 1.7. It was a recommended mod up to 1.6.5. Is it OK to install over TM 1.7, or are the compatable parts already integrated? Sorry if I asked that clumsily.
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