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Old 08-26-07, 09:59 PM   #646
Seadogs
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Resolution issue maybe? Try running at different resolutions just for troubleshooting purposes, see if you can find it.
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Old 08-27-07, 09:25 AM   #647
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No one have any clues on the menu ID error when trying to start the game after tmaru 1.6? Still trying to avoid a re-install...
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Old 08-27-07, 09:38 AM   #648
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Quote:
Originally Posted by digitizedsoul
No one have any clues on the menu ID error when trying to start the game after tmaru 1.6? Still trying to avoid a re-install...
This is a strange one :hmm: You prob. did this, but were you in port when you deactivated LBO and activated the new Trigger and GFX stuff?

I will say this though, I was doing some testing for leovampire concerning LBO, during a re-install of a later version, this did happen. The only thing I could do was a complete reinstall of SH4. I am still not sure if it was related to LBO or something I did :hmm: , probably something I did

If you do end up doing a re-install, after you have one good copy of SH4 1.3, create a new folder in your Program Files, copy and paste the clean install you did into the new folder.

Then you have this clean version if you run into future problems.


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Last edited by ReallyDedPoet; 08-27-07 at 11:30 AM.
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Old 08-27-07, 10:38 AM   #649
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Quote:
Originally Posted by digitizedsoul
No one have any clues on the menu ID error when trying to start the game after tmaru 1.6? Still trying to avoid a re-install...
Did you change the menu_1024_768 to remove the nomograph ?
I made a small mistake in that which also gave me a menu ID error.

If you did not.. then maybe what RDP says above.
If you did, replace the changed with the original TM1.6 file.
See what happens
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Old 08-27-07, 12:50 PM   #650
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Anyone have any observations on what the escorts are like since removal of their magical type13 radar?

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Old 08-27-07, 01:18 PM   #651
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Wasn't sure Tater if I'm just gett'n bettter at eluding escorts more than likely radar thing. Ran into two task force, one off northern tip of Lunzo and the second heading to East China Sea,, the one between two small islands headed for Lunzo Straight. Bagged a Kongo BB in the first and a Taiyo Escort Carrier in the second. In both cases was not detected at PD depth until after firing my fish and in both cases eluded escorts after about an hour to 45 minutes of real time play'n cat and mouse, great fun
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Old 08-27-07, 03:18 PM   #652
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hello,

i dont know if this post before, but i have problems with my medal awards and trigger maru, i use the actually version 1.6 but this problem is in all previous versions also...

here a screenshot


i my first patrol i earned a medal of honor, but all the medals are wrong in my box, when i click on one of these medals appears a larged version from that medal, and thats correct, but not in my box....this is the navy cross i think ?


how can i fix this ?, i dont like it


thanks ;-)
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Old 08-27-07, 04:33 PM   #653
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RE: Unable to find gramaphone/chart.

Im guessing this is a resolution issue. The orginal mod by CC was designed around a higher resolution. I'm Running at one resolution higher then 1024 X 768, and the lower right hand corner of it appears at the upper left of myscreen. If your running it at a lower resolution, i imagine that might be the problem.


RE: Use of chart.

Use of the chart is simple. It tells you how far something can move, at a given speed. Plot this with your compass. For instance if your target is moving at 7 kts, and you want to know where he will be in 4 hours from now, look up 7 kts, at 4 hours, and it will give you the distance. Using your compass draw a circle this istance on the chart, centered on your last contact with the target. This graphically shows you how far this target can move, at that speed, in 4 hours. Personally I consider this chart a neccessity.

RE: ID Menu errors:

This occures when youve been monkeying around with the 1024_768menu.ini file and fudged something up, OR, deleted/replaced a graphic being called upon by this file. If your trying to replace the new gramaphone graphic with the old one for example, it will probably spit an error at you because its sized differently then the stock ini file, and it wont like it when it gets a file smaller in dimensions then what its expecting.
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Old 08-27-07, 05:49 PM   #654
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Hi Ducimus,

Did anyone already stand up to take over TM when you retire ?

Thanks,

Foo
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Old 08-27-07, 06:03 PM   #655
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Default Working on new special effects for T.M. and Ducimus

this is just a small example of what you will be soon seeing for new effects. This screen shot show's the smallest part of the new effects you will be seeing.

Now smoke effects for fires will be changing colors as they rise away from the fire's. All smoke effects will have the Slow Smoke vs3 effects working evenly and all smoke effects will work with wind speeds and directions evenly and better.

And you will be able to see funnel smoke from the ships on the horizon just as the ships come into view or a little before. Smoke from the funnels will now move with the ships and blow in the breaze.

New fire and explosion effects for differn't cargo's and parts of the ships. And fire effects will now react to the wind as well so will change in how they look and no longer always flame up but react to wind speed and direction.


Last edited by leovampire; 08-27-07 at 06:13 PM.
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Old 08-27-07, 06:10 PM   #656
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Quote:
Originally Posted by FooFighters
Hi Ducimus,

Did anyone already stand up to take over TM when you retire ?

Thanks,

Foo
Not to my knowledge. I suspect nobody will until my absence becomes more pronounced. But the doors open, and the "keys are in the ignition" so to speak.
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Old 08-27-07, 06:20 PM   #657
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Well I can confirm it is a resolution problem, when I ran it at 1280x1024 it was there just fine, as Ducimus said LOL.

Only problem is I run at 1920x1200, if anyone wiser than me knows how to decipher the 1024x768.ini file to adjust the charts position for the higher res.......help

Oh and as for plotting I usually add 3 knots to the SOA to cover for slight speed increases etc, for the max range circle.
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Old 08-27-07, 06:28 PM   #658
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Default Question Leo

The telegraph, compass, & depth gauges in your screenie, which mod is that please?
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Old 08-27-07, 06:33 PM   #659
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I use jimimadrid's Shinyborder's hud but a vs that also uses the green lamp mod for the fuel,battery,compressed air lamps.
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Old 08-27-07, 07:21 PM   #660
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no one have the same prob ?

i would be pleased if anyone can help a bit


thanks ;-)
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