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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Planesman
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torpedo are not a scandal- they hit and unk almost every shot. i guess not even in 45 they have this kill rate. please guys help me
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#392 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Check the options you are using. There is one for Dud Torpedoes. |
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#393 |
Planesman
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i play on 100% realism. do you mean a mod's option there is friend?
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#394 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() No. I'm talking about the game options. |
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#395 |
Planesman
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yes.i haven't dud, circle run, too soon explosions, etc etc all torpedo hit. but i've see that's a problem of 2.6 sometime. Others have. if i delete torpedo files in 2.6 library,(so game use tmo torpedo files with malfuntions) can go well?
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#396 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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It's been quite a while and I just wanted to say hello and thanks to everyone who still plays this mod. I have read through the posts in this thread, and if there is enough interest, I am thinking about updating Traveller Mod in an attempt to correct some of the issues people are having.
But it's been at least 4 years since I have modded SH4, so if I decide to do it, it will take me a bit of time for it to all come back to me. ![]() Last edited by Traveller; 04-30-17 at 08:11 PM. |
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#397 |
CTD - it's not just a job
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It's like riding a bike... no wheels, handlebars or brakes, and no instruction set on how to put the thing together...
![]() Oh, and "Hello! Welcome Back!"
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"...and bollocks to the naysayers" - Jimbuna |
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#398 |
Stowaway
Posts: n/a
Downloads:
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Welcome back @Traveller.
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#399 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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HOLY, MOLI! THE PRODIGY HATH RETURNED! Good to hear from you Traveller.
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#400 |
Navy Seal
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Just wondering how you get rid of the ship sunk marker and captains log? Something I'd lie to have on my personal setup. Which files deal with this? Thanks in advance.
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#401 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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I wanna enable this mod along with the OTC, but after enabling Traveller's mod, ship lengths are gone from the Recog. Man. Any idea on how I could avoid this??
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#402 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 111
Downloads: 299
Uploads: 0
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During the first patrol,while i was under attack by destroyers i had a CTD;also in single missions i have this problem......
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#403 |
Navy Seal
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Anyone know how he eliminated the "ID ship" function and the captaisn log? I'd like to do this for my custom setup.
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#404 |
Gunner
![]() Join Date: Jun 2017
Location: Poland
Posts: 93
Downloads: 123
Uploads: 1
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Hello Traveller,
i would like to ask You about the compatibility of Your mod with other Silent Hunter 4 1.5 version mods. Beside TMO 2.5 and RSRDC i have also Improved Ship Physics 2.6, Optical Targeting Correction plus some Webster's and TMO 2.5 compatible mods enabled in my SH4. Would the Traveller Mod for TMO will work correctly with those mod listed above? Thank You in advance for reply! Jakub Last edited by p.jakub88; 07-06-17 at 11:30 AM. |
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#405 |
CTD - it's not just a job
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Read his first post there p.jakub88:
http://www.subsim.com/radioroom/show...13#post2036713 You'll see he calls it "Traveller Mod for TMO 2.5". His last few statements are: ** PLEASE REMEMBER - TRAVELLER MOD IS NOT COMPATIBLE WITH ANY OTHER MODS. IF YOU INSTALL ANY OTHER MOD OVER (AFTER) THIS MAIN MOD OR THE INCLUDED OPTIONAL PATCHES, YOU WILL LIKELY BREAK MAIN FEATURES OF THIS MOD AND IT WILL NOT WORK AS INTENDED. ** ** You must start a new campaign game after installing Traveller Mod v2.5 Final ** In other words, this would be used like "RSRDC_TMO_V502", and go on top of TMO 2.5. ~Everybody~ like TMO... ![]() Like most mods, it is a LOT of fun. Traveller has some really cool stuff in his mod.
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"...and bollocks to the naysayers" - Jimbuna |
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