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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Navy Seal
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#182 | |
Stowaway
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Thanks, captnmike :-) |
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#183 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() I agree about too much rolling motion in smaller waves, but unfortunately it's all connected regardless of wave size. I could tone down the side to side rolling, but it would affect all wave sizes. But I do need to tone down wave motion just a bit, because smaller patrol boats sometimes give off the sinking sound when they fall below the submerged depth in large waves. But don't worry. They'll still be big. Also, v2.4 patch will be out tomorrow. A few fixes and new features, including my much-needed campaign career game return to base button. ![]() |
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#184 |
Navy Seal
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Really loving this mod Traveler, FINALLY able to pull off a realistic like night surface attack, able to close in to 2,000 yards of tankers in a convoy, no hawkeyes magically spotting me in the dark night, able to execute attack much like the accounts in various books by O Kane, Fluckey etc. Much more to explore in this mod but so far, loving it.Engaged two convoys in Celebes Sea in January 1944, tankers in both, sank 6 tankers total, wiped out two convoys.Great mod.
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#185 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() I'll be releasing v2.5 final this afternoon. Some fixes and new features. It was going to be a small patch at first, but it grew into a full version. Lol. I think you'll like it. ![]() |
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#186 | |
Rear Admiral
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amplitude waves attenuation. Just interested in your approach.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#187 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#188 |
Rear Admiral
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Thanks! Maybe I was just happier using scale and bump, being able to control the height and width of waves more. Course, as you know they're several other factors. I think this was my first attempt, haha, lil rough ride.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#189 |
Rear Admiral
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Oh, maybe you can answer. You have 3 weather types in the EnvATL/EnvColors, clear, cloudy, storms. You can add another array/weather type, but I've yet taken the time to try it to see what would happen. My guess is code won't allow it, but maybe you know? Even if it worked, not sure how the added type would fall in sequence. It would be nice to have more sunsets, etc., but I assume if it worked someone would've long tried it.
Course, most items have the add array option, but seems some have effect, some don't, moreso in scene dat. I tried to add a extra wave pattern at 25mps, let's you do it, but never saw any effect. On the other hand, it worked with clouds.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#190 |
Navy Seal
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Anyone else having trouble getting the "cold weather clothing" mod to activate? Im in December 1941 with a porpoise class heading to Japan.Activated via jsgme.
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#191 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#192 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Also, right now I'm trying my hardest to get v2.5 final out, but decided to add one last thing- a campaign game 'return to base' feature like in Silent Hunter 3. It works fine now, but I don't want it abused as a cheat. ![]() Last edited by Traveller; 05-20-13 at 11:14 AM. |
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#193 |
Rear Admiral
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I never played sh3, so what exactly is a return to base feature? If it's click a button and you automatically return to base, I'm all for that cheat...
![]() Most items you can add an array item by right clicking and add an array. Been so busy I haven't been able to do much, but maybe you'll finish updating soon and I won't have to restart a campaign. If you get time, maybe try a lil night moonlight and see what it does. When I was testing it, it really appeared visuals were effected by moon position. I think I was using between 50-70 for my value, really too much light past 65.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. Last edited by Armistead; 05-20-13 at 12:07 PM. |
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#194 |
Navy Seal
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#195 |
Navy Seal
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Also, I went over the readme, trying to understand how spawning of enemy planes works now, nice they dont spawn all time but in two patrols, one in celebes sea in 1944, not one plane on patrol and now in 1941 off Bungo Suido in Japan, not one plane either.I had to have been reported in 44 as I was sweeping tankers(two convoys with six tankers sunk), no planes.Kind of worried or am I just misunderstanding how it works?
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