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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5356 |
Eternal Patrol
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Not a bad way to start. H.sie's mod is excellent.
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“Never do anything you can't take back.” —Rocky Russo |
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#5357 |
Watch
![]() Join Date: Mar 2019
Location: Stolk - near Schleswig
Posts: 17
Downloads: 20
Uploads: 0
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That´s absolutely right. I used to play with LSH 2015 but now i´m in hospital and have only a weak tablet. So no megamods. Only vanilla, h.sie and some convoys via campaign.scr
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13.7.40. 2351 Patrouille 8 U-108, 7. Flottille Ausgelaufen: Juli 13, 1940, 23:51 Von: Kiel Missiondbefehle: In Sektor AK64 patrouillieren 16.7.40. 2126 Planquadrat AN 34 Schiff versenkt! Küstenschiff, 2002 Tonnen 21.7.40. 0224 Planquadrat AM 31 Schiff versenkt! T3-Tanker, 11655 Tonnen 0241 Planquadrat AM 31 Schiff versenkt! T3-Tanker, 11654 Tonnen 0319 Planquadrat AM 31 Schiff versenkt! T3-Tanker, 11653 Tonnen 25.7.40. 0230 Planquadrat AL 38 Schiff versenkt! T3-Tanker, 11673 Tonnen 0409 Planquadrat AL 38 Schiff versenkt! Flower Korvette, 950 Tonnen 0912 Planquadrat AL 38 Schiff versenkt! V&W Zerstörer, 1188 Tonnen 0926 Planquadrat AL 38 Schiff versenkt! T2-Tanker, 10871 Tonnen 0934 Planquadrat AL 38 Schiff versenkt! T3-Tanker, 11656 Tonnen 0939 Planquadrat AL 38 Schiff versenkt! Leichter Tanker, 4276 Tonnen 2.8.40. 2320 Planquadrat AL 25 Schiff versenkt! T3-Tanker, 11697 Tonnen 10.8.40. 0905 Planquadrat AN 36 Schiff versenkt! Schlepper, 1149 Tonnen 11.8.40. 0121 Planquadrat AO 45 Schiff versenkt! Schlepper, 1150 Tonnen Patrouillenergebnisse Verluste: 0 Versenkte Schiffe: 13 Zerstörte Flugzeuge: 0 Patrouillentonnage: 91574 Tonnen ![]() Last edited by SonarmaatU212; 03-20-19 at 01:00 PM. |
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#5358 |
Weps
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Hopefully this will not count as necro-posting but ever since March 2019, the vast majority of posts in the SH3 Forum have been related to questions or problems. Although I have been guilty of posting both, SH3 is really made to be played so...
Using NYGM3 6F with a bunch of minor mods and playing DiD. U-1009 OLzS Gerhard Haas, 11th Flotilla commanding On the afternoon of June 4th 1944 took U-1009 out of Bergen for her first patrol bound for Square AE88. The boat was fully fuelled and provisioned for sixty-days. That evening dived and the boat has run submerged since, usually snorkelling twice a day. In good weather eight or ten hours of snorting at 5-knots really helps the speed of advance otherwise it's 3-knots at 30-metres and barely 80-90 nm per 24-hours. Now it is June 16th and the boat is still days from the objective. On June 6th a message from BdU informed that the Invasion of France had begun but no new orders were received so U-1009 continues towards her map square. Later that day a warship group was detected by hydrophone effect in Square AF79. Successive bearings provided a rough course and an intercept course was set but it proved impossible to close although did briefly spot a warship's mast at the limits of visibility. Returned to base course and after contact was lost, the boat was spotted while snorkelling by a pair of single engine aircraft, no doubt from an aircraft carrier. Quick action retracting the snort and diving to 50-metres evaded the four depth charges that were dropped. Passing through the Iceland-Faeroe's Gap was very slow due to many Coastal Command air patrols but yesterday and today have been able to snorkel for most of the day except now the weather has deteriorated and the best speed of advance on the snort is just 3-kts. Figure four to five more days to AE88 and forty-days rations will remain allowing 2-weeks on station. |
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#5359 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Started new career in August 2019 to commemorate the beginning of WWII, 80 years ago ...
After trials in the Baltic during the month of August, left W'haven on 24 August 1939 for First Patrol in Qu.AN13 (West of Orkney's). Many enemy airplanes in the area of operation as of Sept.1 but almost no surface patrol craft. Good weather and calm seas while in area of operation, heavy storms and sea during return voyage in middle North Sea. Returned to W'haven on Sept. 12, having sunk 4 merchants for 12560 BRT and 1 Vickers Vildebeest shut down - fished the pilot out of the water and took him prisoner. Torpedo hits: 5 Crash dives: 2 Transfered from the 2nd U.-Flotilla to the 1st U.-Flotilla. My Diesel Warrant Machinist and one Nautical Seaman 1cl. were transfered to other boats - had to replace them with a Electric Fireman 1cl., two Diesel Fire Men 3cl. and a Seaman 2cl. Received orders for Second War Patrol: - Patrol area Qu.AO41 (Skagerrak) - Departure scheduled for Oct. 10 ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 10-05-19 at 06:49 AM. |
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#5360 |
Ocean Warrior
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March, 1941. On the third surface attack on a convoy. Shadowed all day, sending reports but after sunset was told pack can't assemble so on my own. Sunk four ships so far. Attack, escape a short distance away, dive to reload, surface and attack again.
Light broken cloud cover, three quarter moon/stars, winds at 9 m/s. I attack around 2.5 km out. Last ship hit was just over 3k out. Three clueless escorts. One four stacker in the lead, a corvette port and starboard of the convoy. Looks like I'll shoot all my torpedoes at this one convoy. Last mission, sunk 66k. Convoy carnage: ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 10-10-19 at 09:57 AM. |
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#5361 |
Weps
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@John Pancoast, Sweet! Well done, you.
On June 15th 1944 my U-1009 sank an unescorted coastal steamer for 1868 tons and a week later intercepted a heavily defended convoy in Square AE88. After spending better than five real-time hours setting up an ambush using hydrophone data I put up the scope to find that the weather had socked in with essentially zero visibility. Rather than sneaking away to attack another day I tried too hard to get into a firing position and was detected. U-1009 was depth charged to destruction on 21 June 1944 by at least four escorts. DiD can be a real b----. -C |
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#5362 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5363 |
Weps
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That late in the war, being on the surface is tantamount to a death sentence. Late war approaches are a game of patience and more patience coupled with situational awareness achieved using the hydrophones and only very limited and brief periscope sweeps.
First error was that when the weather tanked and I lost visual contact with the convoy I attempted to continue an approach that should have been abandoned. Error two was going to full speed in an attempt to close the nearest merchant sound contact and determine a visual firing solution. Error three was failure to set up on the initial attacker with a T-V acoustic after the first depth charge salvo missed and instead, going deep immediately. With 20/20 hindsight, probably should have fired the two FaT-II into the convoy using the predicted data as the patterns and depths were already programmed and then attempt to ambush any counter attack with the acoustics in Tubes I and V. Late war careers are really merciless if you make a mistake and three of them are likely to spell doom. -C |
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#5364 | |
Ocean Warrior
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Leaving port in late war is tantamount to a death sentence for that matter. I don't ever do the hydrophones myself anyway; not the captain's job, etc. But everyone has their way of playing the game; options are a good thing. Late war is tough regardless of one's tactics, even without making a mistake. But after the (to easy, imo) early part of the war shooting gallery, it's fun to just try to survive a late war patrol.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5365 |
Ocean Warrior
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Few months later, Sept. 1941. Another NYGM convoy hit multiple times. Twice at night, once in the morning daylight.
These escorts weren't any more challenge than the previous ones. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5366 |
Weps
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Was late to the NYGM game but am largely disappointed with a number of aspects of the mod version 6F. In my current 1944 career I have sailed from Bergen through the Faeroe's - Orkney gap to Rockall without a single crash dive due to aircraft. In GWX3 I would be crash-diving five or six per day on quiet days.
-C |
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#5367 | |
Ocean Warrior
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To me, there's not much overall difference between the two gameplay wise once they're both "modded" the same*, but I feel the AI in GWX is marginally tougher. But one thing I've learned; comparing AI responses to a given scenario is a losing proposition. To many variables in the game to do so objectively. One can say, "Aha ! Mod X was better in this scenario than Mod Y !" Only to do the test again, and have the opposite results. In your example, weather maybe affecting things ? * = I.e, adding things to GWX that come stock in NYGM. Cam ship, fire damage, wolf packs, etc. Making the two as similar as possible for comparison testing in other words. I chose adding to GWX vs subtracting from NYGM because adding to is easy than taking out, for me anyway. Plus, I like the NYGM features I added to GWX anyway. Although one big plus for NYGM, at least for me, is that it never crashes trying to load a save. GWX almost always takes numerous tries before it'll finally load. Can be a pain wasting a half hour just to get the game to load at times.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 10-11-19 at 10:14 PM. |
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#5368 | |
Weps
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Presumably everybody's set ups are unique enough that individual installations are more or less prone to issues. Anyway, good hunting! -C |
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#5369 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5370 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Kapitän Küster's and U-512 journeys early 1943...
So far only mentionable events are: Surprised by flying boat while crossing bay of Biscay. Surprised by old four stack destroyer off coast of Venezuela. Depth charged. Moderate damage which were repaired at sea. Sunk one 150 ton coastal transport by artillery fire. Miserable...
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