SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-15-07, 09:09 AM | #91 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
Thanks ! :p
You're right : even if it's not possible to assign this texture to a impact under the hull of ships, I can at least try to make it, that's true.... Just have to reinstall the game, and I'll see what I can do. In case it looks good, I'll post pictures on this thread !
__________________
|
02-15-07, 09:28 AM | #92 | ||
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
||
02-15-07, 10:55 AM | #93 |
Medic
Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
Uploads: 0
|
Interesting...
I just downloaded this mod and compared the two textures with those of my GWX installation. I made an interesting observation.
It seems there might have been an error in the original GWX install. The filenames of Expl_mask01.tga and Damage_metal_a.tga in GWX seemed to be switched. This becomes obvious when you compare the Mod files to the original GWX files. I don't have time to test this observation any further. I will try the mod and I am very impressed with the pictures posted and the work that Ocean Blue has done. I just wanted to point out that GWX might have had an error that kept some good damage textures from appearing in the game.
__________________
"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21 |
02-15-07, 10:58 AM | #94 | |
Lucky Jack
|
Quote:
Hmmmmmmm:hmm:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
02-15-07, 11:15 AM | #95 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
MinDamage...The minimum number of hit points that generate a damage decal... MaxDamage...The number of hit points that cause the maximum damage.. MinDamageRange..The radius of the damage decal for minimum damage... MaxDamageRange..The radius of the damage decal for maximum damage... MinDamageAlpha..The transparency of the decal for minimum damage.... MaskTextureName.The texture used for decal shape.... DirtTextureName.The tilable texture with explosion traces... DirtTileFactor..The number of tiles per 10 meters of ship surface... These settings are in the .val file |
||
02-15-07, 12:44 PM | #96 | |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
Quote:
On a C2 : Here, on a small tanker : And here is the problem, second impact on the C2 : second try : Stempost intact.
__________________
Last edited by Alex; 02-15-07 at 03:21 PM. |
|
02-15-07, 05:07 PM | #97 |
XO
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
|
@ Alex
You have PM (Personal Message) @ Jimbuna for the screenshot tip!! |
02-15-07, 06:20 PM | #98 |
Swabbie
Join Date: Jan 2007
Location: Northern Utah
Posts: 12
Downloads: 0
Uploads: 0
|
That Last Pic Looks Sweet.
So is it possible to texture the Open Halfs of a broken Ship? |
02-15-07, 07:58 PM | #99 |
Lucky Jack
|
Looks good Alex. Maybe you and OC should colaborate your knowledge on these:hmm:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-15-07, 07:59 PM | #100 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
02-16-07, 02:59 AM | #101 |
Loader
Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
|
All (Each person) are Great.
All (Each person) are improved I like such a thing. Mind of GNU/Linux. Thanks.
__________________
Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
|
02-16-07, 07:11 AM | #102 | |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
Quote:
But there is a problem, I think OB knows it very well, and I want to share it with you guys. The torpedo damage texture have an influence on the deck gun damage one.... It means that if you use the deck gun with that torpedo damage texture, the deck gun damage on a ship will look like this : Now you see the problem : this ********** skeleton does NOT have to be here.... OB made a good work, and I think we all have to model this texture just like he did : with details like broken hull and shadows, no more.... My work doesn't look good, and cannot be used because of the influence of the torpedo damage texture on the deck gun damage one.... Until somebody come and find how to remove this influence.
__________________
Last edited by Alex; 02-16-07 at 08:36 AM. |
|
02-16-07, 08:01 AM | #103 |
Silent Hunter
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
|
Hi there Ocean Blue,
I have just loaded up your Torpedo damage mod. The torpedo damage is very good indeed i was just wondering if you could look at the shell damage textures. Here is a pic after a ship has been blasted by a BB and DD escorts.
__________________
|
02-16-07, 08:28 AM | #104 | |
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
02-16-07, 08:38 AM | #105 |
Loader
Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
|
@ Alex
Please wait a little Probably. @ mr chris I perform damage of a shell thinks about adjustment now. I understand a cause. And I want more each person of damage case (ship type is different) pic Because it becomes adjustment reference. postscript : I want to change an avatar of this uncle. Is contribution necessary ? Thanks
__________________
Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
|
Thread Tools | |
Display Modes | |
|
|