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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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[REL] Updated Torpedo Tooltip Info
Going off of a previous mod (sorry, cannot recall who it was who came up with it), I updated the text for all the different torpedo types. I originally had more text for each type, but the game crashes beyond a certain number of lines rendered for each section. Nonetheless, the information given is pretty relevant.
Just open your menu.txt file and copy and paste in the following information: 5370=Type: Mark 10|Range: 3,500 yards at 36 knots|Propulsion: Wet-heater|Notes: World War I-era torpedo still used by S-class submarines during World War II. 5371=Type: Mark 14|Range: 4,500 yards at 46 knots OR 9,000 yards at 31 knots|Propulsion: Wet-heater|Notes: Though initially plagued with many problems, it was the standard submarine torpedo of the war. 5372=Type: Mark 16|Range: 13,700 yards at 46 knots|Propulsion: Hydrogen Peroxide|Notes: A high-performance but high-cost torpedo. Not used during the war but remained in service until the mid-1970s. 5373=Type: Mark 18|Range: 4,000 yards at 29 knots|Propulsion: Electric-Battery|Notes: The Westinghouse version of a British-captured German G7e. By war's end, it made up 65 percent of all torpedoes fired by American submarines. 5374=Type: Mark 23|Range: 4,500 yards at 46 knots|Propulsion: Wet-heater|Notes: Identical to the Mark 14 without the 31-knot setting. In service 1943-1946. 5375=Type: Mark 27|Range: 5,000 yards at 12 knots|Propulsion: Battery|Notes: A variation of the airborne Mark 24 adapted for submarine use. It was a passive homing weapon intended for self-defense against ASW escorts. Text data adaped from http://www.navweaps.com |
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#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Many Thanks !
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#3 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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very cool and a much needed addition to the sim...tyvm...
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#4 |
Watch
![]() Join Date: Oct 2005
Posts: 15
Downloads: 7
Uploads: 0
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Thank you!
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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nice, though I would change it so it sounds like the desciptions are written in the time period as opposed to post war. Just an minor complaint.
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#6 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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another good thread here...
http://www.subsim.com/radioroom/show...hlight=torpedo i changed my torpedo data to read as the following. I wanted to know the Explosive power in each torpedo. I added the data here. you can paste this into your MENU.TXT file of this mod. 5370=Mark 10 3,500 yards (3,200 m) at 36 knots Explosive Charge 497 lbs 5371=Mark 14 4,500 yards (4,100 m) at 46 knots OR 9,000 yards (8,200 m) at 31 knot Explosive Charge 643 lbs 5372=Mark 16 13,700 yards (12,500 m) at 46 knots Explosive Charge 943 lbs 5373=Mark 18 4,000 yards (3,650 m) at 29 knots Electrical Explosive Charge 575 lbs 5374=Mark 23 4,500 yards (4,100 m) at 46 knots Explosive Charge 643 lbs 5375=Mark 27 5,000 yards (4,570 m) at 12 knots Electrical Explosive Charge 95 lbs
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