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Old 06-09-08, 06:39 PM   #16
Webster
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Quote:
Originally Posted by miner1436
mabey some great modder can put them in task forces. They are worth 400 renown.
sen toku subs would be good for coastal traffic or port traffic, and those single contacts you find in the middle of nowhere.

Quote:
Originally Posted by minor1436
I got the midget sub to run and sink but it has problems.. the wakes need fixing and it is too far below the surface.
well if nothing else it would be a live harbor target now so thats a big improvement.

it might not be worth the effort to make the mini sub AI because im not sure if you could actually find one outside port even if you have the location marked on a map lol.

i tried raising the draft height on the mini too but i didnt seem to have control of it.

what about using the periscope wake for it? the size should be about right.
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Old 06-09-08, 07:14 PM   #17
cgjimeneza
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Default is it compatible with TMO and RSRD?

is your sub compatible... will it show under their missions?

looks superb!
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Old 06-09-08, 07:44 PM   #18
Lagger123987
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Another addition to my list. Keep up the work!
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Old 06-09-08, 11:39 PM   #19
Hylander_1314
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Quote:
Originally Posted by miner1436
British subs can be converted from SH3.
How much renown are those worth?
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Old 06-10-08, 11:48 AM   #20
andycaccia
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Quote:
Originally Posted by Hylander_1314
Quote:
Originally Posted by miner1436
British subs can be converted from SH3.
How much renown are those worth?
Quote:
You will see them docked at Japanese ports, mabey some great modder can put them in task forces. They are worth 400 renown.
But obviously you can set the value accordingly to your wishes...what about 1.500? Like a big battleship?
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Old 06-10-08, 12:46 PM   #21
peabody
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Quote:
Originally Posted by miner1436
I got the midget sub to run and sink but it has problems.. the wakes need fixing and it is too far below the surface.
I don't think the midget can come up much because if you look at the stern the props are almost as big as the hull (in diameter) but I set it to 1.75 for surface draft and then lowered the GC to keep it a bit more stable. I went to .25 on the GC and then ran into it with my Sen Tuko and it didn't even tip over, so it's stable.

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Old 06-10-08, 02:20 PM   #22
peabody
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Quote:
Originally Posted by miner1436
This mod adds moving AI sen toku subs to the game they now can go anywhere. These subs now take one or two torpedos to sink, and you get your renown. The sub has no engine sound, I can't figure out how to add it


Hope you like it: Miner

Permissions to use: None, just include me in the credits.
I added a beefy diesel engine sound and uploaded it, you can d/l if you want and see if you like it and then put it up on your site.

http://hosted.filefront.com/Peabody1001/

Here are the changes I did to the minisub if it will help:



And this is the Sen Toku sailing with a task force, great job, thanks for the effort!!



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Old 06-10-08, 03:16 PM   #23
keltos01
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how far are you making it playable? is it still on the american side? I'd need your knowhow with the eight tubes forward for the class T and one other class of jap sub please !
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Old 06-10-08, 03:34 PM   #24
peabody
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Quote:
Originally Posted by keltos01
how far are you making it playable? is it still on the american side? I'd need your knowhow with the eight tubes forward for the class T and one other class of jap sub please !
My Sen Toku II has been playable for a long time, I am just working on the Campaign. Most of the time is doing research but hard to find Jap info on the net. Don't think you want to start a career with a Jap sub in Pearl Harbor:rotfl:. I don't have the Jap guns, they were useless!!! The triple 25mm took forever to rotate and you were bombed before they even started shooting. And I put two 5/25 on it instead of 3 flaks. There are things that will be worked on later, if anyone even uses the Jap Campaign, the crew is not Japanese, the guns are not, the torps are not. I used the 'in game' Sen Toku so it doesn't have any tube doors, at least not ones you can see. But, I don't want to hijack the thread.

This pic above is for the AI sub that Miner did, he said he had trouble with the engine sound, so I put it in.


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Last edited by peabody; 06-10-08 at 04:42 PM.
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Old 06-10-08, 05:01 PM   #25
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looks nice cant wait to try it out
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Old 06-10-08, 11:22 PM   #26
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Nice job Peabody, ill upload the new version now.
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Old 08-17-08, 06:28 PM   #27
Mush Martin
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this is already in my game now and thanks

is anybody working on a Sen Toku driveable or released one yet
I thought I saw one but when I did forum search couldnt find it.
M
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Old 08-17-08, 07:52 PM   #28
peabody
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Quote:
Originally Posted by Mush Martin
this is already in my game now and thanks

is anybody working on a Sen Toku driveable or released one yet
I thought I saw one but when I did forum search couldnt find it.
M
Look up #23 and #24. Problem is it was my first mod and I didn't know how to do guns, so it has the US guns (and the Japanese guns are horrible) and it's built on a Gato. Didn't know everyone was going the uboat route. I have the start of a US/Japanese campaign, so I do play it. But with everyone going to the Uboat base for the subs, I discussed with Keltos and decided to change the Campaign over to the German side.
Also as I said above it was built using the in game boat so it does not have tube doors and it still has all the cranes and lifeboat hanging off it, but it is playable. I have one problem I need to fix though, if I am deep evading a DD for example, and then select periscope depth, it comes up too fast and goes right by. So I have to come up the 90 feet or so and then go to periscope depth. It gives me the time to open tubes anyway. But like I said it was my first and I played with the numbers in the .sim file until I was crosseyed and if I got the surfacing part right then it wouldn't dive. The only reason I never released it was the lack of a campaign to use it. I was going to release them together, but when everyone went to uboats mine would be the only one to use in the campaign and technically it never saw action in WWII. If I remember right Japan surrendered before it got to it's first mission destination.

Also Keltos is working one, a smaller conning tower version of this the AM.

You can see by the post date, I haven't been modding very long, so I have a LOT to learn.

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Old 08-17-08, 07:56 PM   #29
Mush Martin
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:rotfl:should have searched the thread instead of the forum
I shouldve known but it was so early I thought I would be the
first nut.
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Old 08-17-08, 09:36 PM   #30
Webster
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so whats the status of the NS_Ko_Hyoteki midget sub? last comment was it was being worked on.

is it ready as a download in a sinkable version yet? it doesnt have to move just as long as it can be sunk.
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