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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 21
Uploads: 0
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hi there
if somebody is having the same problem with chronograph which just disappears at high resolutions as i do so this is supposed to help make this change in menu_1024_768.ini Code:
[G29 I2] Name=Chrono Type=1026;Menu group ItemID=0x29020000 ParentID=0x29000000 Pos=-31,0,312,300 Zone= -31 768 312 300 0 1 0x29000000 0 0 0x29020000 -0.1 0 0 0 Color=0xFFFFFFFF |
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#1232 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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But if you want no duds at all just select "NO DUDS" in gameplay options. I have no idea if that will make Mk.14s run at the proper depth though. You can also just take Mk.10s until the 14s are fixed in '43, smaller bang, but a more assured bang. |
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#1233 | ||
Admiral
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If you have a preference to one or the other type of measurements, the specific type you choose (Imperial/Metric) will be used for either side you play regardless whether it is authentic or not. Earlier you asked, "I set the range to 1300yards and when I click the mouse button it jumps down to 400yards) is there a reason for this?" For one thing don't use the Attack Data Tool (that's the round right hand dial where you set the targets Speed, AoB, and pull-up the Stadimeters second image to take a manual range to target) to submit a range to the Position Keeper (the left hand device that shows the target and subs orientation, speed, range, etc). The Attack Data Tool was not designed to allow for mouse dragging a range and sending it to the Position Keeper for computing a firing solution. For one thing (since we were talking about the difference's between Imperial and Metric side of play) take a look at the "Range" dial for the Attack Data Tool in both types of measurements. Their the same!! Hmmmmm, How, can a dial that needs to show a different measurement use the same dial. Also, the dial only goes up to 130. Where can you set the dial to 160 as the stock Imperial Recognition Manual requires for Japan's largest battleships? Can't be done. The point is, the Attack Data Tool as it relates to range finding is just for show. The dial spins, and looks as if it has a purpose. You can even drag it around to the given (inadequate) points but, it's really just for show. The Position Keepers "Range" field is what gets figured into a firing solution. When "manual targeting" is used, this range is changed by either taking a sonar reading of the target and "sending" it to the PK, or using the Stadimeter and sending it's marked reference point to the PK. I know, your supposed to make a range estimate using the periscopes hash marks but in most cases these marks are again just for show. Many mods have changed the view size of either the scope themselves or the target "camera" image making the hash marks useless (if they were ever correct to begin with).
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 06-17-09 at 11:31 AM. |
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#1234 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#1235 |
Bilge Rat
![]() Join Date: May 2009
Posts: 1
Downloads: 33
Uploads: 0
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hi all together...
I love that TMO, can't play without. But now I started the german campaign from the U-boat missions addon. After a while you get the possibility to launch search planes from an aircraft carrier, to search the area of your choice for enemy ships. Here comes my problem: Every time I want to launch a plane from a carrier and click to set it's search area, SH4 crashes to desktop... I've no idea why... (that doesn't happen if i go back to default SH4, I tried) ![]() I've only installed - TriggerMaru_Overhaul_1.7 - Hotfix 4/17 Radar Fix - Binoc fix (CaptScurvy) someone got the same problem, or a solution for it? I don't wanna play without TMO ![]() thanks in advance |
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#1236 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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#1237 |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 24
Uploads: 0
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I hope Iam rigth here.. ive got a Problem.. since ive installed Trigger Maru 1.7.. every Mission starts in Paused mode.. and if i enter the backspace.. to end paused mode.. it will shortly done but then its paused again (so 1 secound after touching backspace).. and it never chenge that.. so i cant play.. anything...!!!
ive installed.. SHIV+all Patches.. + U-Boat Missions and then Trigger Maru 1.7, the HotFix and MaxOptics... and then ive change some things with the silent3ditor.. but only the weapons.. nothing more.. please can me help somebody...? My System: Athlon 3200+, 128 Nvidia Card, 2048 Ram, Win XP.. nothing special installed... PS: Sorry for my bad English, but its hard to write it.. my german is better (like Lothar Matthäus^^) Edit: my post can be ignored. Ive got it. Last edited by LiquidSnake; 06-22-09 at 08:04 AM. |
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#1238 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Try removing all add ons/mods. Then try the stock game. Does it still do it? If not add UBM and try again. Keep doing that. Add a mod and try it.
If none of that works you might have to re-install the game. Last edited by banjo; 06-22-09 at 05:26 PM. |
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#1239 |
Swabbie
![]() Join Date: May 2009
Location: Essex, United Kingdom
Posts: 6
Downloads: 31
Uploads: 0
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Not sure if I should mention this but there is an update about TMO 1.8 over at the "other" forum site, a few interesting changes there.
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#1240 | |
Lucky Jack
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Yes there is ![]() ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1241 |
Sailor man
![]() Join Date: Jun 2009
Posts: 49
Downloads: 36
Uploads: 0
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Not quite sure what to do with my SH4. Alright so I got TMO installed but now when I go to play I will go through a patrol, cruise to a port to end my patrol and once I get there about the time the anchor should pop up so I could end my patrol the game locks up and says SH has stopped responding. I have not loaded any other mods because I cant seem to get this one up and running and am afraid to mess this one up. So here is all the info on my set up.
I am running, Amd 6000 3.0 Ghzx2 4gb of ram 512mb nvidia 8800 GT Windows Vista Home Basic What other info can I provide so you guys can help me out? Ah one other thing to add....so I may be doing this wrong but when I load the game I have to disable the mod first then reenable it once the game has loaded and I am in the office. Anytime I load the game and the TMO screen shows up it never loads. |
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#1242 |
The Old Man
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Welcome Mike.
Are you using SH1.4 or SH1.5 (comes with Uboat Addon)? Did you try doing an alt-tab when it locks at the loading screen? Sometimes you can see a dialog box stating the problem. Usually it's an id missing. As far as I know, even tho TMO is only for Fleet boats, It does depend on the 1.5 files. |
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#1243 |
Sailor man
![]() Join Date: Jun 2009
Posts: 49
Downloads: 36
Uploads: 0
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I am running 1.4
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#1244 |
The Old Man
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Well, there's your problem
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#1245 |
Sailor man
![]() Join Date: Jun 2009
Posts: 49
Downloads: 36
Uploads: 0
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Ah so the problem is that 1.7TMO doesn't work with SH4 1.4? Only 1.5?
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